Distant Worlds: Return of the Shakturi

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Erik Rutins
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RE: Distant Worlds: Return of the Shakturi

Post by Erik Rutins »

If it helps, I already discussed it with Elliot and he confirmed it should be possible to add post-release.

Regards,

- Erik
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Lord_Astraios
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RE: Distant Worlds: Return of the Shakturi

Post by Lord_Astraios »

ORIGINAL: Shark7

Lord_Astraios: You can make the game infanately more difficult as it stands with just the standing modding available.

change one of the races to have

150 Agression
150 Intelligence
50 Friendliness

and give them -50% or more on troop/fleet maintainence costs, and watch them roll the map.

Havent been looking at the data files, just graphical work for an idea I want to do her but, thats nice to know,

Thanks a lot,
*That* is the exploration that awaits you. Not mapping stars and studying nebulae, but charting the unknown possibilities of existence.
Litjan
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RE: Distant Worlds: Return of the Shakturi

Post by Litjan »

Don´t know if this is too late, but I have stumbled upon two more little issues with 1.06 in my last game:

1.) When recalling an agent who was in "deep cover" in another empire, you will still be able to see all theire ships forever (haven´t tested "forever", but a long time)
2.) When right-clicking on a friendly planet to have a fleet with troops "drop troops" they will not do so (only some ships have actually troops on board). Only when singleing out the ship with troops and then giving the right-click command, it will work.

Jan

Edit: This should have gone to the tech-support thread, I am sorry. Feel free to move this, moderators!
TheLastRonin
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RE: Distant Worlds: Return of the Shakturi

Post by TheLastRonin »

ORIGINAL: Erik Rutins

If it helps, I already discussed it with Elliot and he confirmed it should be possible to add post-release.

Regards,

- Erik

Appreciate it greatly [:)], thanks!

I can't wait for the expansion now... Argh... Is it close... Tell me it's close! [:D]
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Footslogger
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RE: Distant Worlds: Return of the Shakturi

Post by Footslogger »

Will fighters be able to fly escort missions for the bombers?

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tjhkkr
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RE: Distant Worlds: Return of the Shakturi

Post by tjhkkr »

I am some kind of looking forward to this...
Ah but alas, patience is a virtue.

But I cannot wait to have a carrier group blast pirates into space dust. [:D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Zakhal
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RE: Distant Worlds: Return of the Shakturi

Post by Zakhal »

Do fighters shoot each other or only capital ships? What happens to fightars that have lost their capital ship?

Will fighters / capital ship crews gain experience and special skills when they advance? Ok I know they dont but I would like it so feel free to please me.
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Erik Rutins
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RE: Distant Worlds: Return of the Shakturi

Post by Erik Rutins »

Yes, they will engage each other. If their ship is gone, they are gone. No experience or skills (yet), future plans proceed though... [8D]
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Igard
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RE: Distant Worlds: Return of the Shakturi

Post by Igard »

I'd like to know how many fighter classes are there? Are there interceptors and bombers, so for modding purposes, I'll need 2 new fighter images?
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RE: Distant Worlds: Return of the Shakturi

Post by ehsumrell1 »

ORIGINAL: Igard

I'd like to know how many fighter classes are there? Are there interceptors and bombers, so for modding purposes, I'll need 2 new fighter images?

There are two separate tech classes Igard. One for fighters/interceptors (who defend attack other fighters only)and one for bombers (who attack only ships and bases). Concerning modding though, the fighter/bomber images are rendered so small, providing different images for each race style may not be feasible.
There are currently an image for a fighter and a bomber included in each of the original shipsets that could just be duplicated for any new shipsets you create/add. Just remember that each shipset family need to have a fighter and bomber image included. For instance, a fighter bay contains only four craft, two of each. A destroyer design normally is the smallest size ship which carries a fighter bay (fighter bay size including craft use A LOT of component points). Whereas a Capital Ship design can be used as either a hypothetical multi-purpose Battlecruiser with 2 to 4 Fighter Bays, Troop Compartment(s), heavy
weapons etc., or just as a Fleet Carrier with 4 to 8 Fighter Bays and defensive weapons only. You are,
of course though, only limited by the ship size which depends on your Construction Bay tech level.

Sorry to be long-winded Igard, I know you know most of this. I just thought it might be info for
other readers to know. Get ready to have MUCH FUN with this expansion!
I CAN'T WAIT to see what you do with your Star Trek Mods and your ingenuity. Remember...don't
forget the Reman and the BORG! [:D]
Shields are useless in "The Briar Patch"...
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Igard
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RE: Distant Worlds: Return of the Shakturi

Post by Igard »

Thanks for that, Ed. I'm just looking around for fighter images before the expansion comes out when I'll be too engrossed to do anything else but fight off the Shakturi! [:D]

Now that you've mentioned the Borg, there is a requirement that I'll need before I begin. I posted a long time ago in the tech support forum and in the Modders Wishlist thread.

When adding a new ship image, the game measures the extents of the pixels within the image and scales the ships smaller for those images that fill most of the canvas, and larger for those that don't. This means that for ships that are square shaped or circle shaped (they fill most of the canvas) appear very small when compared to 'cigar' shaped vessels.

The Borg don't look very intimidating when they're flying around in tiny little ships. [:D]

I don't know if this has been addressed in the expansion.  I have a feeling it hasn't been a priority, and that's fine, but I'd like to see some way of making modded ships the correct scale before the Borg make an appearance.
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RE: Distant Worlds: Return of the Shakturi

Post by Shark7 »

ORIGINAL: Igard

Thanks for that, Ed. I'm just looking around for fighter images before the expansion comes out when I'll be too engrossed to do anything else but fight off the Shakturi! [:D]

Now that you've mentioned the Borg, there is a requirement that I'll need before I begin. I posted a long time ago in the tech support forum and in the Modders Wishlist thread.

When adding a new ship image, the game measures the extents of the pixels within the image and scales the ships smaller for those images that fill most of the canvas, and larger for those that don't. This means that for ships that are square shaped or circle shaped (they fill most of the canvas) appear very small when compared to 'cigar' shaped vessels.

The Borg don't look very intimidating when they're flying around in tiny little ships. [:D]

I don't know if this has been addressed in the expansion.  I have a feeling it hasn't been a priority, and that's fine, but I'd like to see some way of making modded ships the correct scale before the Borg make an appearance.

oh boy, I can see it now...Borg Sugar Cubes of Doom! [:'(]
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Simulation01
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RE: Distant Worlds: Return of the Shakturi

Post by Simulation01 »

ORIGINAL: ehsumrell1
ORIGINAL: Igard

I'd like to know how many fighter classes are there? Are there interceptors and bombers, so for modding purposes, I'll need 2 new fighter images?

There are two separate tech classes Igard. One for fighters/interceptors (who defend attack other fighters only)and one for bombers (who attack only ships and bases). Concerning modding though, the fighter/bomber images are rendered so small, providing different images for each race style may not be feasible.
There are currently an image for a fighter and a bomber included in each of the original shipsets that could just be duplicated for any new shipsets you create/add. Just remember that each shipset family need to have a fighter and bomber image included. For instance, a fighter bay contains only four craft, two of each. A destroyer design normally is the smallest size ship which carries a fighter bay (fighter bay size including craft use A LOT of component points). Whereas a Capital Ship design can be used as either a hypothetical multi-purpose Battlecruiser with 2 to 4 Fighter Bays, Troop Compartment(s), heavy
weapons etc., or just as a Fleet Carrier with 4 to 8 Fighter Bays and defensive weapons only. You are,
of course though, only limited by the ship size which depends on your Construction Bay tech level.

Sorry to be long-winded Igard, I know you know most of this. I just thought it might be info for
other readers to know. Get ready to have MUCH FUN with this expansion!
I CAN'T WAIT to see what you do with your Star Trek Mods and your ingenuity. Remember...don't
forget the Reman and the BORG! [:D]



Fighters can attack ships too right? Not just bombers.
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
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Erik Rutins
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RE: Distant Worlds: Return of the Shakturi

Post by Erik Rutins »

Yes, it's just that fighters do a lot less damage than bombers, so attacking warships with them is not that effective.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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tjhkkr
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RE: Distant Worlds: Return of the Shakturi

Post by tjhkkr »

Borg? Shoot... a wing of 72 Tie Fighers, 36 Tie Bombers and a couple of ION cannons to short out the Borg coffee makers...
Borg ain't nothing now that we got fighters. :)
Okay enough trash talking; I am just havin fun you ST souls...


If Erik is out there, are all races required to have fighters... (and no, I am not against that since I really wanted it), I am just curious.
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Simulation01
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RE: Distant Worlds: Return of the Shakturi

Post by Simulation01 »

ORIGINAL: Erik Rutins

Yes, it's just that fighters do a lot less damage than bombers, so attacking warships with them is not that effective.

Regards,

- Erik


Good deal! Thanks! [:)]
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
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RE: Distant Worlds: Return of the Shakturi

Post by Footslogger »

Don't forget Khan and his augments as pirates.
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Igard
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RE: Distant Worlds: Return of the Shakturi

Post by Igard »

ORIGINAL: tjhkkr
If Erik is out there, are all races required to have fighters... (and no, I am not against that since I really wanted it), I am just curious.

I expect that each empire will eventually research them. If each empire has 2 tech focuses, then I'd imagine some races would research fighters immediately whereas others would take some time but get there eventually.

This makes me wonder if it would be a good idea to create another 2 racial attributes for tech that is to be ignored. So if you want you can create a race that never researches missiles and fighters, then, you can.

Tj, have you seen the movie Fanboys? There's some really funny Trek-bashing in it. It even made me laugh. [:D]

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Igard
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RE: Distant Worlds: Return of the Shakturi

Post by Igard »

This is starting to turn into a mod thread. Sorry but I'd really like Elliot to be made aware of this and perhaps find some sort of workaround for it. I know the expansion is being released, but I think this is important for the extended mod support.

Here's a link to the tech support thread I made a while back with a borg cube available for download:- tm.asp?m=2513492
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RE: Distant Worlds: Return of the Shakturi

Post by Spacecadet »

Fighters.
Torpedo Bombers.
Missile Bombers.

I can't remember if the Bombers replace the other model when researched or if they intermix though . . . 
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