Research is still divided between the primary fields of weapons, energy, and high tech. But the entire dynamic of this function has been expanded to give the player more options and more control.
Since the screen defaults to the weapons field, lets begin there.
We can see that Energy Torpedo Weapons is the currently active research project since the number (1) appears in parentheses after the project name and the border around the project is pulsing from yellow to orange.
In this screen I am hovering the mouse over the project to bring up the project description. Just under the project name you can see the option to right-click to cancel this project and the option to left click to rush the project to an earlier completion by paying for the research in cash.
This project level 1 project will cost 60K to build (remember the cost/speed of research slider from the setup screen?) and it is currently 28% complete.
The final data provides the operational specifications for this first generation torpedo.
