Why a unit digs in or not

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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dbz
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Why a unit digs in or not

Post by dbz »

Occasionally a unit will not dig in even though all other units do dig in.
What are the factors that are used to determine if a unit digs in or not?
xe5
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RE: Why a unit digs in or not

Post by xe5 »

Ability to 'dig in' is determined by the "Can units dig-in? 0 = False, 1 = True" flag specified by column AP in the Elements file:



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Andrew Williams
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RE: Why a unit digs in or not

Post by Andrew Williams »

So it depends on the ground they are on.
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dbz
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RE: Why a unit digs in or not

Post by dbz »

With 4 soldiers in a unit, they may span different types of terrain elements, if one type is dig-in=true and the other=false, what terrain element will be applied?
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RD Oddball
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RE: Why a unit digs in or not

Post by RD Oddball »

You have to have a stretch of diggable terrain that is long enough to fit the trench otherwise they won't dig-in. iirc it's in the 3-5 element range but don't quote me on this. There may not be a 1:1 representation in the code per what you see on the screen either. I'd have to ask Steve. I'm going from anecdotal/personal observation.
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Andrew Williams
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RE: Why a unit digs in or not

Post by Andrew Williams »

false will be applied
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Captmatt
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RE: Why a unit digs in or not

Post by Captmatt »

Dont they need to be on the map to be dug in for a whole turn as well?
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Andrew Williams
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RE: Why a unit digs in or not

Post by Andrew Williams »

Yes and defending.... so they have time to prepare the positions.
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dbz
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RE: Why a unit digs in or not

Post by dbz »

By "defending" do you mean that the Battle Group was given either no orders or the "rest" order during strategic movement?

1. what is the effect of defending doing a continuous multiple period battle?

2. With stacked units, do rear battle groups that rest dig in?
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Andrew Williams
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RE: Why a unit digs in or not

Post by Andrew Williams »

<1 It occupied and had control of the map for at least 1 turn... it is not given a move order - Test what happens if it is on REST.

1. ?

2. TEST - should only happen if <1 conditions are met.
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