Soviet GC vs. AI - WiTE Version 1.02 beta

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: Joel Billings, Sabre21

User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

Here is the OOB on turn 41, the last Snow turn for 1941/42. As you can see, I now vastly outnumber the Axis in all areas.



Image
Attachments
OOBafter..zzard41.jpg
OOBafter..zzard41.jpg (62.09 KiB) Viewed 2272 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

However, Axis unit combat power has already recovered dramatically in several cases, while mine is affected by supply/rail matters, so I am wary about what the next change in weather will bring. I am sitting on the strategic defensive until I have a better idea of the AI's intentions.

Image
Attachments
power.jpg
power.jpg (494.81 KiB) Viewed 2271 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
wmcalpine
Posts: 131
Joined: Mon Aug 23, 2004 5:03 pm

RE: Soviet GC - WiTE Version 1.1

Post by wmcalpine »

Redmarkus4,

Nice AAR. I am having similar results, but on Normal difficulty. My hats off to you for the challenging setting! Berlin in 44.

Regards,

Bill
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

Cheers Bill. Do you have an AAR running?

Mark
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
randallw
Posts: 2060
Joined: Wed Sep 01, 2010 9:28 pm

RE: Soviet GC - WiTE Version 1.1

Post by randallw »

You are facing the same problem that the Axis had; outrunning the pace that rail lines can be fixed.
 
Perhaps next time you can advance at a rate of the repairs; if the Axis keep trying to form a forward line in contact with you, just keep attacking them to force a retreat ( prevents them from fortifying well, right in front of you ), but don't pursue.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

Possibly. It's only in the Dnepr bend that I have a short-term supply problem. I wanted to clear out the bend before the mud arrived and I have succeeded with that about 98%. Hopefully, my rail net and unit readiness will be back on track before the ground hardens.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

Turn 47, the first turn after the time of mud, spring 1942.

The AI has launched an immediate assault at two points, possibly aiming (does the AI actually aim?) to create a pocket in the Dnepr bend, which is pretty much what I was expecting.

I have 3 substantial reserve armies in place to meet this, so it's going to be bloody for both sides.

Image
Attachments
Turn47.jpg
Turn47.jpg (475.06 KiB) Viewed 2271 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

Here's the overall strategic situation - almost no change since the end of the blizzards.

TOEs are almost all at 100% now and my air force has been about 75% upgraded to the latest available models. I still need to be careful with it as it's untested and the Luftwaffe has not yet been tackled head on at this stage.

Front and Army commanders have been replaced where their points or performance were low. Zhukov has been moved from the command of the Moscow MD (which is static) to take over the Western Front, the force I have assigned responsibility for the sector between Bryanks and Chernigov, opposite what I expect to be the AI's main axis of advance for this season.

Image
Attachments
Turn47_front.jpg
Turn47_front.jpg (481.95 KiB) Viewed 2272 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

And the turn 47 OOB...

No more upgrades or changes in command structure are planned now. I am saving up my admin points to allow me form Soviet Corps and Tank divisions during the summer.

Image
Attachments
Turn47_oob.jpg
Turn47_oob.jpg (214.8 KiB) Viewed 2271 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

Intensive recon in the region south of Cherkassy (now held by a weak security division) suggests that the concentration of enemy armour assembled here in mid-winter has now departed.

Although I haven't planned an offensive here and have limited reserves in place, a quick counter thrust to the north west could force the AI to adapt and abandon its pressure around Kiev.

Image
Attachments
Turn47_south.jpg
Turn47_south.jpg (466.29 KiB) Viewed 2271 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

The execution of my recon plan.

Image
Attachments
Turn47_southrecon.jpg
Turn47_southrecon.jpg (491.34 KiB) Viewed 2271 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

Strategic summary - the apparent Axis areas of attack and my intended counter.

Image
Attachments
Turn 47_front3.jpg
Turn 47_front3.jpg (408.02 KiB) Viewed 2280 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

The Rumanian defenders run before me...

Image
Attachments
Turn47_front2result.jpg
Turn47_front2result.jpg (494.68 KiB) Viewed 2271 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

Turn 48.

The AI's attacks have ceased. Note:

1. The return of Mud weather. The AI and I both moved too soon, but the real cost appears to be to the AI with this error.

1. The high level of partisan activity (that I cannot control and which the AI seems unable to manage). (Idea - I can send all of my transport AC to the pool and thus eliminate partisan supply! Will do so now as a workaround).

2. The AI supply state that has led to its front line units requiring air supply after a single attack in the previous turn and an advance of 1 hex.



Image
Attachments
T48_centre.jpg
T48_centre.jpg (493.54 KiB) Viewed 2271 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

In the south, the AI is desperately trying to reform its line. Note:

1. The AI has once again abandoned Cherkassy, as well as the adjacent hexes on both sides of the city, leaving a gap in its line 3 hexes wide. I have a reserve army within range to exploit this and will attempt to do so when the mud clears.

Image
Attachments
T48_south.jpg
T48_south.jpg (491.1 KiB) Viewed 2271 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
randallw
Posts: 2060
Joined: Wed Sep 01, 2010 9:28 pm

RE: Soviet GC - WiTE Version 1.1

Post by randallw »

Sure is tempting, isn't it?  You should be able to make two nice clean pockets and bag a dozen units or so.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

The Cherkassy Offensive.

In spite of the mud, I am able to exploit the gap left by the AI, liberating another hero city of the Soviet Union from the Fascists.

1. 12th Army exploits the gap from a standing start.

2. 10th Army moves up by rail to (hopefully) drive a wedge deeper into the enemy's lines in the direction of Kirovograd.

3. 32nd Army is put on alert to follow in an attempt to pocket the enemy in the southern Dnepr bend by driving for the Bug and linking up with forces coming north through the Rumanian lines.

Image
Attachments
T48_cher.jpg
T48_cher.jpg (389.2 KiB) Viewed 2271 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

Hope so! Plan of operations showing Phase lines and task owners for the main drive out of Cherkassy.

Image
Attachments
T48_plan.jpg
T48_plan.jpg (489.16 KiB) Viewed 2271 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

Interesting turn 49.

1. The AI has launched two devastating attacks. In has decimated my 12th Army around Cherkassy, while the second has punched through my first defensive line northeast of Chernigov. This was a line stacked 3 deep and there are no routed survivors - the line has simply vanished.

2. However, the AI has also vacated Chernigov and adjacent hexes along the Dnepr. There is a clear pattern here with respect to its lack of interest in city hexes.

Image
Attachments
T49_south.jpg
T49_south.jpg (258.25 KiB) Viewed 2271 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Soviet GC - WiTE Version 1.1

Post by Redmarkus5 »

Confused fighting all along the line, with the AI doing a few weird things.

Here, the AI brings a Pz Korps HQ up into the line, stacked with a single Hungarian security division. There are major combat units from both sides in the adjacent hexes.

Image
Attachments
T49_KorpsHQinfront.jpg
T49_KorpsHQinfront.jpg (28.04 KiB) Viewed 2271 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
Post Reply

Return to “After Action Reports”