graphic error

Post bug reports and request support here.

Moderators: Joel Billings, elmo3, Sabre21

Post Reply
User avatar
bairdlander2
Posts: 2391
Joined: Sat Mar 28, 2009 9:25 am
Location: Toronto Ontario but living in Edmonton,Alberta

graphic error

Post by bairdlander2 »

When playing the Road to Minsk scenario,I click on any Axis unit and parts of the map that should not be greyed out become greyed out.When I click any hex after this,map goes back to proper colour.

Image
Attachments
cap.jpg
cap.jpg (233.92 KiB) Viewed 176 times
User avatar
bairdlander2
Posts: 2391
Joined: Sat Mar 28, 2009 9:25 am
Location: Toronto Ontario but living in Edmonton,Alberta

RE: graphic error

Post by bairdlander2 »

Another example,water areas are red and some units grey hexes[&:][&:]

Image
Attachments
2ndpicforum.jpg
2ndpicforum.jpg (390.33 KiB) Viewed 176 times
User avatar
Iron Duke
Posts: 529
Joined: Mon Jan 07, 2002 10:00 am
Location: UK

RE: graphic error

Post by Iron Duke »

Hi

this is WAD--- Red colour is enemy controlled hex's , light grey is Pending friendly controlled hex , normal map colour is friendly controlled hex and the dark grey is usually out of play , seen in the small map scenario's

further readind - manual page 126 chapter 6.3.1
also page 46 View Enemy hexes on/off (hot key e) which you have selected

"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore
User avatar
bairdlander2
Posts: 2391
Joined: Sat Mar 28, 2009 9:25 am
Location: Toronto Ontario but living in Edmonton,Alberta

RE: graphic error

Post by bairdlander2 »

ok,I turned off eneamy hexes as soon as cursor touched map,again all water red and areas greyed out,these areas greyed out are not out of plaay as I can move units in those grey area and it still doesnt explain why water becomes red

Image
Attachments
shot2.jpg
shot2.jpg (389.63 KiB) Viewed 176 times
User avatar
Iron Duke
Posts: 529
Joined: Mon Jan 07, 2002 10:00 am
Location: UK

RE: graphic error

Post by Iron Duke »

ORIGINAL: bairdlander

ok,I turned off eneamy hexes as soon as cursor touched map,again all water red and areas greyed out,these areas greyed out are not out of plaay as I can move units in those grey area and it still doesnt explain why water becomes red

Image

Just loaded the scenario and i'm seeing the same , but idon't see it as a graphics glitch or error.

the three units you have selected have only 2 legitimate hex's they can move to - the two directley to the west. they can also attack to the east.
the dark grey are hex's the units can not move to either because of stacking limits or they run out of movement points.

deselecting one of the units in the stack removes the grey hex's under the other units as the stacking limit is no longer a problem but the grey areas to the far west stay as the units do not have enough movement points to go there.

the red sea hex's i'm not sure about - still learning myself.

hope this helps
"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore
User avatar
bairdlander2
Posts: 2391
Joined: Sat Mar 28, 2009 9:25 am
Location: Toronto Ontario but living in Edmonton,Alberta

RE: graphic error

Post by bairdlander2 »

Thanks for the tips,I dont like the map changing colour all the time,so I just click a blank hex and it goes back to "normal"
User avatar
Helpless
Posts: 15788
Joined: Fri Aug 27, 2004 3:12 pm

RE: graphic error

Post by Helpless »

You can disable "Show moving path" in preferences.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
Post Reply

Return to “Tech Support”