It should be pointed out that TOAW doesn't, as of my last perusal, permit players to do attacking on presumably empty hexes that aren't at least "observed", or (ideally) "spotted". Actually, not even then....there is no recon by fire in TOAW. I could really use such an ability in my game of
Campaign for South Vietnam 1965. I could attack any of those enemy hexes and get valuable intel about the hexes contents should it contain an enemy. Empty hexes cost just some supply. Get it? Other games have this ability. It's valuable. It's needed.
And another thing. I could really use a grease-pencil function so I could mark out for myself the umbrella of coverage that my fighters are providing right *now*, for instance, or mark out ( different colored ) routes for each formation to follow ( so I can see the routes on the map, plainly ). With the ability to annotate what you've drawn, of course. I'll help pay for it!
