Please explain Combat Modifier and Entrenchment

The team behind the award-winning game Advanced Tactics is back with a new and improved game engine that focuses on the decisive early days of World War II! Decisive Campaigns: The Blitzkrieg from Warsaw to Paris is the first in an innovative series of operational World War II wargames that also include a strategic element. The Blitzkrieg from Warsaw to Paris simulates Germany’s military successes in Poland and France in 1939 and 1940 (including also a hypothetical “Sea Lion” invasion of Great Britain).

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Wiggum
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Please explain Combat Modifier and Entrenchment

Post by Wiggum »

Hi,

can someone please explain how i should understand this part of the manual:
Image

Just for example, if normal stacking is exceeded, then this effects what ?
I dont understand what Attack (ATT) means.
If i understand correctly then this effects the hitpoints of attacker and defenders in the same way.

And about entrenchment, if i understand correctly then any type of terrain has a auto-entrenchment level (lets say 10).
And with every round it goes up with +... points and max is, lets say 100 points.

But how can i now how much it goes up every round ?
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Barthheart
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RE: Please explain Combat Modifier and Entrenchment

Post by Barthheart »

Combat modifiers
Attack (ATT) means the attackers hex is over stacked. Attack (Def) means the defenders hex is overstacked.
So if the Attackers hex is overstacked then he will get negitive modifiers to his attack value and his hitpoints.
If the Defenders hex is overstacked then he will get negitive modifiers to his defense value and his hitpoints.

Entrenchment
If a terrain type has and atuo-entrenment level of 10 (your example) then the entrenchment level of all the units in that hex go up by 10 every round, up to the maximum. Different types of troops, for example infantry or tanks, have different maximum levels in different terrain.
For example Infantry can get very high entrenchment in cities but tanks get very little.

Is that what you meant?
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
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Wiggum
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Location: Germany

RE: Please explain Combat Modifier and Entrenchment

Post by Wiggum »

Yes, thanks !

But other charts that i dont understand:
Image

So for example, when Armor attacks into (?) light forest hex then...what means the 75% ?



This is ingame (unit details):
Image

Can someone please explain what this informations try te tell me ?
Rounds of Stock, Supply in Req... [&:]
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Barthheart
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RE: Please explain Combat Modifier and Entrenchment

Post by Barthheart »

When armour attacks into light forest it does so at 75% of it current strength.
The 60%/80% for artillery means that it attacks at 60% and defends at 80% of it's strength.

Supply Stats
Supply Stock - how many supply points the units has right now
Rounds of Stock - how many rounds this much supply will lat if the unit gets no more
Supply In Rq - how many supply points the unit requested from it's HQ this round
Supply In - hwo many supply points the unit actually recieved this round
Supply Lost - number of points that got lost on the way ot the unit this round. (This is from enemy blocking supply paths)

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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Wiggum
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RE: Please explain Combat Modifier and Entrenchment

Post by Wiggum »

Thanks again Barthheart ! [:)]
So with "current strengt" you mean the combat power displayed on the counter at maximun zoom level ?
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Barthheart
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RE: Please explain Combat Modifier and Entrenchment

Post by Barthheart »

Yes
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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