Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!
Hi guys, I have come back to the forum with the impending release of the expansion. I noticed that the product page has players: 1, so no mplayer yet. Has there been any whispers of having that function added to the game?
You could ask that tonight 9Pm EST during the live chat with the developers from Codeforce.
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
I do have some reservations about fighters in the game and their pontential to become overpowered. Some of my favorite games, Sins of a Solar Empire and Supreme Commander, did have balanced fighters after a few tweaks but the developers caved in and made them dominating from the start because of the demands from those who could barely figure out that pants goes first before putting on shoes.
Hi guys, I have come back to the forum with the impending release of the expansion. I noticed that the product page has players: 1, so no mplayer yet. Has there been any whispers of having that function added to the game?
Not at this point, no. I suppose it's theoretically possible MP could be being added to the expansion, but I very much doubt it (else Erik or Elliot would have said something by now).
Okay, forgive me... despite the speed of my machine, I do not have the right chat software.
Anything of REAL importance come out of the chat?
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Okay, forgive me... despite the speed of my machine, I do not have the right chat software.
Anything of REAL importance come out of the chat?
Looks like expanded modding support is going to be high on the patch to do list. Plus a few other things.
Hello all, just bought this game a day or two ago.
Just wanted to say I think this is great... I think a lot of people will appreciate greater levels of customisation... Modding support tends to create long-lasting, long-living games and communities.
Any word on when the expansion is coming? Has the game gone gold yet? I can't wait to get my hands on it... Will give me something to play around with while I wait for the modding support [:)].
Hello all, just bought this game a day or two ago.
Just wanted to say I think this is great... I think a lot of people will appreciate greater levels of customisation... Modding support tends to create long-lasting, long-living games and communities.
Welcome to the forums, TheLastRonin! I hope you're enjoying the game. [:)]
ORIGINAL: TheLastRonin
Any word on when the expansion is coming? Has the game gone gold yet? I can't wait to get my hands on it... Will give me something to play around with while I wait for the modding support [:)].
The expansion will be released "very soon".
Erik said that they appeared to be on track for a release by the end of next week. Of course, that was a few days ago when he said, so something might have changed since then, but either way it sounds like it shouldn't be more than another week or two.
Oh and another thing, i looked the chat transcript, and you guys where talking about the difficulty but i didn't see something there, and i wish it could be tweaked in modding support updates in the future, is a expanded difficulty settings, sure you can give yourself some handicaps but instead of that, giving the AI a boost or an advantage, like the AI having better economic system so it can build more ships and have larger space battles instead of the typical 16 vs 16 ships? since that number of fleets has appeared in my games for a while now and i have managed to give them a nice swooping apart from taking casualties.
Also i read something of the Victory conditions, but implementing the usual story, can we have all the stories of the game and sandbox option?
And my last question, the empire placement has been kept the same in this expansion? and let me explain, i was testing and i wanted to try this stunt, it was to have 2 empires, me and a extremely hostile empire and i wanted to play the game like a infiltrate and conquer type of game were i started to invade from a single spot, like a sort of beachhead stand, and going from there. And i ask because i saw the enemy empire very far and only covering 40% of the galaxy even i set the game to old. And if i wanted more i could use the editor but it would take me some time and thats no fun.
*That* is the exploration that awaits you. Not mapping stars and studying nebulae, but charting the unknown possibilities of existence.
If the expansion had the ability to alter planet quality and resource type and amount via the in-game editor I would buy it on release day. I can't understand how this vital function is missing! [:(]