Hudge delay before combat start

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saintsup
Posts: 133
Joined: Mon Oct 27, 2003 3:31 pm
Location: La Celle Saint-Clouud

Hudge delay before combat start

Post by saintsup »

Hello,

I'm starting with 41 campaign.

I have a hudge delay (several seconds) between the pop-up of combat window which is immediate and the actual start of combat (numbers are changing).
I have a fairly recent computer and everything else works fine.

Any idea ??
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Helpless
Posts: 15788
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RE: Hudge delay before combat start

Post by Helpless »

Try to set the sound fx volume to 0 in preferences and see if it helps.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
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Helpless
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RE: Hudge delay before combat start

Post by Helpless »

Btw, what version you play?
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
vaned74
Posts: 389
Joined: Sun Nov 16, 2008 11:30 pm

RE: Hudge delay before combat start

Post by vaned74 »

This is the same problem I am experiencing. It seems to get better when I exit the game completely between turns and restart it. I also note that my CPU usage for WitE never goes above 40-50% when playing the AI. I am wondering if it is AI related b/c it appears that when I play both sides Human that combat resolves quickly.
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Helpless
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RE: Hudge delay before combat start

Post by Helpless »

Guys, please report versions you play.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
vaned74
Posts: 389
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RE: Hudge delay before combat start

Post by vaned74 »

Happened with 1.0; 1.0 w/hotfix; and now I'm on 1.01 Beta. Same in all three.

Dual Core Intel 7450 2.16GHz; 6 GB RAM. Win 7; running in Basic mode. Nothing else running except the manual open in acrobat.
saintsup
Posts: 133
Joined: Mon Oct 27, 2003 3:31 pm
Location: La Celle Saint-Clouud

RE: Hudge delay before combat start

Post by saintsup »

I'm on 1.01 Beta and I have the sound effect volume at 0
vaned74
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Joined: Sun Nov 16, 2008 11:30 pm

RE: Hudge delay before combat start

Post by vaned74 »

Likewise. I have taken two AVI videos with a screen capture program - they are AVIs - about 30-45 MB each. I could probably send these to someone via u-send it or something similar.
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Helpless
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RE: Hudge delay before combat start

Post by Helpless »

The most time consuming operation during combat is air strike forming. It scans all the airbases and trying to form the strike. In 1.01 we did air strike forming functions to be more responsive (to avoid black screens), but this also means higher resolution time. Will try to optimize it, but air strike forming is still quite complex.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
vaned74
Posts: 389
Joined: Sun Nov 16, 2008 11:30 pm

RE: Hudge delay before combat start

Post by vaned74 »

Hmm - I guess I am not being clear in what I see.

1) After restarting the game, it runs fine - very little delay. I have an avi of this.

2) After running several turns, combat formation runs very slowly.

So - the combat screen comes up and lists the units on each side. Then, there is a delay. The delay is very long after playing for a while; upon a restart though, the same scenario and similar combats, the delay is very short.
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Helpless
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RE: Hudge delay before combat start

Post by Helpless »

Very odd. If could upload them to some place I'd take a look. Thanks.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
vaned74
Posts: 389
Joined: Sun Nov 16, 2008 11:30 pm

RE: Hudge delay before combat start

Post by vaned74 »

I will upload two AVIs to sendspace and send you a link. It is almost like clockwork after about 20 battles or so, everything starts slowing down and the 'pre combat' delay is larger and larger.
vaned74
Posts: 389
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RE: Hudge delay before combat start

Post by vaned74 »

Here are some combat resolutions of similar type combats in locations prone to lots of air (ie AGC, Central Front in 44):

http://www.sendspace.com/file/loyn1u

http://www.sendspace.com/file/f0492h
vaned74
Posts: 389
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RE: Hudge delay before combat start

Post by vaned74 »

And again after a restart...

http://www.sendspace.com/file/lhhkqa

Notice it is clean and fast. This would tend to point to a leak or something if the delay builds up after many many battles?

vaned74
Posts: 389
Joined: Sun Nov 16, 2008 11:30 pm

RE: Hudge delay before combat start

Post by vaned74 »

I should say that lest it sound like I am complaining too much, great game! I thought there were things from production ,etc in WiR that I would miss, but, this game is the best I have seen for operational land combat. I am certain it will only get better as well as the patches and upgrades come out.

Thanks again!

Let me know if I need to upload more screen capture files or provide any additional data.
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Helpless
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RE: Hudge delay before combat start

Post by Helpless »

Thanks you for the avi files. It looks odd. I've tried to play a little 1944 and didn't see any slowdowns. But I'm playing 1.01+ version with some bugs fixed. Will ask our testers to check this out.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
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Grouchy
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RE: Hudge delay before combat start

Post by Grouchy »

Can confirm i didn't experienced the delay in V1.00 but do notice a delay using v1.01 Beta 1 (playing the 1941-1945 campaign)
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