Is it worth starting a campaign game ?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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DBeves
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Is it worth starting a campaign game ?

Post by DBeves »

Given all the issues raised with the game is it worth starting a campaign game ?

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KenchiSulla
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RE: Is it worth starting a campaign game ?

Post by KenchiSulla »

All the issues? There are some "issues" but ofcourse it is worth starting a campaign game.... some people already fought the way to Berlin with the russians, and some are pretty far in 1943 campaigns as the axis
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joey
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RE: Is it worth starting a campaign game ?

Post by joey »

The issues with this game are minor tweeks at best. They are "we" die hards trying to make the game perfect in our eyes. Each with our own vision of history. I write history books; the only thing ahistoric is history itself! I would start a game; what do you have to lose? So a patch comes along, so what? That is a good thing, that does not make your game a waste of time! j
usecase
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RE: Is it worth starting a campaign game ?

Post by usecase »

Get rolling. I've just started my third campaign, and it's been a real nailbiter so far. It's not (yet) the perfect game, but in my view, it's Mr Grigsby's best ever, and I say that as a long time AE player.
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RE: Is it worth starting a campaign game ?

Post by kirkgregerson »

ORIGINAL: usecase

Get rolling. I've just started my third campaign, and it's been a real nailbiter so far. It's not (yet) the perfect game, but in my view, it's Mr Grigsby's best ever, and I say that as a long time AE player.
The issues with this game are minor tweeks at best. They are "we" die hards trying to make the game perfect in our eyes. Each with our own vision of history. I write history books; the only thing ahistoric is history itself! I would start a game; what do you have to lose? So a patch comes along, so what? That is a good thing, that does not make your game a waste of time! j

This is not entirely true. There exists a bug with TR planes. I think there's a post about it already. You don't have the ability to use all your planes. For axis this can be an issue as you might not be able to fly in all the supplies you need to units that get too far away or cut off. Also, the leaders dying to frequent is an issue which should be patched soon?

So nothing too bad to stop a campaign, just so you know...
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RE: Is it worth starting a campaign game ?

Post by Titanwarrior89 »

You must also understand that there is alot of imput from people on the game.....not everyone agrees on everything within the game. There is alot of Shade tree historians feeding their thoughts and desires on the game for change. Its a excellent game with few problems and about as historical as your going to find today.[;)]
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Joel Billings
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RE: Is it worth starting a campaign game ?

Post by Joel Billings »

There are issues here and there, some already corrected in current test versions. You'll benefit from the changes when patches come out, except for the data changes which are usually pretty minor at this point. Although we expect the game to get even better over time, I wouldn't wait to start a GC.
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RE: Is it worth starting a campaign game ?

Post by Pford »

Is Gary going to revisit the- allegedly gamey- checker board strategy?
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RE: Is it worth starting a campaign game ?

Post by Joel Billings »

ORIGINAL: Pford

Is Gary going to revisit the- allegedly gamey- checker board strategy?

No.
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DBeves
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RE: Is it worth starting a campaign game ?

Post by DBeves »

ORIGINAL: kirkgregerson

ORIGINAL: usecase

Get rolling. I've just started my third campaign, and it's been a real nailbiter so far. It's not (yet) the perfect game, but in my view, it's Mr Grigsby's best ever, and I say that as a long time AE player.
The issues with this game are minor tweeks at best. They are "we" die hards trying to make the game perfect in our eyes. Each with our own vision of history. I write history books; the only thing ahistoric is history itself! I would start a game; what do you have to lose? So a patch comes along, so what? That is a good thing, that does not make your game a waste of time! j

This is not entirely true. There exists a bug with TR planes. I think there's a post about it already. You don't have the ability to use all your planes. For axis this can be an issue as you might not be able to fly in all the supplies you need to units that get too far away or cut off. Also, the leaders dying to frequent is an issue which should be patched soon?

So nothing too bad to stop a campaign, just so you know...


Thanks all - sometimes difficult to know with all the stuff flying around .. Just one thing with the issue that Kirk raises ... I have noticed this myself - but not only with transport planes - I have started a couple of games where for some inexplicable reason I am unable to select KG 77 in AGN for airfiled bombing missions - I presumed it was the same high number bug that affected the transport planes ? Anyhow - I have noticed it several times now and cant find a reason for them not being selectable - I eliminated all the usual things - one thing though - you can make them fly by making sure the staging base is the one they are based at - then they appear in the list - they just dont appear if the staging base selected is not their own ... Annoying as you have to fly your fighters back into east prussia to give them an escort.
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RE: Is it worth starting a campaign game ?

Post by jomni »

ORIGINAL: Pford

Is Gary going to revisit the- allegedly gamey- checker board strategy?

It's not gamey. Well at least in my eyes. It's necessary for Russia to survive 1941 and the Germans to survive winter. Makes for a challenging game.
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abulbulian
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RE: Is it worth starting a campaign game ?

Post by abulbulian »

ORIGINAL: DBeves

ORIGINAL: kirkgregerson

ORIGINAL: usecase

Get rolling. I've just started my third campaign, and it's been a real nailbiter so far. It's not (yet) the perfect game, but in my view, it's Mr Grigsby's best ever, and I say that as a long time AE player.
The issues with this game are minor tweeks at best. They are "we" die hards trying to make the game perfect in our eyes. Each with our own vision of history. I write history books; the only thing ahistoric is history itself! I would start a game; what do you have to lose? So a patch comes along, so what? That is a good thing, that does not make your game a waste of time! j

This is not entirely true. There exists a bug with TR planes. I think there's a post about it already. You don't have the ability to use all your planes. For axis this can be an issue as you might not be able to fly in all the supplies you need to units that get too far away or cut off. Also, the leaders dying to frequent is an issue which should be patched soon?

So nothing too bad to stop a campaign, just so you know...


Thanks all - sometimes difficult to know with all the stuff flying around .. Just one thing with the issue that Kirk raises ... I have noticed this myself - but not only with transport planes - I have started a couple of games where for some inexplicable reason I am unable to select KG 77 in AGN for airfiled bombing missions - I presumed it was the same high number bug that affected the transport planes ? Anyhow - I have noticed it several times now and cant find a reason for them not being selectable - I eliminated all the usual things - one thing though - you can make them fly by making sure the staging base is the one they are based at - then they appear in the list - they just dont appear if the staging base selected is not their own ... Annoying as you have to fly your fighters back into east prussia to give them an escort.


Yes, I believe this bug with planes w/miles left not displayed in a list of available aircraft to fly missions applies to all types.
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RE: Is it worth starting a campaign game ?

Post by jjdenver »

ORIGINAL: Pford
Is Gary going to revisit the- allegedly gamey- checker board strategy?

I think that issue is way overblown. It's not a game breaker as far as I can tell.
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RE: Is it worth starting a campaign game ?

Post by PeeDeeAitch »

I think that not starting a campaign game is wrong - I have played one through so far (as Axis on Normal), and the one bug I saw was minor and not game breaking. The mountains out of molehills here sometimes seem to require one to done climbing gear and oxygen just to make it through the air recon phase it seems, but that is the nature of so many online boards.
 
While there will always be nits to pick, I have not seen any errors so horrible that I have wanted to not play.  Hell, two days from my 45th birthday and I am waking up at 5am before work to try and get a turn in...that should tell you something, someone like me needs their beauty sleep.
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RE: Is it worth starting a campaign game ?

Post by Ketza »

Best way to learn the game is play it. Even if it has a few minor insects.
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RE: Is it worth starting a campaign game ?

Post by JamesM »

ORIGINAL: Ketza

Best way to learn the game is play it. Even if it has a few minor insects.

I have to agree, I will probably start the grand campaign a few times before I feel that I know the game sufficiently to fully enjoy it.
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RE: Is it worth starting a campaign game ?

Post by MengJiao »

ORIGINAL: jamesm

ORIGINAL: Ketza

Best way to learn the game is play it. Even if it has a few minor insects.

I have to agree, I will probably start the grand campaign a few times before I feel that I know the game sufficiently to fully enjoy it.

I started a modified campaign in April 1942 as the Russians and the Axis AI (even on normal) can punish audacity pretty throughly.

I haven't noticed anything problematic in terms of game mechanics.
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RE: Is it worth starting a campaign game ?

Post by bwheatley »

ORIGINAL: Pford

Is Gary going to revisit the- allegedly gamey- checker board strategy?

"gamey" issues are best handled with house rules and/or by playing with like minded players.

Ala in WITP i only play with people who will not land units outside a base hex. Super gamey to me and it's a personal decision. Same with checkerboard in wite.
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RE: Is it worth starting a campaign game ?

Post by Pford »

ORIGINAL: jjdenver
ORIGINAL: Pford
Is Gary going to revisit the- allegedly gamey- checker board strategy?

I think that issue is way overblown. It's not a game breaker as far as I can tell.

That's why I typed 'allegedly' gamey. [:)] I see the early war German formations, with their superior morale and commanders, building such a line which presupposes reserves of independence and experience. And they sort of did in the Winter of 41-42. I do have doubts about the Soviets pulling this off. I suppose it depends on how one looks at it, for example, taking into to account spatial abstractions.
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