Influence of OCS games like Case Blue?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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CarnageINC
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RE: Influence of OCS games like Case Blue?

Post by CarnageINC »

I recently purchased, a few years ago...lol, Avalanche Press "World at War" series.  Third Reich and The Great Pacific War.  They are very well done games and are very easy to pickup yet have a realistic feel to them.  Has anyone else played these?
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jimkehn
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RE: Influence of OCS games like Case Blue?

Post by jimkehn »

I think we all neeed to take a deep breath. This game is NOT OCS...as good as OCS is....they arent even close. OCS is like 1 or 2 miles to the hex and WITE is 10. Yeh OCS Inf XXsbreak down to three regiments, and the names of the towns are the same and in the same locations, but thats about where the likenesses end. OCS has many batallions running around and maybe even companies in DAK??? CAnt remember for sure. OCS had air patrol operations and WITE doesnt. Not needed. Do your dogfighting inside the mission. I love OCS and I LOVE EUROPA and I LOVE WITE. And personally I see more resemblance to Europa than I do OCS. And even that cant compare. Europa is 16 miles to a hex. But forget about thinking this is a computer version of either. Its not. IMO its much better. The attention to detail concerning even the number of men it takes to man a HMG is staggering. The intricate leadership rules. The way fatigue works even for just being adjacent simulating friction between opposing units.....where do u find THAT in a board game. Well you all understand my point Im sure. I know there have been a few complaints about some of the aspects of the airwar and some of the Russian escapees etc etc but I have faith that the boys at 2by3 will get it tweaked. In the meantime, I dont know about yall......but I am sure enjoying the game even as it is so far. If it never got touched I would still play this game for years. I just am thinking how great this will be when it DOES get tweaked. I hate to use the term "fixed" cuz that implies its not functional as is. It definitely is. Just needs a lil refinement. Anyway....thats my 2 cents worth. <Jim gets off his soapbox>
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Grotius
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RE: Influence of OCS games like Case Blue?

Post by Grotius »

Hey Jim, thanks for your comment. Good points, but one quibble -- I'm pretty sure Case Blue is 5 miles per hex, which puts it in the same ballpark as WiTE. I might be wrong, though.
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jimkehn
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RE: Influence of OCS games like Case Blue?

Post by jimkehn »

OK sir if it is then I stand corrected. I didnt dig out the rulebook to see what the scale is but it might be. ANd maybe Case Blau is at a diff scale than EatG and DAK and the rest. But yeh, man those were the ultimate games for my taste. FInally someone combined realistic, slick game play with gorgeous graphics. Maybe some day....in wargamer heaven, Grotius.....we can sit down to a match of Case Blau. Playin that scenario in WITE right now as the Russians. It has been wayy fun. One turn to go. Think I will get a victory on Normal but not sure how high of one. I wasnt all that agressive but was pleased with the way the German AI handled himself. Probly not as good as a human woulda....but pretty dam good for a computer AI.
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Grotius
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RE: Influence of OCS games like Case Blue?

Post by Grotius »

I agree about the AI -- pretty impressive for a wargame as complicated as this. I'm winning in my campaign game as the Sovs, but the Germans have advanced to the gates of Moscow and Leningrad, just as I hoped they would.

Man, I'd love to play Case Blue some day, maybe even before Wargaming Heaven, lol. The screenshot in my first post is mouth-watering -- all that yummy detail on the units and the map.
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Blind Sniper
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RE: Influence of OCS games like Case Blue?

Post by Blind Sniper »

Their map is certainly attractive . . .

The maps are very very good.
I suppose I shouldn't be surprised; most wargamers I know also have switched to PC games. I myself stopped playing board games in the 80s, but I resumed the hobby about a decade ago.

Good choice, some board wargames are still very funny, moreover you can talk about your hobby drinking a beer [:)]
Anyway, I'm glad to see there are some other OCS gamers here in the forum, in any case. :)

+1
Man, I'd love to play Case Blue some day, maybe even before Wargaming Heaven, lol.

I played only the small scenarios and they are very good but I believe that I won't play the big ones.
The game with these supply rules becames pretty boring and slow especially when you have tons of units. This is a perfect task for a computer not for a human [:'(]
Moreover I don't like how the combat system is handle.
Anyhow I think it is a great game but only with few units involved (e.g. Tunisia is perfect).

Back to the topic, I think that all programmers have been influenced by old board wargames maybe indirectly (about this kind of games of course).
WitE is really awesome, I'm spending a lot of hours playing it [:)]
When the game will be improved (especially airwar) I believe will became the best pc game so far (better than WitP IMHO).
WitP-AE - WitE - CWII - BASPM - BaB

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