Solar Collection while moving

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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BigWolfChris
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RE: Solar Collection while moving

Post by BigWolfChris »

If memory serves me right, the last "official" response I remember reading what that only distance had any effect
But this was many patches ago, and due to the forums search engine not working I wouldn't be able to find the thread to see if I have remembered correctly
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Shark7
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RE: Solar Collection while moving

Post by Shark7 »

ORIGINAL: Sithuk

Shark: Please confirm that the Energy collection displayed is the amount generated when in proximity to a star and the ship is stationary? I had read that the energy collected is NOT what is shown. Rather it is scaled dependent on the energy given off by the star. Each star having different energy emission levels. So in reality I had understood that the energy produced by the on board energy collectors could be significantly less than that shown in your screenshot.

From a gameplay perspective, it would be convenient to just have the energy collectors generate the number shown on the ship design screen for the number of energy collectors installed in the design. I would favour this approach for simplicity.

What I can confirm is that when my ships (which all have excess solar generation capacity) are near a star and not moving, they can sit there indefinitely. I've had my '4th Fleet' guarding a Devastation Moon while it is repaired by a construction ship for the last 8 real life hours of my current game...they have not once required refueling...there fuel level has not decreased at all.
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