ORIGINAL: Nemo121
This then borders on the whole production issue where people refuse to model something properly because the Allies don't get variable production while the Japanese do. I think this is not a valid position since you can't willingly limit the veracity of the combat model in order to compensate for a shortcoming in the logistics model. That just doesn't make sense.
It makes perfect sense. To argue for historical combat models, when the primary variable, the largest issue for combat planners--number of assets available--is ahistorical on its face, is illogical. If Allied air planners had faced unlimited Japanese aircraft throughout the war, aircraft which DID NOT BURN PETROLEUM PRODUCTS, they would have designed a much different air war and different mid- and late-war designs. Endlessly arguing over tweaking cannon vs. MG performance is whistling past the graveyard. The game isn't historic. The Japanese can easily wage an air war which isn't historic. Making it easier for Japanese to shoot down fixed numbers of 4E bombers isn't historic when measured against the relative asset pools. The rest is just noise.
Allied variable production would be nice, but we're not going to get it from the devs, at least under the announced patch philosophy. Adding it would so fundamentally change the game balance that they might as well start over and charge for the new version.
An interim solution is to use the editor and add some Allied production.










