Just a little hesitant.

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Dr. Foo
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Just a little hesitant.

Post by Dr. Foo »

I have played TOAW since 2000 (still play it today) I am a pretty good player and I have a good grasp of the game. I have played the TOAW version of Fire in the East never to completion but I have got deep into the game.

I bought War in the Pacific and was completely overwhelmed there was too much bookkeeping for my liking I was completely lost and found little enjoyment in the game.

So is this game closer to TOAW or WiTP? I see the screens shots and I really want to play this game I just don't want it to be another WiTP a game I have not touched for years.

Thanks for any and all input!
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Zemke
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RE: Just a little hesitant.

Post by Zemke »

It is easy to get started, but in all honesty is very deep.  It may not be your cup of tea.
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Great_Ajax
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RE: Just a little hesitant.

Post by Great_Ajax »

There are more than the monster scenarios to play. I like the Army Group sized scenarios myself that you could finish up in 5-6 hours.

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IronWarrior
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RE: Just a little hesitant.

Post by IronWarrior »

Ironically, I am just the opposite. WitP AE is my favorite game and I am hoping that WitE is just as complex and deep. [:D] There's plenty of beer & pretzel games out there, let us have our one bastion of insanity please. [;)] 2by3 is the one dev that speaks to me and what I like in games.
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Helpless
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RE: Just a little hesitant.

Post by Helpless »

It can be both...
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Kung Karl
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RE: Just a little hesitant.

Post by Kung Karl »

ORIGINAL: el hefe

There are more than the monster scenarios to play. I like the Army Group sized scenarios myself that you could finish up in 5-6 hours.

Trey

That is why I bought the game. I don't think i will ever complet the grand campaign. But I will play Case Blue, Typhoon and the other smaller scenarios. I also think that the community will creat other small scenarios covering other minor operations.
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siRkid
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RE: Just a little hesitant.

Post by siRkid »

ORIGINAL: Dr. Foo

I have played TOAW since 2000 (still play it today) I am a pretty good player and I have a good grasp of the game. I have played the TOAW version of Fire in the East never to completion but I have got deep into the game.

I bought War in the Pacific and was completely overwhelmed there was too much bookkeeping for my liking I was completely lost and found little enjoyment in the game.

So is this game closer to TOAW or WiTP? I see the screens shots and I really want to play this game I just don't want it to be another WiTP a game I have not touched for years.

Thanks for any and all input!


As far as management goes WitE is much easier then WitP for a lot of reasons. First you don't have to deal with a whole list of different ship types and mission types, the ground units will be very familiar. As for supply in WitE you just have to keep a hex path open and manage 5 rail repair units. No loading up supplies and shipping them to dozens of places. You don't have to micro manage the air assets just move the bases into range. The list goes on and on but this should answer your question. As far as TOAW, I think you would enjoy WitE more because of all the advance features and stuff.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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Topo
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RE: Just a little hesitant.

Post by Topo »

Good news.
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Dr. Foo
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RE: Just a little hesitant.

Post by Dr. Foo »

ORIGINAL: Kid


As far as management goes WitE is much easier then WitP for a lot of reasons. First you don't have to deal with a whole list of different ship types and mission types, the ground units will be very familiar. As for supply in WitE you just have to keep a hex path open and manage 5 rail repair units. No loading up supplies and shipping them to dozens of places. You don't have to micro manage the air assets just move the bases into range. The list goes on and on but this should answer your question. As far as TOAW, I think you would enjoy WitE more because of all the advance features and stuff.

Thank you yes that sums it up nicely. I am definitely going to buy! Thank you!
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Helpless
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RE: Just a little hesitant.

Post by Helpless »

You don't have to micro manage the air assets just move the bases into range.

Correct, you don't have to.. but you can [:)]
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Lützow
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RE: Just a little hesitant.

Post by Lützow »

ORIGINAL: Dr. Foo


So is this game closer to TOAW or WiTP? I see the screens shots and I really want to play this game I just don't want it to be another WiTP a game I have not touched for years.

Thanks for any and all input!

Depends on what you disliked in WitP. Was it rather campaign length and daunting first turn, or the wealth of information and screens to be considered? Regarding the former this game is smaller, but in terms of the latter it has a similar approach. Mind you, I'm still learning here. However, If one didn't enjoy WitP all, WitE might be not his cup of tea.

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Lützow
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RE: Just a little hesitant.

Post by Lützow »

ORIGINAL: Helpless
You don't have to micro manage the air assets just move the bases into range.

Correct, you don't have to.. but you can [:)]

Well, and it's more fun to do it yourself instead of leaving this to the AI. [:)]
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cantona2
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RE: Just a little hesitant.

Post by cantona2 »

Word of advice after half an hour of clicking and destroying soviet border units, Read the Manual!!!!
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Adam Parker
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RE: Just a little hesitant.

Post by Adam Parker »

ORIGINAL: Kid

As far as management goes WitE is much easier then WitP for a lot of reasons. First you don't have to deal with a whole list of different ship types and mission types, the ground units will be very familiar. As for supply in WitE you just have to keep a hex path open and manage 5 rail repair units. No loading up supplies and shipping them to dozens of places. You don't have to micro manage the air assets just move the bases into range. The list goes on and on but this should answer your question. As far as TOAW, I think you would enjoy WitE more because of all the advance features and stuff.

Great summary. Thanks.
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Duck Doc
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RE: Just a little hesitant.

Post by Duck Doc »

I really wanted to get into WitE & thought it would be a sure purchase. However the thought of having to manage thousands of units has brought me up short. I read early on in the testing that a turn (after the initial one) for the Axis could be completed in about an hour or so. I guess that might be do'able but still I balk. I am a Case Blue freak so, I may jump. Color me conflicted.
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Erik Rutins
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RE: Just a little hesitant.

Post by Erik Rutins »

Hi Dale,

First, you've got all the small scenarios, which are much quicker to play and still plenty of fun and plenty of content. Even the huge campaign though, I don't find overwhelming in the same way as some other monster games. I was never intimidated by WITE on the first turn the same way as the first time I tried to play the WITP full campaign. The interface, map and units just seem easier to handle and while there is plenty to do in any given turn, it's easier to handle overall. I think that even if you don't play a full campaign though, you will find the smaller and shorter scenarios provide good value and are much easier to get into.

Regards,

- Erik
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Dr. Foo
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RE: Just a little hesitant.

Post by Dr. Foo »

ORIGINAL: Dale H

I really wanted to get into Waite & thought it would be a sure purchase. However the thought of having to manage thousands of units has brought me up short. I read early on in the testing that a turn (after the initial one) for the Axis could be completed in about an hour or so. I guess that might be doable but still I balk. I am a Case Blue freak so, I may jump. Color me conflicted.


I bought the game yes there is a lot of information but honestly I think there are fewer units than TOAW's Fire in the East one Axis turn could take hours in that game.

There is more going on here logistically and it will be a long time before I am ready to take on a human but it's pretty intuitive and the game does a lot of book keeping for you. I think it strikes the perfect balance between those who want to micromanage every detail and those that want to focus on planning, maneuver, and combat.
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RE: Just a little hesitant.

Post by karonagames »

The number of units you physically move is in the hundreds - about 200-250 for the Axis, and 400-500 for the SU. The support units that are attached to HQs are more numerous, but you can use an automated system to move them around HQs, and then attach them directly to units on an as needed basis.

Yes, initial turns will be lengthy for both sides, but once the armies are organised and the front is stabilised, turns are much quicker.

It is a monster game, so a large number of units is part of the package, but it is a hell of a lot more manageable than when I was picking up counters with a piece of Blu-tac on the end of a pencil!!

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Joel Billings
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RE: Just a little hesitant.

Post by Joel Billings »

The Case Blue scenario is much smaller than the full campaign, but very interesting in it's own right. With WitE, you can limit how much micro managing you want to do. In Case Blue there are:

173 On map combat units (90 German)
46 on map airbase units
68 on map HQ units
3 on map Rail repair units
290 total on map units

Many of the Axis Allied units are frozen for some or all of the scenarios. It's very managable.
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RE: Just a little hesitant.

Post by malfid »

Dale,

Put it to you this way: I'm using the Soviets, who have to manage a lot more units than the Axis. And I'm not feeling overwhelmed. After not being able to wrap my head around WitP:AE, at all, WitE is a breath of fresh air. It's just so easy to use. Complex rail movement? Click on the rail movement tab, select unit on a railroad, and every possible destination hex is highlighted, with movement points remaining at the end of the trip clearly displayed. Simple.

Seeing a screen with a hundred invidual division-sized units can be harrowing, but it's all intuitive. Movement and attack are a matter of a few clicks, they don't require any additional input.

I've only had to open the manual to handle very specific questions (like how to build new combat units, how to co-ordinate attacks etc. etc). The game does most of the work for you. 
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