Questionable AI??

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Capt Cliff
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Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

Questionable AI??

Post by Capt Cliff »

I am playing the Road to Bastogne scenario and it's day 2 of the battle about 7:00 am and I run into 28th Division HQ about a half a grid south of Marnach!!?? I know the 28th ID HQ is in Wiltz at the start. What is it doing anywhere near Marnach?? Is the AI so ... inept that it treats a HQ unit as a infantry/combat unit? The 28th ID HQ is also coordinating the 112th's and 109th's regements fights with the German it should not be moving about. for it to move to Marnach is incrediable.

I am aslo having troubles with battalion/regemental artillery moving out in front of the line when the whole battalion or regement is given move or attack orders.
Capt. Cliff
BK6583
Posts: 411
Joined: Tue Oct 08, 2002 2:48 pm

RE: Questionable AI??

Post by BK6583 »

I am playing the Road to Bastogne scenario and it's day 2 of the battle about 7:00 am and I run into 28th Division HQ about a half a grid south of Marnach!!?? I know the 28th ID HQ is in Wiltz at the start. What is it doing anywhere near Marnach?? Is the AI so ... inept that it treats a HQ unit as a infantry/combat unit? The 28th ID HQ is also coordinating the 112th's and 109th's regements fights with the German it should not be moving about. for it to move to Marnach is incrediable.

I am aslo having troubles with battalion/regemental artillery moving out in front of the line when the whole battalion or regement is given move or attack orders.


Hmmmm - doesn't sound good. I've played all of these game but have only just begun this one. I recall that as being a very annoying aspect of the AI in these previous games. I thought I had read that the AI in this game had been worked on extensively to at least not do 'stupid pet tricks'.
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