Building the Maus. Editor AAR(Tutorial)

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JMass
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RE: Building the Maus. Editor AAR(Tutorial)

Post by JMass »

ORIGINAL: paullus99
Besides the MAUS, you get other wunder-weapons like:

Interesting, other tanks to add:
Panther F
Panther II
E-100
JS-III
T-44
T-54

I don't like very much hypothetical situations but probably it could be possible to design a scenario with an Allied-German alliance vs Red Army, "Patton's Road to Moscow"!

ORIGINAL: Helpless

Unfortunately there is no 128mm KwK 44 L/55

The item 404 is the 128mm Pak44 L/55, I found it searching for the Jagtiger (available as well).
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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Helpless
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Helpless »

The item 404 is the 128mm Pak44 L/55, I found it searching for the Jagtiger (available as well).

Afaik, it were a little bit different guns. Again the purpose was to show how to add devices.
JS-III


It is in the game.

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Pavel Zagzin
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joey
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RE: Building the Maus. Editor AAR(Tutorial)

Post by joey »

To get used to the editor, I have been trying to reassign some units to new HQs. I can't seem to figure out how with the editor. Most HQs are not selectable. The only ones selectable are air HQs. But I am trying to reassign ground units. Anyone have any ideas?
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Helpless
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Helpless »

On the unit editor tab click the HHQ text button and point to the hew HHQ from the list




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Pavel Zagzin
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joey
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RE: Building the Maus. Editor AAR(Tutorial)

Post by joey »

When I click on HHQ, it takes to another screen in which all units are listed on the right of the screen. On this screen, all but air bases are non selectable.


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joey
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RE: Building the Maus. Editor AAR(Tutorial)

Post by joey »

As you can see, air bases are selectable, but all other commands are not. I am at a lose.
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Great_Ajax
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Great_Ajax »

Joey, what exactly are you trying to assign? That might help us to figure out what you are trying to do.

Trey
ORIGINAL: joey

As you can see, air bases are selectable, but all other commands are not. I am at a lose.
"You want mercy!? I'm chaotic neutral!"

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joey
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RE: Building the Maus. Editor AAR(Tutorial)

Post by joey »

I created a new ground HQ unit. I am trying to assign it to a higher HQ and second, I am trying to assign a few unassigned units to the new HQ.
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Great_Ajax
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Great_Ajax »

If you would indulge me here. What new unit did you create and what HQ are you trying to assign it to? It should work exactly like Pavel says above. I've been working on the scenarios for over a year and it works just like that. Screenshots would also help if you can provide them. Just to make sure it works, try opening up any of the scenarios and re-assign any already existing ground unit to a different HQ and see if that works.

If you created a new HQ, you also need to assign it an 'HQ Type' which you can figure out by taking a look at the settings for other HQ units of this type. 'HQ Type' is what makes HQ units different than combat units and determines their hierarchy within the OOB. You should be able to assign a numerical value of '1-5'.

Also, compare the new units that you created to the existing ones in game to make sure you have filled out all of the appropriate fields. Check to ensure that your combat units have the nationality set properly and if they are Axis or Soviet.

Trey

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karonagames
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RE: Building the Maus. Editor AAR(Tutorial)

Post by karonagames »

Is the scrollbar not working?
It's only a Game

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joey
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RE: Building the Maus. Editor AAR(Tutorial)

Post by joey »

I would gladly indulge you. I opened the long campaign and save it under a new name as not damage the original data. I created a Hq by coping data form a similar hq.
However, I can not reassign any unit to a new HQ. If I pick any unit at random, and click on HHQ it always takes me to the screen in my sceen picture a few posts above. In this screen only air bases are selectable. I am sure it is something simple that I am missing, but I have been at this for hours now.
For example, if I select the 45th ID, it is currently selected to the XII corps. If I click on HHQ, the srceen appears as shown in my earlier post and does not allow me to even select its original command. I have to "X" click out to prevent the unit from becoming unassigned. j
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Helpless
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Helpless »

Joey, you are right it got broken after my last interface change. I'll fix it in 1.01. Sorry.
Pavel Zagzin
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Helpless
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Helpless »

John, as workaround you may place both HQs on map, than get to map, select the one you want to assign and set it's HHQ using "in-game" procedure.

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RE: Building the Maus. Editor AAR(Tutorial)

Post by joey »

Thanks, I appreciate your time. I look forward to the fix. j
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Naughteous Maximus
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Naughteous Maximus »

I am thinking about adding some new equipment like the Kugel Blitz and the Panther F version. How would I make the icons for such vehicles like what was made for the Maus?

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Helpless
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Helpless »

I did them with photoshop, we can try to use GIMP, which is also powerful enough. The most important for the icons to keep proper alpha layer.
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Naughteous Maximus
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Naughteous Maximus »

Thanks for the reply. Was it time consuming to make or it just took a few minutes?
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Helpless
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Helpless »

Was it time consuming to make or it just took a few minutes?

Should be easy if you know how to do it.
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RE: Building the Maus. Editor AAR(Tutorial)

Post by steveh11Matrix »

ORIGINAL: Helpless

I did them with photoshop, we can try to use GIMP, which is also powerful enough. The most important for the icons to keep proper alpha layer.
Um.... which is?
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Helpless
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Helpless »

If you mean gimp then - www.gimp.org
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