Distant Worlds: Return of the Shakturi

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Simulation01
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RE: Distant Worlds: Return of the Shakturi

Post by Simulation01 »

ORIGINAL: jalapen0

ORIGINAL: csebal

Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?

I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times this big, with systems being much farther apart, forcing you to take tankers with you early game even to reach some neighboring systems.


This +1



I agree with this 100%!!!! Honestly, I thought it was obvious that it needed to be done.
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
jalapen0
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RE: Distant Worlds: Return of the Shakturi

Post by jalapen0 »

I also would like to see point defense work against any target (fighter, bomber, missle, etc) in range. I don't think it should be restricted to only if those targets are attacking the ship with the PD. A group of PD ships surrounding a carrier would be cool.
lancer
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RE: Distant Worlds: Return of the Shakturi

Post by lancer »

ORIGINAL: csebal

Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?

I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times this big, with systems being much farther apart, forcing you to take tankers with you early game even to reach some neighboring systems.

+1

Cheers,
Lancer
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Shark7
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RE: Distant Worlds: Return of the Shakturi

Post by Shark7 »

ORIGINAL: lancer
ORIGINAL: csebal

Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?

I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times this big, with systems being much farther apart, forcing you to take tankers with you early game even to reach some neighboring systems.

+1

Cheers,
Lancer

+1

1400 stars are plenty, but I would like them to be more spread out...Right now, it seems like you make contact with all the AI empires in 1 small area.
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Igard
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RE: Distant Worlds: Return of the Shakturi

Post by Igard »

ORIGINAL: Shark7

ORIGINAL: lancer
ORIGINAL: csebal

Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?

I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times this big, with systems being much farther apart, forcing you to take tankers with you early game even to reach some neighboring systems.

+1

Cheers,
Lancer

+1

1400 stars are plenty, but I would like them to be more spread out...Right now, it seems like you make contact with all the AI empires in 1 small area.

+1

And within a very short space of time you find you have explored the vast majority of what's out there.
Evil Steve
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RE: Distant Worlds: Return of the Shakturi

Post by Evil Steve »

i tend to set AI Races to distant, though that can clump them up. how about a fuel range slider? or for a slight take on it, a hyperspace speed slider? this way you could choose the underpinning speed characterisitcs of your galaxy
YourConscience
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RE: Distant Worlds: Return of the Shakturi

Post by YourConscience »

Yes, instead of increasing map coordinates (which may incur technical difficulties), decrease effective ranges of everything such that in a 1400 star galaxy a starting ship can't even reach another star system without refueling. Or make this slider dependent. Might spoil the AI though.
Litjan
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RE: Distant Worlds: Return of the Shakturi

Post by Litjan »

Nice suggestions, albeit a little late, I fear. Erik stated that they basically have a gold master version. I would suggest that the wishlist-thread is probably a good place to voice these suggestions. That way your chances of having your voice heard for the next expansion (here is hoping!) after ROTS are the best.

On a personal note, I play on small galaxies, only, and find distances and fuelranges absolutely fine. All a matter of preference, I guess.
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adecoy95
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RE: Distant Worlds: Return of the Shakturi

Post by adecoy95 »

ORIGINAL: Litjan

Nice suggestions, albeit a little late, I fear. Erik stated that they basically have a gold master version. I would suggest that the wishlist-thread is probably a good place to voice these suggestions. That way your chances of having your voice heard for the next expansion (here is hoping!) after ROTS are the best.

On a personal note, I play on small galaxies, only, and find distances and fuelranges absolutely fine. All a matter of preference, I guess.

nothing wrong with choices
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Grotius
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RE: Distant Worlds: Return of the Shakturi

Post by Grotius »

I'd also like the choice to have larger galaxies, not just the choice between denser and less-dense galaxies. Presumably that feature isn't in the new expansion, but it would be nice to hear if it were on the development list.
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b0mber
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RE: Distant Worlds: Return of the Shakturi

Post by b0mber »

If they add the option to mod weapons and components, changing the hyperdrive speed will mean a large galaxy which I would love to have.
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Fishers of Men
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RE: Distant Worlds: Return of the Shakturi

Post by Fishers of Men »

Reducing hyperdrive speed would be a great way to expand the galaxy. It might be difficult to continue advancing the back story when the next exploration point is clear across the galaxy. It would take a pit of planning, like adding more fuel tanks to your exploration ships, to get there.

FoM
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tjhkkr
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RE: Distant Worlds: Return of the Shakturi

Post by tjhkkr »

Okay people: I have only one thing to ask: how is it that yesterday is about the first time I have heard about this update? [:D]

Sweet Savannah, this is unbelievable. [&o]

Okay, I am like getting images ready for carriers and all sorts of stuff.
22 Families of ships, I hate to say this Igard: but I am going to be reducing the size of your ships to make sure I can get all 22 families in... [8D]

I have only one question for Erik: for a fleet micro-manager like me, can I still produce ships one at a time? I do not care really, but I am curious.
This is fantastic.
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Erik Rutins
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RE: Distant Worlds: Return of the Shakturi

Post by Erik Rutins »

In Return of the Shakturi, we did adjust the hyperdrive speeds down a bit.

Also, yes it is still easy to build just one ship at a time.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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martok
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RE: Distant Worlds: Return of the Shakturi

Post by martok »

ORIGINAL: Erik Rutins

In Return of the Shakturi, we did adjust the hyperdrive speeds down a bit.

Ah, very good. That makes me happy.

"Evil is easy, and has infinite forms." -- Pascal

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Shark7
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RE: Distant Worlds: Return of the Shakturi

Post by Shark7 »

ORIGINAL: Erik Rutins

In Return of the Shakturi, we did adjust the hyperdrive speeds down a bit.

Also, yes it is still easy to build just one ship at a time.

Regards,

- Erik

That should really help slow the game down some (for those of us who love slow games).
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Fishers of Men
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RE: Distant Worlds: Return of the Shakturi

Post by Fishers of Men »

Thanks Elliot and Erik. I am really looking forward to the expansion!!
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DMan777
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RE: Distant Worlds: Return of the Shakturi

Post by DMan777 »

For those of you who, like I did, missed the announcement, here's a link to the post about the new expansion video...  One word--awesome!

tm.asp?m=2642895
Fideach
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RE: Distant Worlds: Return of the Shakturi

Post by Fideach »

Thanks! I did miss that.
dawilko
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RE: Distant Worlds: Return of the Shakturi

Post by dawilko »

Hi guys, I have come back to the forum with the impending release of the expansion. I noticed that the product page has players: 1, so no mplayer yet. Has there been any whispers of having that function added to the game?
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