Hopefully an annoying habit I can leave behind
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- JudgeDredd
- Posts: 8362
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Hopefully an annoying habit I can leave behind
I generally do not attack with an entire stack (depends on what's sitting next to me I guess) - but I like to select one (maybe two) units in a stack and attack/move...and quite often when I do this, it's the HQ I deselect (rightly or wrongly - which I will discover as I go through the manual I guess)...however, because I deselct the HQ unit and then move the other units...and the HQ is the only unit in the hex - next to an enemy unit - my HQ unit then jumps away 5 or 6 spaces (remember that post from someone on these forums (where's my HQ units - thx for that). That means the units I move then become out of supply from their HQ with me having no way to get the HQ forward.
Like the title says - hopefully something I grow out of!
Whilst I'm on the subject of stacks - a niggle with the interface...that it selects all units in a stack. I keep selecting a stack and moving a unit to an adjacent hex to attack from several locations only to move the entire stack! Or I'm spreading my forces slightly when I move forward to keep a chequered defensive layout with some "punch" points only to to find I've moved all 2 or 3 units in the hex!
Like the title says - hopefully something I grow out of!
Whilst I'm on the subject of stacks - a niggle with the interface...that it selects all units in a stack. I keep selecting a stack and moving a unit to an adjacent hex to attack from several locations only to move the entire stack! Or I'm spreading my forces slightly when I move forward to keep a chequered defensive layout with some "punch" points only to to find I've moved all 2 or 3 units in the hex!
Alba gu' brath
RE: Hopefully an annoying habit I can leave behind
If you clicked a stack and nothing was selected then people would complain. Damned if you do...
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- Hard Sarge
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RE: Hopefully an annoying habit I can leave behind
when you get a stack, to the right, click on the unit, you can pick or deslect them (just got to get used to it)
for HQ, yea, that is a nono, you could either move one, unit forward into the next hex, then move the HQ, then move the other unit, two hexes forward,and move the HQ again, or work to keep the HQ in a better spot (not always easy to do)
for HQ, yea, that is a nono, you could either move one, unit forward into the next hex, then move the HQ, then move the other unit, two hexes forward,and move the HQ again, or work to keep the HQ in a better spot (not always easy to do)

- PyleDriver
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RE: Hopefully an annoying habit I can leave behind
Sometimes an entire stack of the SAME CORPS is the best way to go for hasty attacks. I use them, and I mean I hit hard with them...I don't do peicemeal attacks.
Jon Pyle
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- JudgeDredd
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RE: Hopefully an annoying habit I can leave behind
I absolutely agree with you with that sentiment....however...a likely solution is to left click to select a unit in the stack...continue to left click to rotate through the stack and shift left click to select the entire stack (or ctrl). The clicking to rotate through a stack has been around in computer wargaming for a while, no?ORIGINAL: elmo3
If you clicked a stack and nothing was selected then people would complain. Damned if you do...
Honestly, from my point of view, this game has a great interface - very sleek, very appealing to the eye, but some things (and this is one of them) seem counter intuitive and, worse, seems to remove some functionality that has been in wargaming for some time.
I'm not going to let it get in my way - it's a "feature" I will likely get used to - but I thought it should be mentioned.
And I think I should end all "feedback" posts with **This game is awesome and thank you** [&o]
Alba gu' brath
RE: Hopefully an annoying habit I can leave behind
I'm with you Judge, this game IS awesome! I've loved a lot of games, but at this point I have to say, this is by far THE BEST ever!
"In Arduis Fidelis"
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Louie Marsh
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Once A Raider… http://tinyurl.com/89mfnnk
Getting Real - http://tinyurl.com/7zhcjlq
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discipleup.org
RE: Hopefully an annoying habit I can leave behind
I played a lot of HPS games before this one, and the selection method is the opposite in WitE. I'm used to clicking then double-clicking to select all units in a hex.
I don't think I liked that method any more than this one . . . or less for that matter. It did prevent accidental movements though. I've frequently moved units in WitE because I forgot to de-select them. For that reason I prefer the Tiller method.
I don't think I liked that method any more than this one . . . or less for that matter. It did prevent accidental movements though. I've frequently moved units in WitE because I forgot to de-select them. For that reason I prefer the Tiller method.
- karonagames
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RE: Hopefully an annoying habit I can leave behind
A good habit to get into is to press "q" for quicksave regularly, to minimise the damage caused by the other mistakes.
It's only a Game
- PyleDriver
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RE: Hopefully an annoying habit I can leave behind
@Crimguy, that's really the only bitch I have about this game and why I don't play PBEM much. I think I deselected it, only to find units move that I didn't want. Save, save, save...
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RE: Hopefully an annoying habit I can leave behind
ORIGINAL: PyleDriver
@Crimguy, that's really the only bitch I have about this game and why I don't play PBEM much. I think I deselected it, only to find units move that I didn't want. Save, save, save...
Actually, I'd like an upgrade of the Q save to have a set of at least 3 saves used in rotation. Ideally the number could be specified by the user in preferences.
(p.s. JudgeDredd, I always read your posts, both here and in many forums over the years, with great interest. It was especially fun to see this one that I can completely agree with, LOL!)
Rex Lex or Lex Rex?
RE: Hopefully an annoying habit I can leave behind
Here's a stupid question: why do HQ's displace at all on a friendly turn? I can't think of a valid reason why. You can't claim ground with new HQs, they don't have any value other than C2, supply and construction.
Does anyone know whether if you move a friendly HQ next to an enemy HQ, air unit, or routed unit, will the friendly HQ cause the enemy to displace, displace itself, or displace both? (none of these things should happen, IMO).
I wonder whether the solution here is to simply stop friendly HQs (and air units, for that matter) from displacing on a friendly turn. Meaning, you could put the friendly HQ unit right up against the enemy, or even withdraw your combat forces from a hex containing a friendly HQ, and not see them displace in the friendly turn, ONLY in the enemy turn (in this case, at the beginning of the enemy turn).
Will this still result in some boneheaded, "Oh, I left my HQ where I shouldn't have!" moments? Sure... but those must be less frequent then the boneheaded "I just moved all my combat units out of the hex and my HQ went poof" moves on a friendly turn.
Just my two cents.
Does anyone know whether if you move a friendly HQ next to an enemy HQ, air unit, or routed unit, will the friendly HQ cause the enemy to displace, displace itself, or displace both? (none of these things should happen, IMO).
I wonder whether the solution here is to simply stop friendly HQs (and air units, for that matter) from displacing on a friendly turn. Meaning, you could put the friendly HQ unit right up against the enemy, or even withdraw your combat forces from a hex containing a friendly HQ, and not see them displace in the friendly turn, ONLY in the enemy turn (in this case, at the beginning of the enemy turn).
Will this still result in some boneheaded, "Oh, I left my HQ where I shouldn't have!" moments? Sure... but those must be less frequent then the boneheaded "I just moved all my combat units out of the hex and my HQ went poof" moves on a friendly turn.
Just my two cents.
- PyleDriver
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RE: Hopefully an annoying habit I can leave behind
@Dave thats a good arguement. Its a now friendly hex. Jim (Jaw) discribed that attached units were abstract, in which attached units were spread around in the hex. But if two divisions attack a hex leaving the HQ behind, in a friendly hex, why should it displaced? It happens alot on turn one...
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- karonagames
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RE: Hopefully an annoying habit I can leave behind
I have to be honest, that when I or any of the other testers posted our obiligatory "where did my HQ go" thread, I can't ever remember an explanation being given other than that it is a mechanism to prevent HQs being destroyed, as they have to be indestructible for the C&C and logistic system to work.
Maybe "someone" can give a better explanation.
Maybe "someone" can give a better explanation.
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- JudgeDredd
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RE: Hopefully an annoying habit I can leave behind
Thx Willgamer.
I need to point out that it doesn't appear to be an issue with the manual, as I am able to search the ebook pdf at home - I'm a little confused as to how the ebook wouldn't search but the light pdf did - using the same pdf version at work. But regardless of what that particular issue may be, the ebook pdf is fully searchable.
And good poing Dave. Why indeed.
Like I said, these are little niggles that I'm sure I will learn to avoid - much like I guess the testers did (I'm sure you lot were cursing when you moved your units only to forget you had left your HQ alone adjacent to an enemy unit!)
I need to point out that it doesn't appear to be an issue with the manual, as I am able to search the ebook pdf at home - I'm a little confused as to how the ebook wouldn't search but the light pdf did - using the same pdf version at work. But regardless of what that particular issue may be, the ebook pdf is fully searchable.
And good poing Dave. Why indeed.
Like I said, these are little niggles that I'm sure I will learn to avoid - much like I guess the testers did (I'm sure you lot were cursing when you moved your units only to forget you had left your HQ alone adjacent to an enemy unit!)
Alba gu' brath
- Manstein63
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RE: Hopefully an annoying habit I can leave behind
I am quite happy with this the way it is but as a suggestion maybe it could be change it so as HQ displacement doesn't happen untill you end your turn it will still hurt but at least it gives you a chance to move the HQ.
Manstein63
Manstein63
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RE: Hopefully an annoying habit I can leave behind
As I understand it, this mechanic drastically reduces the number of clicks for this counter-pushing monster game.
Don't want it to turn into something like TOAW where you need several clicks just order a stack to attack.
We just have to get used to it.
Don't want it to turn into something like TOAW where you need several clicks just order a stack to attack.
We just have to get used to it.
-
kingwanabee
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RE: Hopefully an annoying habit I can leave behind
ORIGINAL: jomni
As I understand it, this mechanic drastically reduces the number of clicks for this counter-pushing monster game.
Don't want it to turn into something like TOAW where you need several clicks just order a stack to attack.
We just have to get used to it.
I actually think this mechanic does the opposite. I move my units individually 90% of the time, and mostly use stack moves in the rear areas. It seems like stacks also get fewer movement points maybe? So I spend alot of time on the right sidebar clicking to deselect units. MP's are your most precious resource when trying to pocket those pesky Russians!
I've had my HQ's displace alot, even after I realized why it was happening. This is because you generally want to move the HQ last so you can keep the units in the formation supplied. This is bound to happen to me a few times every game, and it's kind of annoying because it's not a realistic mechanisim. Maybe the stack could be locked when near the enemy except for the HQ? Then moving the HQ away unlocks the stack?
Just my $.02. Having a great time with this game BTW! [:)]
RE: Hopefully an annoying habit I can leave behind
That almost cost me a major victory in the Minsk scenario.
KurtC in the WITE PBEM module.








