Rail Conversion

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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CarnageINC
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RE: Rail Conversion

Post by CarnageINC »

Is it best to start at the good rail head and work your way down the chain or can you successfully have multiple units at different segment repairing their sectors?  I haven't gotten to far into the game to see if my theory works so I thought I would ask the all knowing [;)]
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karonagames
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RE: Rail Conversion

Post by karonagames »

s it best to start at the good rail head and work your way down the chain or can you successfully have multiple units at different segment repairing their sectors?  I haven't gotten to far into the game to see if my theory works so I thought I would ask the all knowing 

There is only limited value in putting "Double shifts" on the railheads, they can only build 4 hexes chunks from the previous railhead location, 6 in the Baltic zone.

The Axis Have 5 Repair units: one is usually assigned to AGN to get a line through Pskov ASAP.

AGCs rail heads are important and can go in different directions I usually go Vitebsk, using as much of the Baltic rail as possible,and Mogilev to get supplies across the Dnepr ASAP to support a Drive on Bryansk and Tula.

AGS is another with with many options, I usually go for Cherkassy to maximise supply for a push on Rostov.

11th army has one which either goes towards Ztown or into the Crimea. I like going in to crimea.

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Mannock
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RE: Rail Conversion

Post by Mannock »

As stated, a rail repair unit attached to a corps can only work when it is within 5 hexes of the HQ. Though attached to OKH the rail repair unit has a 90 hex limit.

Could anyone explain to my why I would want to attach a rail repair unit to a corps instead of OKH?
Always from below, seldom on the same level and never from above. - Mannock revised.
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karonagames
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RE: Rail Conversion

Post by karonagames »

Construction battalions (CBs) pull double duty by helping units entrench, so for the Axis, when winter is around the corner, it is useful to have CBs at corps level to help dig lvl 3-4 entrenchments that will help your divisions survive the Blizzard.
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ComradeP
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RE: Rail Conversion

Post by ComradeP »

Also, OKH doesn't normally attract construction battalions, so if you attach them there, they'll be gone next turn unless you lock it, in which case automatic support unit movement basically stops as the support units can't move up the chain through OKH.
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