Newcomers Question on Artillery

The team behind the award-winning game Advanced Tactics is back with a new and improved game engine that focuses on the decisive early days of World War II! Decisive Campaigns: The Blitzkrieg from Warsaw to Paris is the first in an innovative series of operational World War II wargames that also include a strategic element. The Blitzkrieg from Warsaw to Paris simulates Germany’s military successes in Poland and France in 1939 and 1940 (including also a hypothetical “Sea Lion” invasion of Great Britain).

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spelk
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Newcomers Question on Artillery

Post by spelk »

I'm new to the game, and haven't quite got to grips with it fully, but I wondered if someone could explain (in simplie terms) the effect of the Stack penalty after an artillery attack.

I thought that entrenched units where usually "softened up" by Artillery bombardments, and that would make assaulting them slightly easier, but my rudidmentary understanding of the Stack penalty after an Arty attack means it is slightly more difficult to make a successful assault on that area.

Can someone explain how it plays out for me?

I think the Stack penalty is in place to prevent you from over-attacking a hex. And I can understand this if you bring to bear too many stacked troops onto a single hex - seems unrealistic, but I don't see how a ranged Artillery attack fits into this mechanic.

Any help would be much appreciated on understanding this matter.
schwaryfalke
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RE: Newcomers Question on Artillery

Post by schwaryfalke »

Hi,
THere are 3 seperate stack penalties. Art,Air,Land these only affect further attacks of that type.

The art stack penalty thus only makes additional Art attacks less effective


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spelk
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RE: Newcomers Question on Artillery

Post by spelk »

Ah thanks for clarifying that aspect for me schwaryfalke, so the three stack penalties (ground, air, artillery) applied don't interfere with each other.
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