I have played 2 turns of GC as Sovs to get a feel for how it starts along w/ some smaller scenarios as Germans so I'm not experienced w/ the game yet.
I'm LF a German opponent to play the full GC, not play 2 years and stop - the Sovs deserve some fun after the Germans get their 2 years of fun.
I can probably average roughly 1 turn/day on most days.
I realize that right now there is some game balance problem w/ TAC air effectiveness. I think that might benefit the Germans early and will probably be patched by the time our game hits 43 and the Red Air Force is a big factor so overall that might be a small boost to Axis. Obviously we'll apply all patches that are released during our game including betas (would be my preference).
Settings:
FOW: On
Move FoW: On
GE/SU Morale: 100
Fort build: GE: 100, SU: 100
Logistics: GE: 105, SU: 100 **This setting affects replacements so should boost Axis
Transport: GE: 100, SU 100
Admin: GE: 100, SU 100
If you think these settings should be different let me know but the intent is to give Germany a bit of a bump to let them maybe do slightly better than historical and make the game more tense in 42/43 before (hopefully) the Reds start their fun time in 44/45.
I'd also be willing to do some sort of gradual increase of Logistics for Germany. For example leave it at 105 in 1941, change to 110 in 1942, 115 in 1943, 120 in 1944, 125 in 1945 if that's something the Axis player would prefer. (assuming this setting can be changed after the start of a PBEM game like it can when playing AI)
