Terrain effects/modifiers

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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killkess
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Terrain effects/modifiers

Post by killkess »

What exaxtly are the modifiers for the different terrains? Is there a special defense bonus in urban/city areas? How about woods?
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karonagames
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RE: Terrain effects/modifiers

Post by karonagames »

15.6.2.3. TERRAIN CV MODIFIER
AFV and combat vehicle type ground elements will have their CV (26.1.4) reduced by half when
attacking or defending in urban, heavy woods, swamp, broken and mountain hexes. Infantry
type ground elements will have their CV doubled when in urban, heavy woods, swamp, broken
and mountain hexes.
Mountain units have their CV doubled in mountain hexes, no matter what the weather. Ski units
will have their combat value (CV) doubled in snow and tripled in blizzard (22.1).
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karonagames
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RE: Terrain effects/modifiers

Post by karonagames »

15.6.4. CROSS RIVER ATTACK
Combat units attacking into a hex through a non-frozen (ice level four or less) minor or major
river hex sides are required to expend additional movement points above the normal attack
MP cost. All ground elements that cross the river to attack are subject to a disruption check
prior to the initial computation of combat value. Ground elements with longer range indirect fire
devices will normally not check for disruption while infantry and combat engineers most likely
will check. Infantry type ground elements will tend to suffer approximately the same amount
of disruption for both minor and major rivers, but AFV and combat vehicle ground elements
will suffer more disruption in crossing a major river than a minor river. Since disrupted combat
units do not contribute to overall CV, players can anticipate a reduction in overall CV of up to
half for minor rivers and up to two-thirds for major rivers prior to any other modifications.
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karonagames
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RE: Terrain effects/modifiers

Post by karonagames »

Section 15.8.1 - Units that have no hex to retreat to and that are not in an undamaged port may have their CVs divided by 10 (depends on unit morale).
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