The Operational Art of War v3.4.0.201 Public Beta

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Curtis Lemay
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RE: The Operational Art of War v3.4.0.201 Public Beta

Post by Curtis Lemay »

ORIGINAL: Telumar

We misunderstand each other i think...

I meant each one of the discussion participants was either an experienced TOAW player or scenario designer.

And I meant that those designers weren't all in agreement. [:D]
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Bob Cross's TOAW Site
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Curtis Lemay
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RE: The Operational Art of War v3.4.0.201 Public Beta

Post by Curtis Lemay »

ORIGINAL: Erik Nygaard

How is restricting naval supply to ports a bug? This is the situation in real life. In my testing in forces the vessels to enter a supplied port after 2-3 days (day-turn scenario) of action which I think is realistic.

Naval vessels weren’t compelled to return to port after only 6 hours at sea, or even after a week at sea. They could usually stay at sea for a month or so, before needing to return, if there were no resupply vessels (and that’s a big “if”). That’s probably part of the reason why naval supply works the way it does in TOAW: Naval vessels are on a different logistical time-table than ground units. For the time-scales TOAW is designed to model, naval vessels don’t really need resupply – in effect, they are being resupplied from within the vessel itself.

With this bug, however, naval vessels could be compelled to return to port every 6 hours. It would be lunacy at that time-scale, and not very realistic even at full-week turn intervals, even assuming there was no resupply at sea. In some circumstances and scenario-lengths some requirement to return to port periodically might be desirable. But this bug is not it. It needs to be more carefully constructed.

And if the naval forces were being resupplied at sea, then this bug leaves no recourse.
My TOAW web site:

Bob Cross's TOAW Site
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Panama
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RE: The Operational Art of War v3.4.0.201 Public Beta

Post by Panama »

ORIGINAL: Curtis Lemay
ORIGINAL: Erik Nygaard

How is restricting naval supply to ports a bug? This is the situation in real life. In my testing in forces the vessels to enter a supplied port after 2-3 days (day-turn scenario) of action which I think is realistic.

Naval vessels weren’t compelled to return to port after only 6 hours at sea, or even after a week at sea. They could usually stay at sea for a month or so, before needing to return, if there were no resupply vessels (and that’s a big “if”). That’s probably part of the reason why naval supply works the way it does in TOAW: Naval vessels are on a different logistical time-table than ground units. For the time-scales TOAW is designed to model, naval vessels don’t really need resupply – in effect, they are being resupplied from within the vessel itself.

I have to agree with this. A ship is not an artillery regiment. It has it's own supply. There would have to be a special supply routine coded for naval units. And perhaps a different routine for different sizes of vessel. Supply ships would be a nice touch to all of that.
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Silvanski
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RE: The Operational Art of War v3.4.0.201 Public Beta

Post by Silvanski »

ORIGINAL: Panama Supply ships would be a nice touch to all of that.
Like mobile supply points counters work on land perhaps.
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wmorris
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RE: The Operational Art of War v3.4.0.201 Public Beta

Post by wmorris »

post deleted
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marjur
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RE: The Operational Art of War v3.4.0.201 Public Beta

Post by marjur »

I moved it here: tm.asp?m=2675847
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Major SNAFU_M
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RE: The Operational Art of War v3.4.0.201 Public Beta

Post by Major SNAFU_M »

Hi all,

I had a HDD failure and I am having to reinstall TOAW III. Can I just install the original download and then patch directly to the 3.4 beta?

THanks,
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
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marjur
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RE: The Operational Art of War v3.4.0.201 Public Beta

Post by marjur »

I guess so. I did it like this and it... WORKS!

The latest beta is said to be comprehensive.
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