[REL Beta] [Shadows] Star Trek - The Picard Era

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

Here's an example for anyone wondering where the borg are at?

Elliot just explained to me on the tech support forum that the game calculates the number of non-transparent pixels and scales the ships accordingly. This is necessary for building the ships at the correct sizes.

So it's by design. Until we get some kind of new mod feature for making certain ships larger, does anyone really want the Borg to look like this? :-

The Borg Cube is a cruiser, size: 298

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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

Here's the same cube, size:298, sitting next to a Mechanoid frigate, size:150.


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wozza
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by wozza »

Hey Igard i love your TRSE mod. I feel right at home playing this.

I do have one request from a person who is visually impaired. Is it possible to make the ships bigger. This is from normal magnification level.
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Haree78
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Haree78 »

ORIGINAL: wozza

Hey Igard i love your TRSE mod. I feel right at home playing this.

I do have one request from a person who is visually impaired. Is it possible to make the ships bigger. This is from normal magnification level.

There is pretty much zero ways to adjust the size the game will represent the ships in game. Even if you scale them down in the image the game counts the amount of transparent pixels and scales based on that so it will be just as big just less detailed.
wozza
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by wozza »

ORIGINAL: Haree78

ORIGINAL: wozza

Hey Igard i love your TRSE mod. I feel right at home playing this.

I do have one request from a person who is visually impaired. Is it possible to make the ships bigger. This is from normal magnification level.

There is pretty much zero ways to adjust the size the game will represent the ships in game. Even if you scale them down in the image the game counts the amount of transparent pixels and scales based on that so it will be just as big just less detailed.
Oh well i thought i would ask if it could be done.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

I dont' think Elliot can change the way the game scales the ships either. I think it has something to do with the game properly building ships to the correct scale when you change their design.

I've made a request on the modders wishlist for a parameter to be added to the races.txt file. That way I could make the Borg with large ships and the Tholians with small ships.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

ORIGINAL: wozza

Hey Igard i love your TRSE mod. I feel right at home playing this.

I do have one request from a person who is visually impaired. Is it possible to make the ships bigger. This is from normal magnification level.


Thank you, wozza. I'm currently trying to figure out why the Borg ships I'm working on all scale so small, if I can figure this out, then I might start making ships bigger. Only really the Tholians that have small ships and some Romulans.

Unfortunately, I'm not having much success.
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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by tjhkkr »

I do not think I have ever seen one of your Borg before.
That really looks good.

The Starbase in the picture above it looks a little like that Pirate base from Empire at War. That looks sharp too.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

tj, you continue to impress me with your observations. That starbase is indeed from Empire at War, I thought it was perfect for the Breen. I think I did some re-colouring too.

The Cube's textures are fine. Would anyone really want a  Borg cube of that size though?
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by tjhkkr »

I have sort of suspended my disbelief as far as size is concerned... that Nebulan Frigate and the Corellian ships (any thing long and narrow) continues to look enormous...

A borg cube just looks intimidating regardless of the size.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by tjhkkr »

Ah... cool, I wanted that base. Thank you Igard.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
wozza
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by wozza »

Hey Igard when do you think you will released TRSE. Or are you waiting for the patch before doing the relase.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

Hi, wozza. Just a bit busy really with work and christmas shopping. I haven't even got round to using the beta patch yet.

I'm free now though so proabably within the next few days. [:)]
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by ehsumrell1 »

ORIGINAL: Igard

Hi, wozza. Just a bit busy really with work and christmas shopping. I haven't even got round to using the beta patch yet.

I'm free now though so proabably within the next few days. [:)]

Happy Holidays Igard...
Let me know if you need any assistance or have questions concerning your TRSE mod. As
you know, I've been testing the theme portions of the expansion with your mod. I have
pretty much studied how to adapt the files accordingly and the theme is working very
well. So let me know either through email or here. Jo-lan-tru Igard! [:)]
Shields are useless in "The Briar Patch"...
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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by tjhkkr »

Hi, wozza. Just a bit busy really with work and christmas shopping. I haven't even got round to using the beta patch yet.


Do they already have a beta mod out for DW:RotS?
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

Hi,Tj. It's the beta patch which includes mod support for a new race bias system. I haven't tried it yet. It's also supposed to improve system performance and some fix some bugs :-

 http://www.matrixgames.com/forums/tm.asp?m=2663554

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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by tjhkkr »

Thanks, Igard. [8D]

While I got you... what utility do you use to manipulate the SFC files from

http://sfc.battleclinic.com/docks

I just want the Klingon tug... if not, I will have to create a tug myself.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by tjhkkr »

Oh, and HOT DIGGITY for the racial bias... :)

I do not think the Hutts and the Jedi are gonna be best friends any more. [:D]
And I do not think the CIS and the Republic are gonna tag team to kick me any more... [;)]

[&o]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

It's  a pretty basic little model viewer by the SFC creators, Taldren. Download here :- http://starfleetcommand3.filefront.com/file/Taldren_Model_Viewer;9551

Just rotate the model until it's nice and straight then take a screenshot ctrl+alt+prt scr. Paste the image into your favourite image manipulation program. I use GIMP. [:)]
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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by tjhkkr »

Thank you, Igard. [8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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