Artillery Support Bug?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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1_Lzard
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RE: Artillery Support Bug?

Post by 1_Lzard »

Herr Oberst Klink has it right, Stefan.....there won't be anything done about this until at least tommorow, likely next week.

It's really sad that it took until now to notice this little problem. Bob has it right, if they do anything about this the release date for the patch will be next year.

Bummer!

[:(]
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Telumar
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RE: Artillery Support Bug?

Post by Telumar »

ORIGINAL: 1_Lzard

Herr Oberst Klink has it right, Stefan.....there won't be anything done about this until at least tommorow, likely next week.

It's really sad that it took until now to notice this little problem. Bob has it right, if they do anything about this the release date for the patch will be next year.

Bummer!

[:(]

Yes, hard to believe this bug went unseen until now. As mentioned further above, we had this at the German TOAW forum already in January this year. Too bad noone reported that earlier. It was Ogar who pointed me to this issue in our current game and i decided to post it.

Delaying the patch that long isn't a too nice perspective - i know. Especially as the Beta has been around quite a while now. I'm not "demanding" an immediate fix or sth. like that. It (the bug) was there for a long time, maybe it can wait a bit longer to get fixed. Anyway, the decision is up to Ralph and Bob.

(also we need to pay attention that the patch release doesn't coincidence with the release of War in the East..lol) <- Just kidding..

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1_Lzard
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RE: Artillery Support Bug?

Post by 1_Lzard »

I realize that this is up to Ralph/Bob in the end, but believe it would be at least interesting to get the feel of the rest of the 'consumers' about how fast it gets dealt with, eh?

I'm certainly not in favor of a supply drop for artty, but if this has been happening since ACOW (if not earlier), I'd really rather see the 3.4 patch get released NOW! There's still a lot on the wishlist for artty so maybe Ralph would consider dealing with the bug AND the wishlist later, eh?

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RE: Artillery Support Bug?

Post by sPzAbt653 »

...the rest of the 'consumers' about how fast it gets dealt with...

It's been around for a long time, so if it is to be addressed, I'd say it can wait until later. There's also the issue of all artillery cooperating with all disengagement attacks that was addressed in another thread.
ogar
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RE: Artillery Support Bug?

Post by ogar »

I have a divided opionion --
I'd like this artillery support bug to be fixed before a finished version of 3.4 is released.

But I've been in the business and you release what you can when you can - it aint never perfect, you strive for good, settling for 'well, it aint crap.' 3.4.x is good, so I'd settle for pushing this back.

I see in another thread about finish version of 3.4 that Ralph says he's fixed naval support, and a few other things, so presumably those go into the finished version. And I think Steve's all-over-the-map support issue is also a top-level problem needing fixing, but ...

I do think that it's the side effects of supply changes and the cooperation fix that are revealing some of these older problems; I also note that a lot of folks have not dug into 3.4.x yet; so there will be more people reporting these issues later, I think.

Anyway, I'll go along with deferring a fix to the artillery support if that's the decision.
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RE: Artillery Support Bug?

Post by r6kunz »

I suggest we get the patch out, then Ralph, et al, can take their time with the fix.
my 2 cents
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RE: Artillery Support Bug?

Post by larryfulkerson »

I can live without this artillery-firing-every-combat problemo being fixed if it means the "official" 3.4 is produced faster.&nbsp; After all this bug effects both sides.&nbsp; It's not like one side has an advantage over the other because of the artillery thingie.&nbsp; my $0.02
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RE: Artillery Support Bug?

Post by Oberst_Klink »

Despite some issues we should give the lads, especially Ralph, some credit (or the regular posting lads here). How many game developers do we know who are listening to the gaming community? The only other game I personally know here such a thing applied to is Steel Panthers. Thanks to folks like us and developers who listen; those "oldies" are still popular and will be around in 10 years time, too :)

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Telumar
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RE: Artillery Support Bug?

Post by Telumar »

ORIGINAL: 1_Lzard

It's really sad that it took until now to notice this little problem.

Yes, but note that so many and obscure ACOW bugs had been fixed with the initial version of TOAW 3. I'd say it's a good quota that we have..
ORIGINAL: Ogar

I do think that it's the side effects of supply changes and the cooperation fix that are revealing some of these older problems

Yup. People are watching things more carefully.
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RE: Artillery Support Bug?

Post by sPzAbt653 »

If/when this is looked into, a look might also be given to air units that switch from 'rest' to something else during the combat phase. I think if the player physically assigns a unit to 'rest', it will stick. But if an air unit gets knocked into rest during the turn, it may revert back to the original orders during the combat phase. So the only way to be sure a unit will rest is to go thru them all and assign them to.
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