ORIGINAL: 260DET
The problem I have, and its quite simple, is that when playing defensive you have a very restricted view of what is happening whereas the AI gives the offensive the apparent knowledge of a God.
The defensive positions furthest out is the edge of your situational awareness, while the attacker better can chose what to observe and what part of his forces should be detected.
Modern doctrines often stipulates the use of a safety zone ahead of your defensive positions in order to somewhat counter this clear initiative for the attacker and get a better picture of what is happening. With a static defence you will otherwise always be at a disadvantage regarding what just lies beyond your field of view.
I prefer to play a defensive situation because it is usually more challenging, don't care if my forces are German or Mongolian, its the challenge that matters. Its nonsense that motorised units can at night move right up to a defensive position without being detected apparently because darkness has rendered them invisible, that in simple terms is the basic problem and it seems an obvious one to me.
The overall problem I guess is that this is an operational war game, and basically a very good one at that, which to play realistically has to also get the tactical aspect right as well, particularly when micro management is not available to the player eg he cannot send out patrols, establish observation posts, etc. This tactical aspect is of course relevant to the operational aspect in that it it affects the disposition of units and their possible combinations in defence. That is the crucial sticking point.
I agree that the intel and information part certainly could be expanded but I still feel that the abstraction that is being made today works pretty well. If the game would be more detailed it would no longer be what it currently is. In my opinion the command structure of Command Ops is one of the things that makes it stand out from everything else. The game actually creates a manageable situation where you can command a realistic number of manoeuvre elements. If the game would also allow the player to go down and deploy fire-teams the game would imho break. On s bn seized scenario it would certainly be doable, but beyond that I just believe it would be a mess. There is a reason why the military command level structure looks like it does, and it comes from many years of trial and error.
I believe that it just comes down to accepting that the AI officers commanding the companies knows what they are doing / accepting the abstraction of that there are patrols being conducted inside the deployed company yellow footprint map marker.
Given what actually happened during the "Bulge" battle, iirc there where a lot of surprises and whole divisions where lost on the situational maps, just to later appear out of nowhere.
Have a merry Christmas!