List of Changes I would like to see

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STIENER
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RE: List of Changes I would like to see

Post by STIENER »

we need to band together andrew and demand some action.....get more people to post......give me a hand with my posts..agree or disagree.
xe5
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RE: List of Changes I would like to see

Post by xe5 »

ORIGINAL: STIENER
i gotta say andrew...im not having any fun with this....getting seriously frustrated....zero imput from Steve and Oddball the guys who COULD change some of this stuff.
That 'stuff' is just data, so anybody COULD change some of it.
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RD Oddball
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RE: List of Changes I would like to see

Post by RD Oddball »

ORIGINAL: STIENER

...zero imput from Steve and Oddball the guys who COULD change some of this stuff.

Actually that's not been true in either your case or Andrews. We've responded to most if not all of your posts. If for your part you mean specifically this thread then it's because this past weekend was a holiday weekend here in the states so we were both out spending time with our families. I don't have anything new to add to this topic other than what I've already told you about AT guns. I think they're fine. The input is good and I hope to see more. Some interesting perspectives that run the gamut but I don't see a consensus yet that would contradict how things are set up in the game. If there are enough people that speak up to indicate they don't like it as it is we'll consider changing it.

And as Mick points out it's data and you are welcome to create a mod that tweaks things to your liking. If folks could see it in practice that might be the best way to build consensus to get it implemented as a standard part of the game.
STIENER
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RE: List of Changes I would like to see

Post by STIENER »

hi Oddball......hope you had a good holiday. [:)]

you have responded to most of my posts as i think you should as a moderator / matrix guy. i think you gentlemen should respond to all the posts, even to say ya..i hear ya. this particular post has been getting hot and heavy lately and i think i make very valid points on the a/t gun and flak guns......there a joke. they should be feared like in GJS. mortors are more powerful than a/t guns.


i dont really have the PC skills to change data and i dont want to change data......i dont think as a buyer of this game i need to change data.........as a buyer of this game i expect the game to work as in prevoius versions of the game. is that expectaion too much to ask? thats why i BUY the Damn games! you guys need too make it work thats your job isnt it??
right now as you can see from the lack of support.....players just lost interest and went on to / back to other stuff and its killin this CC game.
i cant believe you said the a/t guns are fine.......there really bad...you cant hide them, there spotted right away,the entrenchements dont do anything for them, the mortors kill thim easily, and mg fire wipes them out in seconds, the playiblility blows....come on you played GJS...you KNOW what they can be like.

cant wait to play YOU on the LSA battle field.......you can have ALL the a/t guns you want.......ill take a couple of mortors.....i wonder who will win??

and for the record ....were trying QM's tacktics as above......LMAO.....there not working either......858 m and the flak crew was cut down like cheese.....
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RD Oddball
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RE: List of Changes I would like to see

Post by RD Oddball »

Excellent holiday, thanks.

I'm actually not a moderator. I'm project lead for CC projects. And yes we hear you. Can't really add anything to any of your posts I've seen since my earlier replies that isn't repeating what we've already said. Anything I've not replied to I don't have any comment about.
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e_barkmann
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RE: List of Changes I would like to see

Post by e_barkmann »

RD_oddball - any news/eta on an updated patch/beta release?

cheers
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STIENER
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RE: List of Changes I would like to see

Post by STIENER »

thanks Oddball......sounds like project lead can pretty much do what he wants. perhaps change things for the better.

ive pretty much given up here. no one else is posting becuase they lost interest after reading these posts... because of the fact you guys wont do anything to help make the game better dispite our play testing it.

ive been on GR for the last few weeks and maybe 1 in 10 is trying to play LSA...everyone else is playing CC5, TLD, and GJS and even CC2 for gods sake........
ill say it one last time........the a/t guns and mortors dont work.

good luck with trying to make CC an onging game.....cause LSA as is just dont cut it. im not sure if ill be putting my money out again in the future for CC....if you wont listen and change it, it nots worth the money.

IM DONE
zon
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RE: List of Changes I would like to see

Post by zon »

CC soldiers are cowards.

The latest CC coding has soldiers hitting the ground under fire, which is fine. No more crawl of death I suppose. But what is happening now is soldiers are simply walking or running away. Scenario A: A platoon runs into an enemy platoon suddenly in a wooded area and comes under fire. Your soldiers don't hit the ground and start firing back; No they walk away and get shot in the back. Scenario B. Several units are ordered to attack a position and come under fire. Some of the units freeze, others advance and some just run away, passing the tougher soldiers on the way. You get this mass of sprites moving all over each other in some kind of discombobulated orgy.

Yeah, good luck getting that bridge before the plunger drops in two minutes.

Some might argue this is an attempt at realism and you're not being a good commander if your troops are getting f#$@@ed up like this, but I don't agree. The threshold for soldiers wimping out is just too low at the moment.

End rant.
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RD Oddball
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RE: List of Changes I would like to see

Post by RD Oddball »

ORIGINAL: Chris Merchant

RD_oddball - any news/eta on an updated patch/beta release?

cheers

Hey Chris, Matrix has it and are processing it into an installer. Hopefully soon. They're very busy with many releases at the moment as you can imagine.
thanks Oddball......sounds like project lead can pretty much do what he wants.


Unfortunately no.[:D] Steiner we certainly don't like to see anyone disappointed. We feel we've been responsive in looking at these issues you've identified as needing looked at and we'll continue to do so each and every time you bring them up. In order to be able to change something we need objective proof that it's broken and a way to reproduce that in order to fix it. So far the detailed testing that has been done is indicating that things are operating as they should be. So the math is proving that mortars are operating correctly and acceptably. As I'd said above in order to consider changing something that is operating as expected we need enough response about it that indicates most people would like to see it changed.

ORIGINAL: zon

CC soldiers are cowards.

The latest CC coding has soldiers hitting the ground under fire, which is fine. No more crawl of death I suppose. But what is happening now is soldiers are simply walking or running away. Scenario A: A platoon runs into an enemy platoon suddenly in a wooded area and comes under fire. Your soldiers don't hit the ground and start firing back; No they walk away and get shot in the back. Scenario B. Several units are ordered to attack a position and come under fire. Some of the units freeze, others advance and some just run away, passing the tougher soldiers on the way. You get this mass of sprites moving all over each other in some kind of discombobulated orgy.

Yeah, good luck getting that bridge before the plunger drops in two minutes.

Some might argue this is an attempt at realism and you're not being a good commander if your troops are getting f#$@@ed up like this, but I don't agree. The threshold for soldiers wimping out is just too low at the moment.

End rant.

Thanks for the feedback on this zon. You said "The latest CC coding..." so do you mean release 21b? If your comments are more than getting it off your chest i.e. a rant please post specific situations you've seen this happen in so we can take a look at it to see if it's operating differently than expected. Please provide enough detail to reproduce it. The reaction of soldiers had been tweaked in the initial release to make them less likely to go to ground and some of the AI behaviors modified to improve this but nothing has changed since the gold release, that I'm aware of, with respect to this.
zon
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RE: List of Changes I would like to see

Post by zon »

ORIGINAL: RD_Oddball

ORIGINAL: zon

CC soldiers are cowards.

The latest CC coding has soldiers hitting the ground under fire, which is fine. No more crawl of death I suppose. But what is happening now is soldiers are simply walking or running away. Scenario A: A platoon runs into an enemy platoon suddenly in a wooded area and comes under fire. Your soldiers don't hit the ground and start firing back; No they walk away and get shot in the back. Scenario B. Several units are ordered to attack a position and come under fire. Some of the units freeze, others advance and some just run away, passing the tougher soldiers on the way. You get this mass of sprites moving all over each other in some kind of discombobulated orgy.

Yeah, good luck getting that bridge before the plunger drops in two minutes.

Some might argue this is an attempt at realism and you're not being a good commander if your troops are getting f#$@@ed up like this, but I don't agree. The threshold for soldiers wimping out is just too low at the moment.

End rant.

Thanks for the feedback on this zon. You said "The latest CC coding..." so do you mean release 21b? If your comments are more than getting it off your chest i.e. a rant please post specific situations you've seen this happen in so we can take a look at it to see if it's operating differently than expected. Please provide enough detail to reproduce it. The reaction of soldiers had been tweaked in the initial release to make them less likely to go to ground and some of the AI behaviors modified to improve this but nothing has changed since the gold release, that I'm aware of, with respect to this.

I'm talking since TLD, and all the time. Surely you, and others, have observed that soldiers chicken out damn easily. Some running away, bunching up with others on the advance. It's ridiculous.
xe5
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RE: List of Changes I would like to see

Post by xe5 »

ORIGINAL: zon
...soldiers chicken out damn easily. Some running away, bunching up with others on the advance. It's ridiculous.
Then its equally ridiculous how easily the player, by a twitch of the mouse, can command those chicken soldiers to 'man up' again. If he cares to, with a modest amount of effort, in mere moments a player can sacrifice an entire BG assaulting an MG across open terrain. And if the player doesnt care to work that hard herding his chickens forward, he can select the 'Always Obey Orders' option.

54 freaking cowards who kept chickening out because a few bullets were buzzing by.


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Andrew Williams
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RE: List of Changes I would like to see

Post by Andrew Williams »

My own opinion..

In the H2H GC I'm playing at the moment my men seem to assault quite successfully.... MG34/42 are crushed under the bodies of the fallen men.

Yeterday had 2 teams run all the way from the Bridge at Best all the way to the buildings in the north under constant fire.  i did not have to give them additional orders.
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RD Oddball
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RE: List of Changes I would like to see

Post by RD Oddball »

ORIGINAL: zon

I'm talking since TLD, and all the time. Surely you, and others, have observed that soldiers chicken out damn easily. Some running away, bunching up with others on the advance. It's ridiculous.

Sorry I thought since you'd posted in the LSA forums that was the title we were talking about. Not to perpetuate the off-topic conversation but I know that based on customer feedback Steve addressed this for TLD and there is a good balance between realism and playability.

Having recently tested some of the soon to be released updates I didn't notice anything that indicated it's been changed. In fact it operated quite well imo. I found that when I made numbskull mistakes (like running troops through the open in front of an MG) that they behaved just as you'd expect. They hit the dirt and looked for the nearest cover if my poor leadership choices didn't cause them to get shot down in the initial onslaught. As we've always suggested use smart tactics, take advantage of available cover and terrain and always keep a command team within command radius to keep troops moving if you need to make risky moves. Then cross your fingers and hope you can get through it with minimal losses.

Even with all that said, if you post specific cases, in the TLD forums, we'll look at them to make sure it's operating within the expected range.
zon
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RE: List of Changes I would like to see

Post by zon »

ORIGINAL: RD_Oddball

ORIGINAL: zon

I'm talking since TLD, and all the time. Surely you, and others, have observed that soldiers chicken out damn easily. Some running away, bunching up with others on the advance. It's ridiculous.

Sorry I thought since you'd posted in the LSA forums that was the title we were talking about. Not to perpetuate the off-topic conversation but I know that based on customer feedback Steve addressed this for TLD and there is a good balance between realism and playability.

It's since TLD, but clearly I am concerned with LSA since I posted in this forum.
Having recently tested some of the soon to be released updates I didn't notice anything that indicated it's been changed. In fact it operated quite well imo. I found that when I made numbskull mistakes (like running troops through the open in front of an MG) that they behaved just as you'd expect. They hit the dirt and looked for the nearest cover if my poor leadership choices didn't cause them to get shot down in the initial onslaught. As we've always suggested use smart tactics, take advantage of available cover and terrain and always keep a command team within command radius to keep troops moving if you need to make risky moves. Then cross your fingers and hope you can get through it with minimal losses.

Even with all that said, if you post specific cases, in the TLD forums, we'll look at them to make sure it's operating within the expected range.

Again. I'm talking about LSA. I only mentioned TLD because that's when I noticed this phenom. If you need specific "cases" then my cause is lost since it's easily observed in any battle.
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Andrew Williams
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RE: List of Changes I would like to see

Post by Andrew Williams »

But then.. if it were to be tweaked I would not advocate a tweak toward ducking earlier.... but againd personal opinion is that it works well now.
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zon
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RE: List of Changes I would like to see

Post by zon »

ORIGINAL: xe5
ORIGINAL: zon
...soldiers chicken out damn easily. Some running away, bunching up with others on the advance. It's ridiculous.
Then its equally ridiculous how easily the player, by a twitch of the mouse, can command those chicken soldiers to 'man up' again. If he cares to, with a modest amount of effort, in mere moments a player can sacrifice an entire BG assaulting an MG across open terrain. And if the player doesnt care to work that hard herding his chickens forward, he can select the 'Always Obey Orders' option.

54 freaking cowards who kept chickening out because a few bullets were buzzing by.


Image

Pretty extreme example there. I'm not asking for Russian front charges. Cowards are just showing up too often under light fire. There is just no way you would frequently see soldiers running off through the ranks of their comrades who remain on the advance. Or soldiers turning around and getting shot in the back at the first hint of an engagement with the enemy.
And if the player doesnt care to work that hard herding his chickens forward, he can select the 'Always Obey Orders' option.
Or he could play something else.
STIENER
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RE: List of Changes I would like to see

Post by STIENER »

thanks Zon for jumping in with your 2 cents. Mick, its always good to have you berate players who FINALLY come on here to express there opinion [;)]
i find its ok and its not ok......some times it works as expected sometimes you go WTF?? but i guess IMO the soldiers waffle too much when they get under just a few shots from the enemy.......there is a big difference between getting caught in open under an MG 42 and having a few rifle rds come at you and thats what i see...the few rifle rounds and they dive for the ground or run away. but i also no after Oddballs comments [ nice to see you Jim ] that there will be no changes. we few who post are falling on deaf ears. i cant for the life of me figure out where the thousands of other players who bought LSA went? maybe back to GJS..........

Zon.........whats your opinion on the survivability of a/t guns??? do you think they hide well too? id REALLY like to hear your opinion of this.
zon
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RE: List of Changes I would like to see

Post by zon »

ORIGINAL: STIENER

Zon.........whats your opinion on the survivability of a/t guns??? do you think they hide well too? id REALLY like to hear your opinion of this.

Do they hide well? If you are referencing whether they remain unseen by the enemy in a realistic way, I'd have to watch for that and get back to you. As to recent posts about their vulnerability, I believe I chimed in somewhere to say I tend to use snipers to wipe out Flak guns. Nuff said.
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