ORIGINAL: JWE
The post above gives some of the reasons I hesitate about making the scenario generally available: the play style required for the paradigm is radically different from stock. I can imagine people downloading this, having their usual expectations, getting culture shock, and giving it all up as a bad job.
Our developmental scenarios are just that; short time period, small map, specific operations, and are eminently suitable for commensurate operational bifurcation of OOBs. But they require a bit of knowledge, on the part of a player, to flow efficiently.
So, just how do we present these scenarios? Comments welcome.
Sounds like a training scenario for DBB, if it can't be sold on its own.
However . . .
I don't think any game has ever been hurt by the submission of intricate user designed scenarios trying to model particular match-ups of forces in some large or small corner of the world. It's not like AE seems to needs a lot of help, but shorter hot-box scenarios might still attract a lot of grogs that may not feel they have the time for long campaigns. Back in the day such things were sometimes sold as add-ons with games fixes/improvements thrown in.
And if it's an ant-level scenario with the available engine, it might be better not to put too much emphasis on building units bigger than ants. Seems to me that the fun of this scenario might be trying to cover a lot of ground with nothing but ants. Other scenarios could look like covering an ant-farm with an armadillo and two porcupines, though that might not work out exactly outside the PTO.
Personally, for this game, I prefer one day orders. But if there is some thing about the two or three day time frame that you like, then make it part of the scoring system -- if that's possible. That is, if something has to happen in two or three days, give me each intervening day to figure out how to get there or face the consequences of not getting there.