And finally, the southern pincer moves out and my second reserve army closes up behind, ready for action on the next game turn.
I have pocketed 12 Axis divisions and two Korps HQs, along with a separate infantry Regt and some railway troops.
If I can keep this pocket sealed and reduce it in the next two turns, I may have torn a gap in AGC large enough to allow an advance to the line Vitebsk-Mogilev this summer.
I was surprised that the AI made no attempt to avoid being pocketed here, even though the situation developed over a period of 3 turns. I was less surprised the find the AI's main administrative hub for the central front barren of even the smallest security unit. Once again, I regard this failure to garrison cities to be one of the most important flaws in the game at present.
KEY OBSERVATIONS
1. Your paratroops land with a combat value of 0 or 1, so you must have a plan in place to relieve them during the same turn that they drop in.
2. Make sure that you build up reserves and hold them close to the intended point of attack, as Axis ZOC costs will severely limit how deeply any penetration of the front can go.
