Patch 06 - Public Beta - Build 1108c (build02)

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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by michaelm75au »

To minimize risks in the routing area, I think I will need to disable 'Set destination' and 'Set Home base' when off-map.
There is safeguards on the main TF screen to handle on-map/off-map destinations and home base changes, but these aren't as simple to add to the TF routing screen.
The buttons on the main screen would need to be used in these cases.
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herwin
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by herwin »

ORIGINAL: PaxMondo

Thanks to the dev team for ongoing great support.

[&o]
Amen!
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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crsutton
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by crsutton »

ORIGINAL: michaelm

ORIGINAL: ny59giants

Was the pilot training below 5k fixed?? I had planes that were set for LowN training at 2k actually training up in NavB.

Still to come.


Today I was running some tests of fighter bombers strafing and bombing at low levels. I noticed that unless bombing at 100 or 1000 feet the fighter bomber pilots gained no skill at low ground bombing but gained regular bombing skill instead. That is, fighter bombers attacking at 2000 feet would gain skill in regular bombing. Is this related to the above or is is working as designed. If it is to be changed then I want to suspend my tests until so.

Thanks,
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mikkey
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by mikkey »

This is not only current patch problem. If I looking window "Task Force in this hex" and click on the specific TF than in the TF window button "Back", or shortcut "Esc", do not return me to the previous window "Task Force in this hex" but works similar as button "Exit" and close all windows. It could be adjusted so that they can be press "Esc" return to the previous window? Thanks michaelm
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noguaranteeofsanity
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by noguaranteeofsanity »

ORIGINAL: michaelm

To minimize risks in the routing area, I think I will need to disable 'Set destination' and 'Set Home base' when off-map.
There is safeguards on the main TF screen to handle on-map/off-map destinations and home base changes, but these aren't as simple to add to the TF routing screen.
The buttons on the main screen would need to be used in these cases.

That seems like a reasonable compromise and suits my style of play, thanks for the great support! I usually set the homeport and destination on the main screen anyway, before going into the routing options.
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Pascal_slith
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by Pascal_slith »

ORIGINAL: herwin

ORIGINAL: PaxMondo

Thanks to the dev team for ongoing great support.

[&o]
Amen!

+1 here. Incredible support.
So much WitP and so little time to play.... :-(

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ckk
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by ckk »

ORIGINAL: Pascal

ORIGINAL: herwin

ORIGINAL: PaxMondo

Thanks to the dev team for ongoing great support.

[&o]
Amen!

+1 here. Incredible support.
+ 250 for all those who have already downloaded the latest patch
pad152
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by pad152 »

Thanks for the patch, nice Christmas present!
I'm very happy with the ability to now see destroyed LCU's, this has been number 1 on my wish list for a long time! [:)]

The only things left on my wish list [:D]
- wiptChk for AE to help verify/check custom scenarios
- Better experience gain and promotions for Land/Sea leaders
- War in the Med [;)]

Nikel
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by Nikel »

A little glitch that also happened in WitE and was fixed. The icon is not displayed on the top left of the window. Should be like the pic on the right I guess [:)]

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barkman44
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by barkman44 »

ran the update and started game from new exe on desktop.program started in small window when i hit maximise went to a slightly larger window not full screen{can't get it to do that in oriiginal exe but at least it is not small window}.
resolution is 1900-800.
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mikkey
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by mikkey »

new beta shortcut contains only -w switch, copy switches from your old shortcut into the beta shortcut
augustinus
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by augustinus »

PAD152, I like the third choice on your wish list, for sure, and I can think of one scenario that would be tops: the intense effort of the Axis to neutralize Malta in March-April 1942 in order to supply Rommel's forces in North Africa.
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coxville
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by coxville »

ORIGINAL: crsutton

ORIGINAL: michaelm

ORIGINAL: ny59giants

Was the pilot training below 5k fixed?? I had planes that were set for LowN training at 2k actually training up in NavB.

Still to come.


Today I was running some tests of fighter bombers strafing and bombing at low levels. I noticed that unless bombing at 100 or 1000 feet the fighter bomber pilots gained no skill at low ground bombing but gained regular bombing skill instead. That is, fighter bombers attacking at 2000 feet would gain skill in regular bombing. Is this related to the above or is is working as designed. If it is to be changed then I want to suspend my tests until so.

Thanks,

similar issue. I start the war rapidly training up ASW squadrons at 100' but I seem to be aquiring an awful lot of good strafers at the moment. I will be able to decorate the tin cans beautifully with machine gun fire graffiti but won't have a hope of finding them at this rate. Is the patch to correct this due soon(ish).

have to say though, great support all round.

Chris
93% of statistics are wrong...
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Icedawg
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by Icedawg »

Was the search arc issue (planes just searching a random sector rather than the one specified) fixed?

And what about the lack of deck guns on allied subs. Was this fixed?
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Keifer
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Potential Bug

Post by Keifer »

I am playing a game using the patch and I notice a potential bug when I am reviewing the list of air units at a base.

If I click on an air unit to get a detailed view, when I click back I get a view of all air units, not just the ones at that base. If I click back again, I get the air base list.

Is this a change or a bug?

Thanks, Keith
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mikkey
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by mikkey »

ORIGINAL: Icedawg
Was the search arc issue (planes just searching a random sector rather than the one specified) fixed?
yes, search arcs are fixed

063. Fixed Search arcs seem to be generated in reverse sequence. This varies depending on the size and angles of the search sector. Added anti-/clockwise option to search arc on group screen due to confusion when large sectors being assigned
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Pascal_slith
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by Pascal_slith »

I'm in August 20-22, 1942, these last few turns and I keep getting "Wright, F.N." as reassigned in the messages at the end of turn.
So much WitP and so little time to play.... :-(

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Omat
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by Omat »

Hello

Ive got a reproducible ctd:

1.) load as allie
2.)go to bombay
3.) go to the list of docked ships in the harbour and take the CV Indomitable
4.)klick on the tb Sqn 831

Hope somebody can confirm this :)
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
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Omat
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by Omat »

ups forgot the save file
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
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Nomad
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RE: Patch 06 - Public Beta - Build 1108c (build02)

Post by Nomad »

Actually, it does it with all three air groups and it still does it if it is in a TF.
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