Admirals / Heroes / Government leaders?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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alexalexuk
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Admirals / Heroes / Government leaders?

Post by alexalexuk »

Similair to MOO2, i for one would like to see fleet admirals, each with xp, stats etc.

also things like government heads (like treasury, general sec., mining) , giving specific bonuses to certain enconomy stats (such as mining or extra % income) would be great addition too,


thoughts?


kafka
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RE: Admirals / Heroes / Government leaders?

Post by kafka »

Yes, this is an aspect which would really make an already outstanding game even better without adding an unnecessary level of micromanaging. I would love to be able to assign governors to colonies and admirals to fleets, so adding their traits to the colony resp fleet stats
HsojVvad
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RE: Admirals / Heroes / Government leaders?

Post by HsojVvad »

This is a good idea, but I don't want the just 4 leaders and thats it. I say you can have as many as you want, as long as you are willing to pay them.

Also did you put this in the wish list thread? If not please do so.
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Sarissofoi
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RE: Admirals / Heroes / Government leaders?

Post by Sarissofoi »

That will be nice addition. Especially if you give them personality traits.

HsojVvad
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RE: Admirals / Heroes / Government leaders?

Post by HsojVvad »

It would be great if you could get spies to bribe a leader and see if that leader turns and works for your empire then. This way you can lear some info about the other race.
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EisenHammer
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RE: Admirals / Heroes / Government leaders?

Post by EisenHammer »

Assassnating goverment leaders, heroes, and military leaders with spies would be cool. I'm all for it!!![8D]
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VarekRaith
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RE: Admirals / Heroes / Government leaders?

Post by VarekRaith »

IIRC, elliot said he would like to go, or attempt to go, in this direction...
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Sarissofoi
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RE: Admirals / Heroes / Government leaders?

Post by Sarissofoi »

I hope tht espionage system will be changed. Now it is too much micro if you want do thing right.
Korvus77
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RE: Admirals / Heroes / Government leaders?

Post by Korvus77 »

ORIGINAL: Sarissofoi

I hope tht espionage system will be changed. Now it is too much micro if you want do thing right.

I hope they don't change the system it is quite excellent and easy to control as is.
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ASHBERY76
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RE: Admirals / Heroes / Government leaders?

Post by ASHBERY76 »

ORIGINAL: Sarissofoi

I hope tht espionage system will be changed. Now it is too much micro if you want do thing right.

Really? I do not think there could be a more streamlined version unless you add slider based espionage.
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Sarissofoi
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RE: Admirals / Heroes / Government leaders?

Post by Sarissofoi »

ORIGINAL: ASHBERY76

ORIGINAL: Sarissofoi

I hope tht espionage system will be changed. Now it is too much micro if you want do thing right.

Really? I do not think there could be a more streamlined version unless you add slider based espionage.
Exactly.
Gertjan
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RE: Admirals / Heroes / Government leaders?

Post by Gertjan »

I like the idea, but then link it to the fleets screen. Perhaps just add an admiral for every fleet. Dont make it too micro intensive.
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wodin
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RE: Admirals / Heroes / Government leaders?

Post by wodin »

Great idea. If this was implimented it would move up my to buy list.
lancer
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RE: Admirals / Heroes / Government leaders?

Post by lancer »

Goodaye,

I see 'personalities' in some form or another as a natural fit for Distant Worlds. Given that it already creates a 'living world' immersion the logical next step is to add the people side.

Gets my vote.

Cheers,
Lancer
alexalexuk
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RE: Admirals / Heroes / Government leaders?

Post by alexalexuk »

ORIGINAL: VarekRaith

IIRC, elliot said he would like to go, or attempt to go, in this direction...


thats awesome, i wonder how it will turn out,

MOO2 did this great and it was simple, heroes had xp and levelled etc..

i wonder if ships could have experience too? ie the crews level after every "successfull" engagement which give bonuses to that individual ship
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Data
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RE: Admirals / Heroes / Government leaders?

Post by Data »

+1

have not checked if it's already on the master wishlist but in case it's not it deserves a big bump, especially for all of us MOO2 nostalgics
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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2guncohen
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RE: Admirals / Heroes / Government leaders?

Post by 2guncohen »

For some days im playing Star wars rebellion on my windows 7 pc ^^ ( it took me some time to run this old game without issiue's ) and the game has a nice feeling with providing a role to recruited characters.

You can assign these to specific tasks Fleet/Science/ectra..
example:

An Admiral increases a fleet's performance in both tactical battles and orbital bombardments.

A General increases the performance of troops and reduce the likelihood of successful enemy missions on a friendly planet.

A Commander increases the combat efficiency of starfighter squadrons.

+ Some of these guys are specialist in a specific field of research, suppresion of rebels, espionage or sabotage ectra.

It would be kick ass to have this in the game distant worlds [&o]

See youtube trailer where you can see some examples
http://www.youtube.com/watch?v=PN-f3SskreE
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J HG T
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RE: Admirals / Heroes / Government leaders?

Post by J HG T »

Definetly supporting this idea. It was excellent feature in MOO2 and done right it would be great in DW too.
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gmot
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RE: Admirals / Heroes / Government leaders?

Post by gmot »

This would really add personality to the game. I'd like to have a recruitment pool to have characters involved in my empire, with both good traits and bad. Something like EU3 would be great.
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Tacit_Exit
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RE: Admirals / Heroes / Government leaders?

Post by Tacit_Exit »

I'd like to see 'Planetary Governors'. Have a system where colonised planets without a governor have some kind of penalty until you assign a Gov. to it.

New Govs could become available at a limited rate, and would have a range of possible negative and/or positive effects. 'Bad' Govs would still be worth having to avoid the no Gov. malus but would probably be shifted to the crappier planets in your empire as better Govs became available.
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