Distant Worlds: Return of the Shakturi

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Erik Rutins
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RE: Distant Worlds: Return of the Shakturi

Post by Erik Rutins »

What's this?



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Erik Rutins
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elmo3
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RE: Distant Worlds: Return of the Shakturi

Post by elmo3 »

ORIGINAL: Erik Rutins

What's this?

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Looks like me the last time I went to the dentist.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
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adecoy95
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RE: Distant Worlds: Return of the Shakturi

Post by adecoy95 »

omg clusters!!!! my favorite map type!!!

the gravity well looks pretty sweet, i take it there are different levels of the well for a higher radius?

im going to try and put them in a huge circle all around my empire, see what happens [:D]
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hondo1375
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RE: Distant Worlds: Return of the Shakturi

Post by hondo1375 »


Zardoz?
ORIGINAL: Erik Rutins

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First wargame: Jedko's 1st edition "The Russian Campaign". First computer wargame: don't remember the name, but it was on punch cards.
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ASHBERY76
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RE: Distant Worlds: Return of the Shakturi

Post by ASHBERY76 »

ORIGINAL: Erik Rutins

What's this?



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Shodan looks kinda like a peacefull race with that blue finish,hmmm.
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adecoy95
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RE: Distant Worlds: Return of the Shakturi

Post by adecoy95 »

ORIGINAL: Erik Rutins

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mom?
Evil Steve
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RE: Distant Worlds: Return of the Shakturi

Post by Evil Steve »

any chance of a 50 star galaxy? resource slider?

i'm still excited [X(]
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Hawawaa
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RE: Distant Worlds: Return of the Shakturi

Post by Hawawaa »

More pictures YES! Possible release next week, hope it happens! More setting! HECK YA! Last picture... I DON'T KNOW! 
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Shark7
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RE: Distant Worlds: Return of the Shakturi

Post by Shark7 »

ORIGINAL: Erik Rutins

What's this?



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Not sure what it is, but the answer to everything is...42. [:D]
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Shark7
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RE: Distant Worlds: Return of the Shakturi

Post by Shark7 »

ORIGINAL: Erik Rutins

A skirmish with my new CVL in today's latest test game.

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Erik, in these pictures I am noticing that there are class types, IE FFL - (Corvette) and CVL- (Light Carrier). Is this an in game thing or just a personal naming thing?
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corbon
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RE: Distant Worlds: Return of the Shakturi

Post by corbon »

Shark7

Check out the ship type. It is a Destroyer, so almost certainly this is just Erik's personal naming system.
I do the same sort of system myself - DDs, CLs, CAs, BBs etc.

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adecoy95
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RE: Distant Worlds: Return of the Shakturi

Post by adecoy95 »

now that we can mod up to 23 or so different ship sets for use between the races, will the existing races get new models? or is that just for the benefit of the modders?
csebal
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RE: Distant Worlds: Return of the Shakturi

Post by csebal »

Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?

I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times this big, with systems being much farther apart, forcing you to take tankers with you early game even to reach some neighboring systems.
Kadrush
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RE: Distant Worlds: Return of the Shakturi

Post by Kadrush »

Questions:
 
1-How lost fighters/bombers are going to be replaced?
2-Will we be able to place passenger modules on a military ship and direct, a bit, migration (do our own state controlled migration)?
Carewolf
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RE: Distant Worlds: Return of the Shakturi

Post by Carewolf »

ORIGINAL: Erik Rutins

What's this?



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System Shock 2, is that you??

I've missed you!
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J HG T
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RE: Distant Worlds: Return of the Shakturi

Post by J HG T »

ORIGINAL: Erik Rutins

What's this?



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"Cease your pestering, insect. Accept the coming of your new lord."

Interesting. Interesting indeed.
Can't wait to play!
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
Montesano
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RE: Distant Worlds: Return of the Shakturi

Post by Montesano »

Just booted this game up again last night to play another map, looks like I should hold off a bit and wait for this expansion. 
Fideach
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RE: Distant Worlds: Return of the Shakturi

Post by Fideach »

What it made me think of too!
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Grotius
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RE: Distant Worlds: Return of the Shakturi

Post by Grotius »

I notice that pirates and monsters can both be set to "none" now. Maybe that was already in a recent patch? I haven't played in a few months. Anyway, that's good news, if it's true.

On pirates: any change in the way they acquire tech? I dimly recall that they always have the same tech our small ships have. Has that changed?

That pic makes me think of Shodan as well. :)
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jalapen0
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RE: Distant Worlds: Return of the Shakturi

Post by jalapen0 »

ORIGINAL: csebal

Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?

I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times this big, with systems being much farther apart, forcing you to take tankers with you early game even to reach some neighboring systems.


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