Star Trek Weapons Mod v1.1
Star Trek Weapons Mod v1.1
Version 1.1
- Dimmed the Plasma Thunderbolt/Tri-Cobalt Device slightly
- Increased the size of the Maxos Blaster effect
- Added the new Concussion Missile/Photonic Missile effect
- Included my previous attempt at a missile effect in case anyone likes/prefers it. Named, _Torpedo_6.png
This replaces some of the weapons textures in your root Distant Worlds directory so be sure to make a backup first. [;)]
It's intended as a Star Trek mod, but really it can be used for any theme. Sorry if some of the torpedoes are harder to see than the original ones. I tried making them appear bigger, but it causes some unusual anomolies.
Just note that I haven't changed any of the beam images. There's really no way that I can figure out to make the beams more 'phaser' like, so I think I'll just leave them as they are.
Installation :-
1.Backup your 'Matrix Games/Distant Worlds/images/effects/weapons' folder
2.Extract the weapons folder into effects folder.
These were created using the images from the hyperspace effects. And a little touch of Romulan ingenuity. [:'(]
- Dimmed the Plasma Thunderbolt/Tri-Cobalt Device slightly
- Increased the size of the Maxos Blaster effect
- Added the new Concussion Missile/Photonic Missile effect
- Included my previous attempt at a missile effect in case anyone likes/prefers it. Named, _Torpedo_6.png
This replaces some of the weapons textures in your root Distant Worlds directory so be sure to make a backup first. [;)]
It's intended as a Star Trek mod, but really it can be used for any theme. Sorry if some of the torpedoes are harder to see than the original ones. I tried making them appear bigger, but it causes some unusual anomolies.
Just note that I haven't changed any of the beam images. There's really no way that I can figure out to make the beams more 'phaser' like, so I think I'll just leave them as they are.
Installation :-
1.Backup your 'Matrix Games/Distant Worlds/images/effects/weapons' folder
2.Extract the weapons folder into effects folder.
These were created using the images from the hyperspace effects. And a little touch of Romulan ingenuity. [:'(]
- Attachments
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- ST weapons mod v1.1.zip
- (39.55 KiB) Downloaded 1040 times
RE: Star Trek Weapons Mod v1.0
Previews
Bombardment

Bombardment

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- exterminator.jpg (187.09 KiB) Viewed 814 times
RE: Star Trek Weapons Mod v1.0
And torpedoes


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- torpedoes.jpg (219.87 KiB) Viewed 811 times
- ehsumrell1
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RE: Star Trek Weapons Mod v1.0
Nice work Igard....Happy New Year! [:D]
Shields are useless in "The Briar Patch"...
RE: Star Trek Weapons Mod v1.0
HNY, Ed. [:)]
I'd actually just better note that I haven't changed any of the beam images for this.
I'd actually just better note that I haven't changed any of the beam images for this.
RE: Star Trek Weapons Mod v1.0
They look really good [8D]
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
- Simulation01
- Posts: 540
- Joined: Wed May 12, 2010 8:10 pm
RE: Star Trek Weapons Mod v1.0
Awesome job Igard![:)]
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
- Simulation01
- Posts: 540
- Joined: Wed May 12, 2010 8:10 pm
RE: Star Trek Weapons Mod v1.0
Couldn't you replace all of the beams with like a torpedo image to create a mod where all beam weapons were like pulse phasers? The could also be made to look more like the Minmitar weapons.
Edit:
I just replaced beam_0 with one of the engine effects ( you're an inspiration Igard! ).....the result is below:

Edit:
I just replaced beam_0 with one of the engine effects ( you're an inspiration Igard! ).....the result is below:

- Attachments
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- pulse1.jpg (156.49 KiB) Viewed 803 times
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
RE: Star Trek Weapons Mod v1.0
Those look great, I especially like the bombard screen. Looks like it is breaking through atmosphere.
RE: Star Trek Weapons Mod v1.0
ORIGINAL: Simulation01
Couldn't you replace all of the beams with like a torpedo image to create a mod where all beam weapons were like pulse phasers? The could also be made to look more like the Minmitar weapons.
That's a great idea, Sim. There may be some of the hyperspace effects I haven't used yet that might work also...
ORIGINAL: lordxorn
Those look great, I especially like the bombard screen. Looks like it is breaking through atmosphere.
I hadn't thought of that, it does look like it's creating a wake around it in the atmosphere. I just figured it could be some kind of sub-space, quantum field, techno-babble disruption surrounding the torpedo. [:D]
RE: Star Trek Weapons Mod v1.0
Listen son, this stuff is great.
You are incredible with this... [8D]
You are incredible with this... [8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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- Joined: Sat Sep 04, 2010 7:23 pm
RE: Star Trek Weapons Mod v1.0
Been using your torpedos for ages but these are awesome!!
Maybe next you could look at the missile, the default one is a bit boring and needs the Igard treatment [;)]
Gloryseeker
Maybe next you could look at the missile, the default one is a bit boring and needs the Igard treatment [;)]
Gloryseeker
RE: Star Trek Weapons Mod v1.0
ORIGINAL: Gloryseeker
Been using your torpedos for ages but these are awesome!!
Maybe next you could look at the missile, the default one is a bit boring and needs the Igard treatment [;)]
Gloryseeker
Thank you Gloryseeker. [:)]
If you look carefully, you'll see that I added a very slight glow effect to the missile. I was thinking about changing the colour also to make it resemble the missiles from the Starfleet Command series games. It will probably have a red glow with a very long and pointed shape.
RE: Star Trek Weapons Mod v1.0
Do missiles travel in a straight line or do they home in like torpedoes? I haven't seen many missiles yet, especially beyond the first tier ones.
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
RE: Star Trek Weapons Mod v1.0
I don't think I've seen any late tier missiles either (never felt the need to use them), I don't think they behave any differently and I don't believe they look different either. There's only the one image file for them, but I could be wrong. Does anyone know?
- Simulation01
- Posts: 540
- Joined: Wed May 12, 2010 8:10 pm
RE: Star Trek Weapons Mod v1.0
ORIGINAL: Igard
ORIGINAL: Gloryseeker
Been using your torpedos for ages but these are awesome!!
Maybe next you could look at the missile, the default one is a bit boring and needs the Igard treatment [;)]
Gloryseeker
Thank you Gloryseeker. [:)]
If you look carefully, you'll see that I added a very slight glow effect to the missile. I was thinking about changing the colour also to make it resemble the missiles from the Starfleet Command series games. It will probably have a red glow with a very long and pointed shape.
I thought Starfleet torpedo's were oblong. Like the one they used to jettison Spock's body on Genesis. Bones and Spock also 'operated' on an oblong torpedo in the movie "The Undiscovered Country".

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- STExtorpedo.jpg (25.81 KiB) Viewed 801 times
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
RE: Star Trek Weapons Mod v1.0
They look much better when they've been fired Sim. Go to 6.00 minutes into this video.
http://www.youtube.com/watch?v=8KBHVKUMLaY
http://www.youtube.com/watch?v=8KBHVKUMLaY