New Patch destroys R&D

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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viberpol
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RE: New Patch destroys R&D

Post by viberpol »

ORIGINAL: michaelm

It is a timing thing.
It will only reset to the old date if at the end of a R&D cycle which 1 in 100 chance (assuming it gains 1 R&D point per day, that is 1 in every 100 days it would be likely to get reset)

Yeah, right... [X(]
See the Tracker info below. It's a part of the PBEM research program.

You suggest that those not-so-important planes researched got just bad dice rolls/"timing" and are in the wrong time in the wrong place??? [8|]
Sorry, but I am not buying this explanation.

533 is the database upgrade day (today). As I see it it resets almost all researched and already accelerated frames!
While the change in actually produced frames is understandable, I cannot accept the idea behind resetting all aircraft R&D.
Note also that none engine R&D has been reset.




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jwilkerson
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RE: New Patch destroys R&D

Post by jwilkerson »

ORIGINAL: viberpol
That's OK, I 100% agree. Cards are on the table. Play with it.

Follow your own advice - don't apply the in game update and your R&D will be fine.


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castor troy
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RE: New Patch destroys R&D

Post by castor troy »

Patched the game and didn´t even got asked for db changes or not. [&:]
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CapAndGown
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RE: New Patch destroys R&D

Post by CapAndGown »

ORIGINAL: castor troy

Patched the game and didn´t even got asked for db changes or not. [&:]

If you are playing the allied side, you wouldn't be asked, would you?
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castor troy
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RE: New Patch destroys R&D

Post by castor troy »

ORIGINAL: cap_and_gown

ORIGINAL: castor troy

Patched the game and didn´t even got asked for db changes or not. [&:]

If you are playing the allied side, you wouldn't be asked, would you?


but how does the game know what I´m playing when I just click the patch exe? And what if I would like to start an IJN game after updating? [&:]
Smeulders
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RE: New Patch destroys R&D

Post by Smeulders »

ORIGINAL: castor troy

ORIGINAL: cap_and_gown

ORIGINAL: castor troy

Patched the game and didn´t even got asked for db changes or not. [&:]

If you are playing the allied side, you wouldn't be asked, would you?


but how does the game know what I´m playing when I just click the patch exe? And what if I would like to start an IJN game after updating? [&:]

Updating the DB for games in progress would be done when opening the save file I think.
The AE-Wiki, help fill it out
Rainer
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RE: New Patch destroys R&D

Post by Rainer »

If you are playing the allied side, you wouldn't be asked, would you?


Playing Allied vs AI you ARE asked.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
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ChezDaJez
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RE: New Patch destroys R&D

Post by ChezDaJez »

ORIGINAL: d0mbo

I loaded the turn on an old databse sent to me by my opponent. It only said the database was changed? I had the choice of accepting the turn and loading it OR i could say no and then the turn wouldnt load.

WHat gives?

Did my opponent update already? (I am the JAP side).



Does sound like your opponent upgraded and then sent you the turn. Not sure if you simply upgrading and running the turn will take care of it but subsequent turns should be ok I would think.

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michaelm75au
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RE: New Patch destroys R&D

Post by michaelm75au »

Upon request, I went back and check the code for 1106i. It is different to my current new code which I had checked.

The original code updates the date if R&D points are 0 (as I have said) OR there are no planes in the pool.

The second condition is missing from my new code so I must have at some stage determined that this was a problem.

This also explains why the a/c engine seems to be okay as it only checks the first condition in both my old and new code.

Sorry for my mistake. Trying to balance two codes at the same time is difficult at the best of time.
Michael
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viberpol
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RE: New Patch destroys R&D

Post by viberpol »

ORIGINAL: jwilkerson
ORIGINAL: viberpol
That's OK, I 100% agree. Cards are on the table. Play with it.
Follow your own advice - don't apply the in game update and your R&D will be fine.

But I also do want to play game with as much mistakes corrected as possible AND, at the same time, the game that does not ruin the production program. [;)]
ORIGINAL: michaelm
Upon request, I went back and check the code for 1106i. It is different to my current new code which I had checked.
The original code updates the date if R&D points are 0 (as I have said) OR there are no planes in the pool.
The second condition is missing from my new code so I must have at some stage determined that this was a problem.

Sorry for my mistake. Trying to balance two codes at the same time is difficult at the best of time.

This explains why R&D frames (= 0 produced/0 in the pool) are reset with the latest patch.
It gives us hope for correcting clear data mistakes with proper update patch working.

Thanks a lot Michael! Great insight & nice job in pinpointing the problem, as usual. [&o]
If only you more frequently believed in what the players say...
Sometimes, they're right... [;)] [:D]
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hunchback77
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RE: New Patch destroys R&D

Post by hunchback77 »

ORIGINAL: michaelm

Upon request, I went back and check the code for 1106i. It is different to my current new code which I had checked.

The original code updates the date if R&D points are 0 (as I have said) OR there are no planes in the pool.

The second condition is missing from my new code so I must have at some stage determined that this was a problem.

This also explains why the a/c engine seems to be okay as it only checks the first condition in both my old and new code.

Sorry for my mistake. Trying to balance two codes at the same time is difficult at the best of time.

Please post your new code to 1106i and put it on the Matrix servers so we can try it out Michael.
Thank you for your hard work.
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