Text dize/overrun issue

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Mike Parker
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Joined: Tue Dec 30, 2008 11:43 am
Location: Houston TX

Text dize/overrun issue

Post by Mike Parker »

Is anyone having these issues where the text is not properly spacing itself out?



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Mike Parker
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Joined: Tue Dec 30, 2008 11:43 am
Location: Houston TX

RE: Text dize/overrun issue

Post by Mike Parker »

Anothrt

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Mike Parker
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RE: Text dize/overrun issue

Post by Mike Parker »

last example

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Mike Parker
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RE: Text dize/overrun issue

Post by Mike Parker »

I should add Windows 7 64bit.

1920x1200
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Gandalf
Posts: 365
Joined: Wed Dec 15, 2010 7:20 pm
Location: Jefferson City, MO

RE: Text dize/overrun issue

Post by Gandalf »

Did you try lower resolutions such as 1600 x 1200? It could be that the fonts are not supporting 1920 x 1200.

edit> I'm glad to see that the game is loading up under Win 7 64 however... I'm getting ready to buy the same system, Win 7 Pro 64 to be exact.
Member since January 2007 (as Gray_Lensman)

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
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Helpless
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Joined: Fri Aug 27, 2004 3:12 pm

RE: Text dize/overrun issue

Post by Helpless »

It seems you set the Large system fonts (>96dpi). Game supports only normal fonts (96dpi). Alternatively you may try to reduce the size of the fonts in game by setting custom fonts:

tm.asp?m=2645378
Pavel Zagzin
WITE/WITW/WITE-2 Development
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Coronel
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Joined: Thu Dec 09, 2010 2:59 am
Location: Niagara Falls, Canada

RE: Text dize/overrun issue

Post by Coronel »

Its probably what Pavel says because I am also running at 1900 x 1200 with no issues whatsoever. WinXP however.
Mike Parker
Posts: 578
Joined: Tue Dec 30, 2008 11:43 am
Location: Houston TX

RE: Text dize/overrun issue

Post by Mike Parker »

Actually I was using the default Win7 setting of Medium but when I put it to small everything is displaying correctly. Thanks for the pointer Helpless!
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