Patch 06 - Public Beta - Build 1108c (build02)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108c (build02)
To minimize risks in the routing area, I think I will need to disable 'Set destination' and 'Set Home base' when off-map.
There is safeguards on the main TF screen to handle on-map/off-map destinations and home base changes, but these aren't as simple to add to the TF routing screen.
The buttons on the main screen would need to be used in these cases.
There is safeguards on the main TF screen to handle on-map/off-map destinations and home base changes, but these aren't as simple to add to the TF routing screen.
The buttons on the main screen would need to be used in these cases.
Michael
RE: Patch 06 - Public Beta - Build 1108c (build02)
Amen!ORIGINAL: PaxMondo
Thanks to the dev team for ongoing great support.
[&o]
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: michaelm
ORIGINAL: ny59giants
Was the pilot training below 5k fixed?? I had planes that were set for LowN training at 2k actually training up in NavB.
Still to come.
Today I was running some tests of fighter bombers strafing and bombing at low levels. I noticed that unless bombing at 100 or 1000 feet the fighter bomber pilots gained no skill at low ground bombing but gained regular bombing skill instead. That is, fighter bombers attacking at 2000 feet would gain skill in regular bombing. Is this related to the above or is is working as designed. If it is to be changed then I want to suspend my tests until so.
Thanks,
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: Patch 06 - Public Beta - Build 1108c (build02)
This is not only current patch problem. If I looking window "Task Force in this hex" and click on the specific TF than in the TF window button "Back", or shortcut "Esc", do not return me to the previous window "Task Force in this hex" but works similar as button "Exit" and close all windows. It could be adjusted so that they can be press "Esc" return to the previous window? Thanks michaelm
- noguaranteeofsanity
- Posts: 257
- Joined: Tue Nov 24, 2009 2:28 pm
- Location: Sydney, Australia
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: michaelm
To minimize risks in the routing area, I think I will need to disable 'Set destination' and 'Set Home base' when off-map.
There is safeguards on the main TF screen to handle on-map/off-map destinations and home base changes, but these aren't as simple to add to the TF routing screen.
The buttons on the main screen would need to be used in these cases.
That seems like a reasonable compromise and suits my style of play, thanks for the great support! I usually set the homeport and destination on the main screen anyway, before going into the routing options.
- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: herwin
Amen!ORIGINAL: PaxMondo
Thanks to the dev team for ongoing great support.
[&o]
+1 here. Incredible support.
So much WitP and so little time to play.... 



RE: Patch 06 - Public Beta - Build 1108c (build02)
+ 250 for all those who have already downloaded the latest patchORIGINAL: Pascal
ORIGINAL: herwin
Amen!ORIGINAL: PaxMondo
Thanks to the dev team for ongoing great support.
[&o]
+1 here. Incredible support.
RE: Patch 06 - Public Beta - Build 1108c (build02)
Thanks for the patch, nice Christmas present!
I'm very happy with the ability to now see destroyed LCU's, this has been number 1 on my wish list for a long time! [:)]
The only things left on my wish list [:D]
- wiptChk for AE to help verify/check custom scenarios
- Better experience gain and promotions for Land/Sea leaders
- War in the Med [;)]
I'm very happy with the ability to now see destroyed LCU's, this has been number 1 on my wish list for a long time! [:)]
The only things left on my wish list [:D]
- wiptChk for AE to help verify/check custom scenarios
- Better experience gain and promotions for Land/Sea leaders
- War in the Med [;)]
RE: Patch 06 - Public Beta - Build 1108c (build02)
A little glitch that also happened in WitE and was fixed. The icon is not displayed on the top left of the window. Should be like the pic on the right I guess [:)]



RE: Patch 06 - Public Beta - Build 1108c (build02)
ran the update and started game from new exe on desktop.program started in small window when i hit maximise went to a slightly larger window not full screen{can't get it to do that in oriiginal exe but at least it is not small window}.
resolution is 1900-800.
resolution is 1900-800.
RE: Patch 06 - Public Beta - Build 1108c (build02)
new beta shortcut contains only -w switch, copy switches from your old shortcut into the beta shortcut
-
- Posts: 83
- Joined: Sat Aug 21, 2010 1:49 pm
RE: Patch 06 - Public Beta - Build 1108c (build02)
PAD152, I like the third choice on your wish list, for sure, and I can think of one scenario that would be tops: the intense effort of the Axis to neutralize Malta in March-April 1942 in order to supply Rommel's forces in North Africa.
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: crsutton
ORIGINAL: michaelm
ORIGINAL: ny59giants
Was the pilot training below 5k fixed?? I had planes that were set for LowN training at 2k actually training up in NavB.
Still to come.
Today I was running some tests of fighter bombers strafing and bombing at low levels. I noticed that unless bombing at 100 or 1000 feet the fighter bomber pilots gained no skill at low ground bombing but gained regular bombing skill instead. That is, fighter bombers attacking at 2000 feet would gain skill in regular bombing. Is this related to the above or is is working as designed. If it is to be changed then I want to suspend my tests until so.
Thanks,
similar issue. I start the war rapidly training up ASW squadrons at 100' but I seem to be aquiring an awful lot of good strafers at the moment. I will be able to decorate the tin cans beautifully with machine gun fire graffiti but won't have a hope of finding them at this rate. Is the patch to correct this due soon(ish).
have to say though, great support all round.
Chris
93% of statistics are wrong...
RE: Patch 06 - Public Beta - Build 1108c (build02)
Was the search arc issue (planes just searching a random sector rather than the one specified) fixed?
And what about the lack of deck guns on allied subs. Was this fixed?
And what about the lack of deck guns on allied subs. Was this fixed?
Potential Bug
I am playing a game using the patch and I notice a potential bug when I am reviewing the list of air units at a base.
If I click on an air unit to get a detailed view, when I click back I get a view of all air units, not just the ones at that base. If I click back again, I get the air base list.
Is this a change or a bug?
Thanks, Keith
If I click on an air unit to get a detailed view, when I click back I get a view of all air units, not just the ones at that base. If I click back again, I get the air base list.
Is this a change or a bug?
Thanks, Keith

Old School Midway Fanboy
RE: Patch 06 - Public Beta - Build 1108c (build02)
yes, search arcs are fixedORIGINAL: Icedawg
Was the search arc issue (planes just searching a random sector rather than the one specified) fixed?
063. Fixed Search arcs seem to be generated in reverse sequence. This varies depending on the size and angles of the search sector. Added anti-/clockwise option to search arc on group screen due to confusion when large sectors being assigned
- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch 06 - Public Beta - Build 1108c (build02)
I'm in August 20-22, 1942, these last few turns and I keep getting "Wright, F.N." as reassigned in the messages at the end of turn.
So much WitP and so little time to play.... 



RE: Patch 06 - Public Beta - Build 1108c (build02)
Hello
Ive got a reproducible ctd:
1.) load as allie
2.)go to bombay
3.) go to the list of docked ships in the harbour and take the CV Indomitable
4.)klick on the tb Sqn 831
Hope somebody can confirm this
Ive got a reproducible ctd:
1.) load as allie
2.)go to bombay
3.) go to the list of docked ships in the harbour and take the CV Indomitable
4.)klick on the tb Sqn 831
Hope somebody can confirm this

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
Bertrand Russell
RE: Patch 06 - Public Beta - Build 1108c (build02)
ups forgot the save file
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- wpae011.zip
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
Bertrand Russell
RE: Patch 06 - Public Beta - Build 1108c (build02)
Actually, it does it with all three air groups and it still does it if it is in a TF.