Production and Research

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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jomni
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Production and Research

Post by jomni »

I have never seen any discussion on production.
Can someone describe the produciton model of the game?
Do you need to manage factories to research and build tanks, and planes?
Do you order the building of divisions? Or are they scheduled?
Aurelian
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RE: Production and Research

Post by Aurelian »

Building a new PC.
malfid
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RE: Production and Research

Post by malfid »

1) Production is handled automatically, for the most part, with your factories producing set amounts of goods and materiel every turn. You do not need to manage it, or research anything, if you do not want to.

2) Only the Soviet player gets to build divisions and other formations. The Axis player can disassemble divisions into component regiments and then reassemble them. However, there are definitely scheduled reinforcements/withdrawals. For example, Soviet players are discouraged from building a large number of divisions in 1941, due to the volume of reinforcements already coming down the pipeline, every turn. There is a tab that shows exactly what is going to be showing up, and when.


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jomni
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RE: Production and Research

Post by jomni »

This is exactly what I want to hear.  Don't want it to turn into WITP-type production.
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Puhis
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RE: Production and Research

Post by Puhis »

So there's automatic production, that's OK for me. But is there any ahistorical scenarios, german on stereoids? Maybe 1 or 2 extra panzer armees or something like that?
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paullus99
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RE: Production and Research

Post by paullus99 »

Given the power of the editor, anything is possible - see the sticky topic above on how to create Maus UberPanzer battalions.
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elmo3
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RE: Production and Research

Post by elmo3 »

Production is covered in detail in section 21 of the manual.
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Titanwarrior89
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RE: Production and Research

Post by Titanwarrior89 »

Can you leave the Russians on auto as well?
ORIGINAL: malfid

1) Production is handled automatically, for the most part, with your factories producing set amounts of goods and materiel every turn. You do not need to manage it, or research anything, if you do not want to.

2) Only the Soviet player gets to build divisions and other formations. The Axis player can disassemble divisions into component regiments and then reassemble them. However, there are definitely scheduled reinforcements/withdrawals. For example, Soviet players are discouraged from building a large number of divisions in 1941, due to the volume of reinforcements already coming down the pipeline, every turn. There is a tab that shows exactly what is going to be showing up, and when.


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