Another good idea is to play to the jock's strengths. When you create him, and he has 2 unguided missle and 31 cannon, DONT MAKE HIM A MISSLER!! GO CANNON!! (on a side note: I started a guy with 30 assault skill... I considered putting him on an assault titan to begin with
CC titans are DEVASTATING in early battles. They pack the most punch in light/recon. You dont want to do only CC though, cuz someday, the comp will get a Kraken and blow you to shreds before you get in range. Try to have a balanced team. I like to have 1/4 CC, 2/4 Middle ranged, and 1/4 Missle/Long-ranged titans. Again, dont force jocks to take things they suck with. Build the jock, then choose the titan to fit him. Try to only choose one combat skill to start with.
And pick a name for the jocks you won't regret picking in a few months
And now that I've emptied my advice-giver thingy, my head is now empty enough that I wont suffer too much when hetz blows it off *yells to hetz and asks if he wants a game*
