Changing production

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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eric_rocks
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Changing production

Post by eric_rocks »

I see you can't change production. Manual states that was a decision made to save development time. Any ideas when .1 version or mod will be available allowing you to change production?
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Joel Billings
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RE: Changing production

Post by Joel Billings »

It was more than just saving dev time, it was a conscious dev decision for the game. There are no plans to change this. I can't say it won't ever be done, but as of now there are no plans to make changes with production control.
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PyleDriver
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RE: Changing production

Post by PyleDriver »

Ok, one more time if you missed my other posts. Two things, you have enough to do already. Historic is good, you learn to live with it. Secondly it becomes gamey... Really does anyone know the political issues around changing Me-109's to FW-190's when the war is going to be over by Christmas?
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RE: Changing production

Post by Crimguy »

I never liked the production system in Witp. Not to mention it was so complicated they offered a 2 credit course on it's mastery at Annapolis.
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jomni
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RE: Changing production

Post by jomni »

Don't make it like WITP please.&nbsp; The current production model is a selling point to me.
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RE: Changing production

Post by Charest »

You guys have probably heard that a thousand times, but I think that the historical production schemes are ok for a historical-semi historical campaign.

However, I also believe that admin points could/should be used to influence production at home. A system where you can spend an amount of admin points to promote or dismiss a particular type of equipement would be really cool. Let's say Guderian insisted heavily to get X model instead of Y, I think he would've at least got a little chance to prove his point. Political value of your chief of staff (or any high ranking officier) would be a perfect way to represent his potential influence on such things. Not to say it should have a huge influence, but it could add a little flavor, while respecting the overall production schemes.
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PyleDriver
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RE: Changing production

Post by PyleDriver »

Boy is this an old subject. Maybe, and I mean maybe, if and when this is a full Europe war then Gary and Joel will look at it... I beat my head on this subject two years ago, it isn't going to happen...So spare us the time...
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Sheytan
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RE: Changing production

Post by Sheytan »

LOL!
ORIGINAL: Crimguy

I never liked the production system in Witp. Not to mention it was so complicated they offered a 2 credit course on it's mastery at Annapolis.
eric_rocks
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RE: Changing production

Post by eric_rocks »

ORIGINAL: Charest

You guys have probably heard that a thousand times, but I think that the historical production schemes are ok for a historical-semi historical campaign.

However, I also believe that admin points could/should be used to influence production at home. A system where you can spend an amount of admin points to promote or dismiss a particular type of equipement would be really cool. Let's say Guderian insisted heavily to get X model instead of Y, I think he would've at least got a little chance to prove his point. Political value of your chief of staff (or any high ranking officier) would be a perfect way to represent his potential influence on such things. Not to say it should have a huge influence, but it could add a little flavor, while respecting the overall production schemes.

This is exactly the kind of thing I would hope for. I agree with the post that the old production scheme could be gamey, but who wants a bunch of outdated t60s? Why not give us at least some influence over production? Given all the other micromanagement allowed, why not let us monkey with production at least a little?

Sorry I missed all the earlier posts. I haven't been on here in years. Just visited matrixgames.com a couple of days ago and was surprised and delighted to find this!
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RE: Changing production

Post by pompack »

ORIGINAL: eric_rocks

ORIGINAL: Charest

You guys have probably heard that a thousand times, but I think that the historical production schemes are ok for a historical-semi historical campaign.

However, I also believe that admin points could/should be used to influence production at home. A system where you can spend an amount of admin points to promote or dismiss a particular type of equipement would be really cool. Let's say Guderian insisted heavily to get X model instead of Y, I think he would've at least got a little chance to prove his point. Political value of your chief of staff (or any high ranking officier) would be a perfect way to represent his potential influence on such things. Not to say it should have a huge influence, but it could add a little flavor, while respecting the overall production schemes.

This is exactly the kind of thing I would hope for. I agree with the post that the old production scheme could be gamey, but who wants a bunch of outdated t60s? Why not give us at least some influence over production? Given all the other micromanagement allowed, why not let us monkey with production at least a little?

Sorry I missed all the earlier posts. I haven't been on here in years. Just visited matrixgames.com a couple of days ago and was surprised and delighted to find this!

Ah, then you missed the greatest battle of all.[:)] It seemed that there was more powder burned over this single issue than burned in real life in the actual campaign [:D]
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