Multiplayer: Grand Campaign Save crash around 19th day

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stonikka
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Joined: Fri Oct 30, 2009 8:40 pm

Multiplayer: Grand Campaign Save crash around 19th day

Post by stonikka »

Hey!

Is there anything I could do to fix a multiplayer grand campaign save game that is now crashing?

I'm not 100% sure which turn it was, but it is around 19th day, I think it's 06:00 or 09:00.

When the hours was changing after the last battle in the round we were about to enter the movement phase. But I pressed "NEXT" as host and my client totally froze. Now we cant load the save because my client freezes totally. I tried loading it with another PC and also in Win XP SP3 compatability mode. My real OS is Win7 x64.

We started this game a long time ago and are using version 5.60.01b because we didnt want to mess up our loooong multiplayer game with new patch :(

Any ideas when we could do to make it work again? Is there any risk updating to 5.60.02b and loading the save, can it cause further damage if I try it? I've attached the save file here.

EDIT: I made a back-up of the save and tried .02b, didnt help. I hope this doesnt trash a multiplayer game we've played for SOOOO LONG :/
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xe5
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RE: Multiplayer: Grand Campaign Save crash around 19th day

Post by xe5 »

Im able to play your GC on two of my PCs with no problem. It the movement phase of the 0600 turn on the 19th. The Axis player (your opponent?) is doing very poorly south of Arnhem. The cynic in me suspects the client freeze issues may be, erm, discretionary [;)]

Either player can host your GC.
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Andrew Williams
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RE: Multiplayer: Grand Campaign Save crash around 19th day

Post by Andrew Williams »

I can play too...but

Using the debug exe I get an assert ant launch, I can ignore and play on but something is not quite right..



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Andrew Williams
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RE: Multiplayer: Grand Campaign Save crash around 19th day

Post by Andrew Williams »

Just played it H2H with the 21B patch and it worked fine
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Andrew Williams
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RE: Multiplayer: Grand Campaign Save crash around 19th day

Post by Andrew Williams »

CTD host second battle - Heumen bridge in H2H
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Andrew Williams
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RE: Multiplayer: Grand Campaign Save crash around 19th day

Post by Andrew Williams »

restarted and played Heumen fine
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stonikka
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RE: Multiplayer: Grand Campaign Save crash around 19th day

Post by stonikka »

Thanks for quick replies everyone!

What is this 21B patch? It's different from .02B?

All of you; did you play with 32bit or 64bit OS? I remember I had issues on 64bit OS with earlier versions of the game, so I suspected that a bit.
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Andrew Williams
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RE: Multiplayer: Grand Campaign Save crash around 19th day

Post by Andrew Williams »

I played single player on 64 Bit vista

H2H on 32 bit win7


DL the 21b Beta patch here

http://www.closecombatseries.net/CCS/mo ... ds&cid=309

See here for the update from 2b to 21b

tm.asp?m=2592573&mpage=1&key= &nbs ... nbsp;  Post #25


Hello again,

We have an updated version of this Beta, v5.60.021beta now available in the Members Club. This replaces .02 beta, and addresses much of the feedback we received. Are plan is to make this official next week, but thought we would have the Members look at it one more time before doing that. Thank you for all your input! Here is a list of additional changes;
  • Grand Campaign: Added German major supply depot on Helmond map.
  • 506.s.Pz.Abt. no longer gets more starting purchase points on Elite than on Veteran.
  • Fixed extra team(s) could be assigned to a BG when it returned after retreating off the map.
  • Fixed a case of soldier getting into circular move along the side of a long, linear obstacle.
  • Fixed a case of soldier getting stuck behind an obstacle right at the map edge.
  • Fixed last survivor on a team could capture terrain when routed.
  • Timer and force morale now show up when viewing Overview screen.
  • Scenario Editor no longer shows the wrong battle group name in the top banner when you clicked on or very close to the diamond rectangle.
  • Fixed case where incorrect end game video could be shown when game ends on the Strategic screen.
  • Fixed case where extra Victory Location could be awarded to opposing side when one side switched front line battle groups.
  • Reduced chance of a gun damage result for non-penetrating hits on vehicles.
  • Fixed crash with custom scenario on Ravenstein map when no Allied entry zone was set.
  • Fixed case where a bridge could become primed for demolition when Axis captured a single bridge Victory Location.
  • Scenario Editor "Battle Group Info" now reflects reinforcements that will arrive in the battle group's force pool based on turn currently selected.
  • Reduced gun damage and immobilize chance for grenades versus vehicles with higher armor.
  • Reduce soldier's likelihood of throwing grenades at vehicles outside of close assault situation.
  • Reduced rating of anti-vehicle SP ammo (i.e. APDS) vs. infantry and terrain, so it is not used unless all other ammo is gone.
  • “Under repair” bridge status now cleared correctly after movement resolution when full supply is lost and the bridge is uncontested.
  • Battle Group Screen: Removing a team (returning it to the Force Pool) removes the surviving team members as well, rather than re-distributing them to bring other teams up to strength. Teams that are automatically removed due to excessive casualties (immediately post-battle) still re-distribute their personnel to fill out other understrength teams.

    WEAPONS.TXT
  • Removed incorrect blast effect from 17pdr SP (APDS) ammo
  • Corrected 17pdr AP penetration at point blank range.
  • Corrected base accuracy for 3.7cm Pak HEAT round.

    FPOOLS.TXT
  • Added header fields to control BG slot scaling.

    BGROUPS.TXT
  • Modified KG Knaust default slot types so the AI will select tanks by default.
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stonikka
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RE: Multiplayer: Grand Campaign Save crash around 19th day

Post by stonikka »

Hello!

Wanted to let everyone know that updating game for version .021B did fix our issues. Thanks for you help!
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