Distant Worlds: Return of the Shakturi

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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ehsumrell1
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RE: Distant Worlds: Return of the Shakturi

Post by ehsumrell1 »

ORIGINAL: Spacecadet

Fighters.
Torpedo Bombers.
Missile Bombers.

I can't remember if the Bombers replace the other model when researched or if they intermix though . . . 

I believe that the fighters and bombers are built to the latest tech for them that has
been researched. That said, meaning newly built ships and bases which have fighter bay
components will have fighters and bombers that are the latest tech craft. I also believe
that current existing ships' fighter bays will produce the latest tech craft when:
A) Those fighters have to be replaced due to combat.
B) When the ship / base containing the fighter bay(s) is retrofitted.
This has been my experience at least.
....In response to Tjhkkr's question...
I also believe that ALL race shipsets MUST have a fighter and bomber in their set or it will of course cause game errors when the AI builds a ship with fighter bays and/or researches the next level of fighter craft.

Thanks Erik for the clarification that fighters DO also attack ships and bases, but with much
less effect.
Shields are useless in "The Briar Patch"...
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Footslogger
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RE: Distant Worlds: Return of the Shakturi

Post by Footslogger »

You could call this mod "The Distant Worlds SE Mod" se=startrek edition
Spacecadet
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RE: Distant Worlds: Return of the Shakturi

Post by Spacecadet »

ORIGINAL: ehsumrell1
ORIGINAL: Spacecadet

Fighters.
Torpedo Bombers.
Missile Bombers.

I can't remember if the Bombers replace the other model when researched or if they intermix though . . . 

I believe that the fighters and bombers are built to the latest tech for them that has
been researched. That said, meaning newly built ships and bases which have fighter bay
components will have fighters and bombers that are the latest tech craft. I also believe
that current existing ships' fighter bays will produce the latest tech craft when:
A) Those fighters have to be replaced due to combat.
B) When the ship / base containing the fighter bay(s) is retrofitted.
This has been my experience at least.
....In response to Tjhkkr's question...
I also believe that ALL race shipsets MUST have a fighter and bomber in their set or it will of course cause game errors when the AI builds a ship with fighter bays and/or researches the next level of fighter craft.

Thanks Erik for the clarification that fighters DO also attack ships and bases, but with much
less effect.

Go look at the end of the Weapons Tech Research tree . . . you'll see why I'm not too sure [;)]


EDIT:

Sorry, I meant the Weapons Tech tree.
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