Need a few testers
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Need a few testers
Guys I need a couple of testers to ruin through a couple of months of turns in my new Battle of Burma Scen and either AAr it or give me notes at the end I need to test the Japanese AI any volounteeers ?
Scenario is attached its quite short as there is no naval activity
fb.asp?m=2632780
Scenario is attached its quite short as there is no naval activity
fb.asp?m=2632780
RE: Need a few testers
Starting tomorrow I could probably run and AAR it next week....if that is any good to you?
2-4 turns a day.
2-4 turns a day.
-
Speedysteve
- Posts: 15975
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Need a few testers
Hey how about our AAR feel like I'm writing a one-sided war novel?[;)]
WitE 2 Tester
WitE Tester
BTR/BoB Tester
WitE Tester
BTR/BoB Tester
RE: Need a few testers
will do,can play 1-2 turns a day
RE: Need a few testers
The more the merrier thanks guys just want to know are the VP's broadly right, will the scale work, is the AI any good etc, enough supply replacements etc
Thanks guys
Thanks guys
RE: Need a few testers
hmm...maybe just me but the map is really jumpy.
when i move the mouse it jumps left to right and wont stop.
when i move the mouse it jumps left to right and wont stop.
RE: Need a few testers
Because I have neglected my AAR for our game so much......I fear when I do post....no one reads it.....all turning to read your fine AAR....to keep up on our war......also, although most of the last 4 months for me has been mad at work the fact that the UK is cold/snowy...means the filming on my project in Scotland is patchy for the next week or two gving me a touch more free time......hmmm... I must have more excuses.....[;)]ORIGINAL: Speedy
Hey how about our AAR feel like I'm writing a one-sided war novel?[;)]
RE: Need a few testers
Hmmm Maybe I made the map to small if its on widescreen it may be to small
RE: Need a few testers
I will widen it a bit for the next version
RE: Need a few testers
OK got a new version thats a bit wider to make it easier on widescreens uploading in a few minutes
RE: Need a few testers
its up now in the scen thread
RE: Need a few testers
it fixes this up.
gonna make couple turns tomorrow and look into OOB etc...good one btw.
gonna make couple turns tomorrow and look into OOB etc...good one btw.
RE: Need a few testers
Hi Andy,
Many apologies , but due to updated work commiments........I wont be able to do any testing on this scenario....this week....V. sorry.
Many apologies , but due to updated work commiments........I wont be able to do any testing on this scenario....this week....V. sorry.
RE: Need a few testers
I'll give you a rundown on my first try, played until mid February.
At first view, the Indian Army seems to be very brittle and spread out across Burma, just like IRL. Any reinforcements seemed doomed with having to hold Rangoon for so long to receive them. Some Chinese "Divisions" arrive after about 45 days at Imphal? and later at Lashio.
First turns are slow, the IJA is crossing the ranges into Burma, I began to evacuate Tavoy and decided to defend Moulemein, Pegu & Rangoon before deciding on a strategy for Upper Burma.
On 6/1/42 the IJA I/143 attacked my retreating Tavoy forces without success, but after a bit of bombarding on 12/1/42 a shock attack pushed back 2 Burma Bde .
Mergui fell 18/1/42 to 112 Rgt, only a base force defending the base.
In the meantime I had been finding Bns to send to Moulmein & Pegu and the first reinforcements had been arriving. The RAF & AVG had started well and caused heavy losses to the IJAAF, especially to Sally's over Rangoon but with limited AV pts they were slowly wearing down and victories were getting harder to achieve.
On 27/1/42 the IJA attacked Moulmein and despite heavy losses cleared the town on first try.
Ground combat at Moulmein (55,55)
Japanese Shock attack
Attacking force 9010 troops, 93 guns, 0 vehicles, Assault Value = 456
Defending force 4617 troops, 51 guns, 18 vehicles, Assault Value = 193
Japanese adjusted assault: 204
Allied adjusted defense: 51
Japanese assault odds: 4 to 1 (fort level 1)
Japanese forces CAPTURE Moulmein !!!
Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
1462 casualties reported
Squads: 2 destroyed, 65 disabled
Non Combat: 1 destroyed, 54 disabled
Engineers: 3 destroyed, 37 disabled
Allied ground losses:
1943 casualties reported
Squads: 70 destroyed, 35 disabled
Non Combat: 78 destroyed, 36 disabled
Engineers: 23 destroyed, 0 disabled
Guns lost 21 (21 destroyed, 0 disabled)
Vehicles lost 16 (16 destroyed, 0 disabled)
Units retreated 10
Defeated Allied Units Retreating!
Assaulting units:
55th Engineer Regiment
55th Cavalry Regiment
143rd Infantry Regiment
214th Infantry Regiment
215th Infantry Regiment
55th Mountain Gun Regiment
15th Army
55th Division
33rd Division
Defending units:
2/7th Rajputs Battalion
5th Burma Rifles Battalion
1st Burma Rifles Battalion
11th Burma Rifles Battalion
5/1st Punjab Battalion
6th Burma Rifles Battalion
2nd Burma Brigade
27th Indian Mountain Gun Regiment
108th RAF Base Force
56th Madras Coy
Sadly this continued with the next hex being cleared on 29/1/42 , Pegu on 4/2/42 after 2 days of battle
Ground combat at Pegu (55,53)
Japanese Shock attack
Attacking force 18434 troops, 203 guns, 0 vehicles, Assault Value = 619
Defending force 8924 troops, 96 guns, 48 vehicles, Assault Value = 344
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 793
Allied adjusted defense: 32
Japanese assault odds: 24 to 1 (fort level 0)
Japanese forces CAPTURE Pegu !!!
Combat modifiers
Defender: preparation(-), fatigue(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
856 casualties reported
Squads: 1 destroyed, 59 disabled
Non Combat: 0 destroyed, 41 disabled
Engineers: 1 destroyed, 7 disabled
Allied ground losses:
4001 casualties reported
Squads: 134 destroyed, 46 disabled
Non Combat: 204 destroyed, 59 disabled
Engineers: 18 destroyed, 0 disabled
Guns lost 28 (27 destroyed, 1 disabled)
Vehicles lost 39 (39 destroyed, 0 disabled)
Units retreated 12
Units destroyed 1
Defeated Allied Units Retreating!
Assaulting units:
214th Infantry Regiment
112th Infantry Regiment
55th Engineer Regiment
213th Infantry Regiment
215th Infantry Regiment
143rd Infantry Regiment
33rd Engineer Regiment
15th Army
33rd Division
55th Mountain Gun Regiment
55th Division
33rd Mountain Gun Regiment
Defending units:
1st Burma Rifles Battalion
2nd Burma Brigade
7/10th Baluch Battalion
1/18th Royal Garwal Battalion
1/9th Jat Battalion
4th Burma Rifles Battalion
2/BFF Brigade
2/7th Rajputs Battalion
1/BFF Brigade
46th Indian Brigade
11th Burma Rifles Battalion
1st West Yorkshire Battalion
27th Indian Mountain Gun Regiment
and Rangoon entered and attacked on 7/2/42.
However the garrison of Rangoon held out, shock attacks came in at 1 to 99 or similar and very heavy losses incurred by the IJA.
Sadly for the AI, the entire IJA force moved into Rangoon, allowing a Gurkha Bde which was in Toungoo to slip back into Pegu and block the IJA supply.
I've played up to 21/2/42, the IJA is going nowhere, and the Allied mobile force is 1 understrength Bde so I am at a point where I dont see any use in continuing unless Andy says there isanother IJA Division coming.
Ground combat at Rangoon (54,53)
Allied Bombardment attack
Attacking force 9140 troops, 164 guns, 51 vehicles, Assault Value = 504
Defending force 18483 troops, 202 guns, 100 vehicles, Assault Value = 472
Japanese ground losses:
44 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
Railway BAF Battalion
7/10th Baluch Battalion
1st West Yorkshire Battalion
1/9th Jat Battalion
1st Cameronians Battalion
2nd Burma Brigade
1st Iniskilling's Battalion
1/BFF Brigade
1st KOYLI Battalion
46th Indian Brigade
1st Gloucestershire Battalion
12th Burma Rifles Battalion
7th Hussars Regiment
RM Viper Force
Rangoon BAF Battalion
4th Burma Rifles Battalion
2/BFF Brigade
2nd Royal Tank Regiment
17th Indian Div
221 Group RAF
103rd RN Base Force
27th Indian Mountain Gun Regiment
8th HAA Bty
2nd Anti-Tank Regiment
28th Indian Mountain Gun Regiment
3rd LAA Bty
Defending units:
214th Infantry Regiment
143rd Infantry Regiment
213th Infantry Regiment
112th Infantry Regiment
215th Infantry Regiment
33rd Engineer Regiment
33rd Division
55th Division
15th Army
55th Mountain Gun Regiment
33rd Mountain Gun Regiment
I'll post some Victory pt and air loss figures tomorrow.
Andy, if you want a game save let me know.
At first view, the Indian Army seems to be very brittle and spread out across Burma, just like IRL. Any reinforcements seemed doomed with having to hold Rangoon for so long to receive them. Some Chinese "Divisions" arrive after about 45 days at Imphal? and later at Lashio.
First turns are slow, the IJA is crossing the ranges into Burma, I began to evacuate Tavoy and decided to defend Moulemein, Pegu & Rangoon before deciding on a strategy for Upper Burma.
On 6/1/42 the IJA I/143 attacked my retreating Tavoy forces without success, but after a bit of bombarding on 12/1/42 a shock attack pushed back 2 Burma Bde .
Mergui fell 18/1/42 to 112 Rgt, only a base force defending the base.
In the meantime I had been finding Bns to send to Moulmein & Pegu and the first reinforcements had been arriving. The RAF & AVG had started well and caused heavy losses to the IJAAF, especially to Sally's over Rangoon but with limited AV pts they were slowly wearing down and victories were getting harder to achieve.
On 27/1/42 the IJA attacked Moulmein and despite heavy losses cleared the town on first try.
Ground combat at Moulmein (55,55)
Japanese Shock attack
Attacking force 9010 troops, 93 guns, 0 vehicles, Assault Value = 456
Defending force 4617 troops, 51 guns, 18 vehicles, Assault Value = 193
Japanese adjusted assault: 204
Allied adjusted defense: 51
Japanese assault odds: 4 to 1 (fort level 1)
Japanese forces CAPTURE Moulmein !!!
Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
1462 casualties reported
Squads: 2 destroyed, 65 disabled
Non Combat: 1 destroyed, 54 disabled
Engineers: 3 destroyed, 37 disabled
Allied ground losses:
1943 casualties reported
Squads: 70 destroyed, 35 disabled
Non Combat: 78 destroyed, 36 disabled
Engineers: 23 destroyed, 0 disabled
Guns lost 21 (21 destroyed, 0 disabled)
Vehicles lost 16 (16 destroyed, 0 disabled)
Units retreated 10
Defeated Allied Units Retreating!
Assaulting units:
55th Engineer Regiment
55th Cavalry Regiment
143rd Infantry Regiment
214th Infantry Regiment
215th Infantry Regiment
55th Mountain Gun Regiment
15th Army
55th Division
33rd Division
Defending units:
2/7th Rajputs Battalion
5th Burma Rifles Battalion
1st Burma Rifles Battalion
11th Burma Rifles Battalion
5/1st Punjab Battalion
6th Burma Rifles Battalion
2nd Burma Brigade
27th Indian Mountain Gun Regiment
108th RAF Base Force
56th Madras Coy
Sadly this continued with the next hex being cleared on 29/1/42 , Pegu on 4/2/42 after 2 days of battle
Ground combat at Pegu (55,53)
Japanese Shock attack
Attacking force 18434 troops, 203 guns, 0 vehicles, Assault Value = 619
Defending force 8924 troops, 96 guns, 48 vehicles, Assault Value = 344
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 793
Allied adjusted defense: 32
Japanese assault odds: 24 to 1 (fort level 0)
Japanese forces CAPTURE Pegu !!!
Combat modifiers
Defender: preparation(-), fatigue(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
856 casualties reported
Squads: 1 destroyed, 59 disabled
Non Combat: 0 destroyed, 41 disabled
Engineers: 1 destroyed, 7 disabled
Allied ground losses:
4001 casualties reported
Squads: 134 destroyed, 46 disabled
Non Combat: 204 destroyed, 59 disabled
Engineers: 18 destroyed, 0 disabled
Guns lost 28 (27 destroyed, 1 disabled)
Vehicles lost 39 (39 destroyed, 0 disabled)
Units retreated 12
Units destroyed 1
Defeated Allied Units Retreating!
Assaulting units:
214th Infantry Regiment
112th Infantry Regiment
55th Engineer Regiment
213th Infantry Regiment
215th Infantry Regiment
143rd Infantry Regiment
33rd Engineer Regiment
15th Army
33rd Division
55th Mountain Gun Regiment
55th Division
33rd Mountain Gun Regiment
Defending units:
1st Burma Rifles Battalion
2nd Burma Brigade
7/10th Baluch Battalion
1/18th Royal Garwal Battalion
1/9th Jat Battalion
4th Burma Rifles Battalion
2/BFF Brigade
2/7th Rajputs Battalion
1/BFF Brigade
46th Indian Brigade
11th Burma Rifles Battalion
1st West Yorkshire Battalion
27th Indian Mountain Gun Regiment
and Rangoon entered and attacked on 7/2/42.
However the garrison of Rangoon held out, shock attacks came in at 1 to 99 or similar and very heavy losses incurred by the IJA.
Sadly for the AI, the entire IJA force moved into Rangoon, allowing a Gurkha Bde which was in Toungoo to slip back into Pegu and block the IJA supply.
I've played up to 21/2/42, the IJA is going nowhere, and the Allied mobile force is 1 understrength Bde so I am at a point where I dont see any use in continuing unless Andy says there isanother IJA Division coming.
Ground combat at Rangoon (54,53)
Allied Bombardment attack
Attacking force 9140 troops, 164 guns, 51 vehicles, Assault Value = 504
Defending force 18483 troops, 202 guns, 100 vehicles, Assault Value = 472
Japanese ground losses:
44 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
Railway BAF Battalion
7/10th Baluch Battalion
1st West Yorkshire Battalion
1/9th Jat Battalion
1st Cameronians Battalion
2nd Burma Brigade
1st Iniskilling's Battalion
1/BFF Brigade
1st KOYLI Battalion
46th Indian Brigade
1st Gloucestershire Battalion
12th Burma Rifles Battalion
7th Hussars Regiment
RM Viper Force
Rangoon BAF Battalion
4th Burma Rifles Battalion
2/BFF Brigade
2nd Royal Tank Regiment
17th Indian Div
221 Group RAF
103rd RN Base Force
27th Indian Mountain Gun Regiment
8th HAA Bty
2nd Anti-Tank Regiment
28th Indian Mountain Gun Regiment
3rd LAA Bty
Defending units:
214th Infantry Regiment
143rd Infantry Regiment
213th Infantry Regiment
112th Infantry Regiment
215th Infantry Regiment
33rd Engineer Regiment
33rd Division
55th Division
15th Army
55th Mountain Gun Regiment
33rd Mountain Gun Regiment
I'll post some Victory pt and air loss figures tomorrow.
Andy, if you want a game save let me know.
Interdum feror cupidine partium magnarum Europae vincendarum
RE: Need a few testers
Thanks Jeff I can fix the AI scripts to cover that off I will do it tonight a save would be good
a.mcphie@btinternet.com
a.mcphie@btinternet.com
RE: Need a few testers
I think what I will do is move some of the Jap Bns back one hex so it will take a few days more to cross the frontier.
I had some fun with it last night I need to stop playingit to re write the AI and put in the missing air sqns
I had some fun with it last night I need to stop playingit to re write the AI and put in the missing air sqns
RE: Need a few testers
The arrival of 7th Hussars and 2 RTR makes a big difference to the allied ability to resist....
Japanese do get additional forces released post Singapore....
Japanese do get additional forces released post Singapore....
RE: Need a few testers
As at 22/2/42
Victory pts Allied 637 japanese 443
Army losses A 262 J 57 (If they didnt get trapped in Rangoon, BurCorps would be dead meat.
Air losses
Sally 123 Heavy losses to AVG & RAF fighters over Rangoon, many unescorted raids
H81-A3 66 Starting to lose heavily, pilot exp and morale dropping despite rotation of AVG Sqns through Rangoon
Ki43b 20
Ki43c 15
Buffalo 13 Did pretty well against unescorted Sally, now CAP for Mandalay
Blenheim IV 8
Ki27 7
Ki30 2
Ki46 1
Victory pts Allied 637 japanese 443
Army losses A 262 J 57 (If they didnt get trapped in Rangoon, BurCorps would be dead meat.
Air losses
Sally 123 Heavy losses to AVG & RAF fighters over Rangoon, many unescorted raids
H81-A3 66 Starting to lose heavily, pilot exp and morale dropping despite rotation of AVG Sqns through Rangoon
Ki43b 20
Ki43c 15
Buffalo 13 Did pretty well against unescorted Sally, now CAP for Mandalay
Blenheim IV 8
Ki27 7
Ki30 2
Ki46 1
Interdum feror cupidine partium magnarum Europae vincendarum
RE: Need a few testers
For any interested in the era, an interesting read is THE ONLY ENEMY by Brigadier Sir John Smyth, V.C.
CO of 17th Indian Division who ordered the blowing of the Sittang River bridge.
CO of 17th Indian Division who ordered the blowing of the Sittang River bridge.
Interdum feror cupidine partium magnarum Europae vincendarum
RE: Need a few testers
Thanks Jeff v4 is up I madea few changes to the map as well to help the AI.
I think I need to tweak VP's a little although the AI lost a lot of bombers so if I put some more fighters into VP should help te Ai
Anyway v4 should be stable and playable by both sides.
I am considering breaking up some sqns into flights for v5 to give players more options
I think I need to tweak VP's a little although the AI lost a lot of bombers so if I put some more fighters into VP should help te Ai
Anyway v4 should be stable and playable by both sides.
I am considering breaking up some sqns into flights for v5 to give players more options
