Are these BUGS in 021B????

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STIENER
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Are these BUGS in 021B????

Post by STIENER »

day 2 in a GC as allies H2H
the a/t and flak assets for the germans are pathetic.

1] the Nijmegan bridge map......road and rail bridges... are the germans supposed to be able to blow them up??[ cant remember my history on this ] because they dont get that option. BUG?

2] Best map. german Flak guns when set up behind the rock walls to fire over them cant fire over them. seems to be other maps too. BUG?

3]Grave map. 60mm mortor takes out flak gun with 8 rds at 595M no LOS.
Nijmegen Bridge. 30 cal MG took out 88 mm flak at 858 m [&:] YES>> 858 m in maybe 10 secs.........you cant tell me theres NOT something wrong with that!??? a LMG at 858m wipes out a flak crew like butter.[&:]
Grafenwagen map. 60 mm mortor takes out flak gun in the woods at 440 m no LOS with 10 rds. THIS NEEDS TO BE FIXED.

4] Nijmegen bridge. 88 Flak at far end of road bridge cant see the 4 story building at the other end of bridge BUT troops in 4 story CAN see flak gun and shoot at it. the flak gun is 32 m high and the 4 story is 41 m high......BUG???

5]Grave map. south bridge VL and north bridge VL allies can only crawl to advance on the right side of the bridge to cross other wise we get the 'no clear path"message. once they get away from the south and north VL's they can run. BUG???

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Andrew Williams
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RE: Are these BUGS in 021B????

Post by Andrew Williams »

Strated a H2H Gc today.

had num,erous "No clear path "vox cues... couldn't work out why.... too busy fighting.
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RD Oddball
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RE: Are these BUGS in 021B????

Post by RD Oddball »

1) If you're playing a GC as allies and don't threaten the bridge VL the german AI won't destroy the bridges.
2) Show me a screenshot of what you mean. I'm not seeing this.
3) Thanks for the feedback. We'll add it to the mortar test data we collected to see if it's still falling within the expected range of possibilities. 10 rounds? I'd expect that to be true and operating as it should. If it was 1 shot one kill every time I'd think differently but we're not seeing that.
4) We'll look at it. Thanks for pointing it out.
5) ditto #4.

Thanks Steiner.
xe5
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RE: Are these BUGS in 021B????

Post by xe5 »

ORIGINAL: STIENER
day 2 in a GC as allies H2H
1] the Nijmegan bridge map......road and rail bridges... are the germans supposed to be able to blow them up??[ cant remember my history on this ] because they dont get that option. BUG?


17.17 BRIDGE DEMOLITION
A bridge can start primed for demolition, or the Germans can prime the bridge by moving a
Battle Group onto the bridge map. Static Forces cannot prime a bridge. If the Allies gain control
of a bridge map, any demolitions are automatically removed.


The Nijmegen bridges start the GC unprimed. If there was a FlaK 88 there then most likely the defending BG was a German static force. Static BGs cannot prime a bridge. Only mobile Axis BGs can prime a bridge. No, the Germans are not supposed to be able to blow an unprimed bridge. Yes, failure to RTFM is frequently a bug in the wetware.

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RD Oddball
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RE: Are these BUGS in 021B????

Post by RD Oddball »

Thanks Mick.
STIENER
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RE: Are these BUGS in 021B????

Post by STIENER »

thanks Oddball......

1] playing H2H
2] ill send you a screen shot soon
3] this makes mortors MORE powerful than the a/t guns and the flak guns. the 30 cal at 858M must put up red flags for you Oddball?

thanks Mick....altho the manual is pretty sketchy sometimes on DETAIL when it explains some things..[ see a post i wrote a couple of months ago ].....i do remember reading that now! nice feature to the game. RTFM......LMAO
STIENER
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RE: Are these BUGS in 021B????

Post by STIENER »

Honinghutie bridge. minor bridge. [ 1 VL on it ] bridge blown by germans on turn 2. turn 3... 504/82 AB cant cross the minor river as the game manual [ TFM ] suggests. BUG????
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Andrew Williams
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RE: Are these BUGS in 021B????

Post by Andrew Williams »

If the Allies have a clear supply line to a major supply depot, Allied engineers will automatically
start to repair the bridge. Minor bridges take 2-3 turns to repair, and major bridges about 6
turns.
Repairs proceed as long as the supply line is open and the Allies control all of the bridge
VLs. If the Germans are able to take control of any bridge VLs they can destroy the repair work
and force to Allies to start over (after they recapture all the VLs).


i guess the first question is what are you calling a turn?
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Andrew Williams
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RE: Are these BUGS in 021B????

Post by Andrew Williams »

Nijmegen bridges can't be destroyed as there is no detonator.... anyone managed to get a mobile BG on there and secure the Bridge VL's (doubtful in stock campaign)... Does it become primed?

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STIENER
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RE: Are these BUGS in 021B????

Post by STIENER »

andrew
PG 66 of the manual says that airborne and inf and engineer bg's can cross a minor river after the bridge is blown.....nothing about having to be in supply to do it in that paragraph.
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Andrew Williams
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RE: Are these BUGS in 021B????

Post by Andrew Williams »

I just cut that from the manual.... page 66



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xe5
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RE: Are these BUGS in 021B????

Post by xe5 »

As posted previously, "improvised crossings" function very differently than described in the manual.
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Andrew Williams
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RE: Are these BUGS in 021B????

Post by Andrew Williams »

And not fixed since July... or has it been tested with the 21B BETA patch?

Steiner seems to be quoting manual extracts that i can't find... is there more than one manual in circulation?


My manual does say "The Stragic Fight"

It used to be headed up with The Longest Day
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xe5
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RE: Are these BUGS in 021B????

Post by xe5 »

After a quick test it looks like the old, unintended 'improvised crossing' on blown minor bridge maps has been changed. These situations now act like blown major bridge maps, ie. deployment/strat movement of your BG is limited to whatever side of the river you enter from, regardless if your deploy zone extends across the river.

Stiener is correct. The section of the manual he's referring to (p.66) does indicate that blown minor bridges can be 'crossed' with some active roster penalties...

"Infantry, Airborne, and Engineer BGs can improvise a crossing of a minor river or canal, even when the bridge is out, and thus can leave the map with the blown bridge in any direction. Armored, Armored Infantry, and Recon BGs cannot do this. If a Battle Group improvises a crossing of a destroyed minor bridge, they will lose all guns and vehicles in their active team slots (they’re returned to the Forcepool) and will not be able to field any guns or vehicles from their Forcepool until they are able to achieve a supply line equal to what they had before they made the crossing (or at least a supply line to a minor supply depot)."
STIENER
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RE: Are these BUGS in 021B????

Post by STIENER »

Jesus......i cant believe im actually right!! [:'(]

andrew ...you just didnt read far enough in TFM as Mick would say.

so where does this leave us? BUG or NOT A BUG????? i dont quite understand what mick is saying "the old, unintended 'improvised crossing' on blown minor bridge maps has been changed." ? the manual says what it says as above..... unless the Infantry, Airborne, and Engineer BGs have to be in major supply first as the 1st paragragh that andrew quoted says, and the manual is poorly written.

i suppose the matrix CC team leader might shed some light on this.. dont you think?

2 things i noticed about Micks "split deploy"post was Matrix's CC team leader didnt reply to it......
and that the guards armour div is NOT supposed to be able to make an improvised crossing of a minor river, according to the manual as above. so is that a BUG?? did they fix it??
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Andrew Williams
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RE: Are these BUGS in 021B????

Post by Andrew Williams »



I'll wait to hear how it's really supposed to work.... never could test because we've never been told.
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Andrew Williams
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RE: Are these BUGS in 021B????

Post by Andrew Williams »

moving from a Blown minor bridge at son onto Best.

Troops, not armour ort At/artillery could deploy both sides of river at Best.

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Tejszd
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RE: Are these BUGS in 021B????

Post by Tejszd »

STIENER you are right the Guards division should not have been able to cross thus Mick's ""the old, unintended 'improvised crossing' on blown minor bridge maps". That has now been fixed but it looks like the fix took away all river crossing capability thus the "has been changed" part of the sentence. So not allowing any BG to cross is a bug based on what is written in the manual....
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Andrew Williams
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RE: Are these BUGS in 021B????

Post by Andrew Williams »

Moving Armour from Eindhoven to Best.

Armour was available... but no teams could deploy north of the river , even though I had deplo area and VL's.

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Andrew Williams
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RE: Are these BUGS in 021B????

Post by Andrew Williams »

Leaving the US Ab on Best and move armour in from Eindhoven.

weird Active forcepool witnh Brits in reserve BG.

When they deployed nothing could be positioned north of the river ... except one lone Sherman ?????

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