implementing costs past 9

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Rowdy
Posts: 26
Joined: Mon Aug 28, 2000 8:00 am
Location: Alberta

implementing costs past 9

Post by Rowdy »

Hey guys and Girls, awhile back I posted a question if it was feasible to adjust the cost of units past 9 in the game, to reflect a more realistic cost based system for the more expensive items such as the TigerII's, Jagdtigers and so on. Has Arnaud, or anyone for that matter, able to code this into the game? The reason I ask is if you assign a value of 10 pluswhatever, the game will not start producing the tank or plane, regardless of what you manipulate. Thanks and lets hope for War in Russsia 2 before the next millenium.
RickyB
Posts: 1151
Joined: Wed Jul 26, 2000 8:00 am
Location: Denver, CO USA

Post by RickyB »

It will be in the version released. I am not sure when Arnaud will be ready to release it though. He has slowed down on things - I guess to get a life.
Rick Bancroft
Semper Fi


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Mike Marauder
Posts: 12
Joined: Thu May 03, 2001 8:00 am
Location: Manchester, united kingdom

Post by Mike Marauder »

Hi RICKYB

Whats a Life since i first played WIR my family think that im missing and have had missing persons posters out for me:D

Just like to say that Matrix and the hard working people there have realy,for me put the faith back into Developers who actualy care about there products and customers.

I would just like to thank one and all of you-THANKYOU.
RickyB
Posts: 1151
Joined: Wed Jul 26, 2000 8:00 am
Location: Denver, CO USA

Post by RickyB »

Thanks, Mike. I think all of us, including those playing the game, are doing it for the same reason - the fun of it:) .
Rick Bancroft
Semper Fi


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