War in the Pacific as Planned--Allied
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Jan 9/10
January 9/10 1942
"A complete tactical surprise"
Saratoga sunk. Lexington badly damaged. Enterprise and Hermes undamaged. Bunch of surface ships sunk including a lot of Japanese transports. The afternoon air attacks encountered CAP from Akagi, Shokaku, Ryujo, and Zuiho, but there were hits reported on all four.
Hiryu had been previously torpedoed, so there were five CVs with the KB. The mini-KB had two CVLs. My SAGs were able to engage all the Japanese carriers. Here's the butcher's bill:
Night Time Surface Combat, near Balikpapan at 65,98, Range 8,000 Yards
Japanese Ships
CM Itsukushima, Shell hits 19, and is sunk
DD Kuretake
DD Sanae
DD Asagao
DD Fuyo, Shell hits 1
AK Hirokawa Maru
AK Sado Maru, Shell hits 1
xAK Kyusyu Maru
xAK Tamagawa Maru
xAK Toa Maru
xAK Teikoku Maru
xAK Yamakaze Maru, Shell hits 7, heavy fires
xAK Yamazato Maru
xAK Yamagiri Maru, Shell hits 2, Torpedo hits 1, heavy fires, heavy damage
xAK Santos Maru
xAP Hakone Maru, Shell hits 2
xAP Takatiho Maru
Allied Ships
CA Exeter
CL Dragon
CL Caledon
DD Express, Shell hits 2
DD Isis
DD Jupiter
Day Time Surface Combat, near Balikpapan at 65,98, Range 19,000 Yards
Allied aircraft
no flights
Allied aircraft losses
No Allied losses
Japanese Ships
BB Nagato
BB Mutsu, Shell hits 4
BB Fuso
BB Yamashiro
BB Ise
BB Hyuga, Shell hits 1
DD Oboro, Shell hits 1, on fire
DD Sazanami
DD Ushio
DD Uzuki
DD Tsuta
PB Taiko Maru, on fire
PB Suyozai Maru, heavy fires
PB Toko Maru #4
xAK Tenryu Maru
xAK Ishikari Maru
xAK Taifuku Maru
xAK Atago Maru, on fire
xAK Meiyo Maru
xAK Nanrei Maru
xAK Konan Maru
xAK Macassar Maru
xAK Nansin Maru
xAK Nittai Maru
xAK Shinsei Maru
xAK Toyu Maru
xAK Tosei Maru
xAK Zyuyo Maru
Allied Ships
CA Exeter, Shell hits 16, and is sunk
CL Dragon
CL Caledon, Shell hits 2, on fire
DD Express
DD Isis, Shell hits 2, Torpedo hits 1, and is sunk
DD Jupiter
Day Time Surface Combat, near Balikpapan at 65,98, Range 26,000 Yards
Japanese Ships
BB Nagato
BB Mutsu
BB Fuso
BB Yamashiro
BB Ise
BB Hyuga
DD Oboro, on fire
DD Sazanami
DD Ushio
DD Uzuki
DD Tsuta
PB Taiko Maru, on fire
PB Suyozai Maru, heavy fires
PB Toko Maru #4
xAK Tenryu Maru
xAK Ishikari Maru
xAK Taifuku Maru
xAK Atago Maru, on fire
xAK Meiyo Maru
xAK Nanrei Maru
xAK Konan Maru
xAK Macassar Maru
xAK Nansin Maru
xAK Nittai Maru
xAK Shinsei Maru
xAK Toyu Maru
xAK Tosei Maru
xAK Zyuyo Maru
Allied Ships
CVL Hermes
CA Cornwall
CL Enterprise
CL Colombo
DD Vampire
DD Vendetta
Day Time Surface Combat, near Balikpapan at 65,98, Range 19,000 Yards
Japanese Ships
DD Yukikaze, Shell hits 1
DD Tokitsukaze, Shell hits 6, heavy fires, heavy damage
DD Yamakaze
Allied Ships
CVL Hermes, Shell hits 2
CA Cornwall, Shell hits 2
CL Enterprise, Shell hits 2
CL Colombo, Shell hits 2
DD Vampire, Shell hits 1
DD Vendetta
Day Time Surface Combat, near Balikpapan at 65,98, Range 17,000 Yards
Japanese Ships
DD Murasame
DD Harusame
DD Yudachi, Shell hits 2
DD Samidare, Shell hits 2, heavy fires
Allied Ships
BC Repulse, Shell hits 5, on fire
CL Glasgow
DD Stronghold, Shell hits 1, on fire
DD Encounter, Shell hits 1, heavy fires
Day Time Surface Combat, near Balikpapan at 65,97, Range 20,000 Yards
Japanese Ships
DD Kuretake, Shell hits 1
DD Sanae
DD Fuyo, Shell hits 2, on fire
AK Hirokawa Maru, Shell hits 13, heavy fires, heavy damage
AK Sado Maru, Shell hits 3, on fire
xAK Kyusyu Maru, Shell hits 9, heavy fires, heavy damage
xAK Tamagawa Maru, Shell hits 3
xAK Toa Maru, Shell hits 3, heavy fires
xAK Teikoku Maru, Shell hits 11, heavy fires, heavy damage
xAK Yamazato Maru, Shell hits 5, on fire
xAK Santos Maru, Shell hits 7, on fire
xAP Hakone Maru, Shell hits 10, heavy fires, heavy damage
xAP Takatiho Maru, Shell hits 2
Allied Ships
CA Exeter
CL Dragon
CL Caledon
DD Express, Shell hits 1
DD Isis
DD Jupiter
Day Time Surface Combat, near Balikpapan at 65,97, Range 20,000 Yards
Japanese Ships
DD Yukikaze, Shell hits 2, heavy fires, heavy damage
DD Tokitsukaze, Shell hits 4, heavy fires, heavy damage
DD Yamakaze
Allied Ships
BC Repulse, Shell hits 4, on fire
CL Glasgow, Shell hits 1
DD Stronghold, on fire
Japanese Ships
DD Akebono
DD Mutsuki
DD Kisaragi
DD Yayoi
DD Mochizuki
AO Ken'yo Maru
AO Kokuyo Maru
AO Kyokuto Maru
AO Nippon Maru
AO Shinkoku Maru
AO Toei Maru
AO Toho Maru
Allied Ships
CL Marblehead, on fire
DD Bulmer, heavy fires, heavy damage
DD Paul Jones, heavy fires, heavy damage
Day Time Surface Combat, near Balikpapan at 66,98, Range 18,000 Yards
Japanese Ships
CV Kaga, Shell hits 4
CV Soryu
CV Shokaku, Shell hits 1
CV Zuikaku, Torpedo hits 1, on fire
CV Akagi, Shell hits 1
BB Hiei
BB Kirishima
CA Maya
CA Ashigara
CL Naka
CL Abukuma
DD Akigumo
DD Kagero
DD Isokaze
DD Shiranui
DD Urakaze
DD Hamakaze
DD Tanikaze
DD Natsugumo
DD Minegumo
DD Asagumo, Shell hits 2, on fire
Allied Ships
BC Repulse, Shell hits 10
CL Glasgow
DD Stronghold
DD Tenedos, Shell hits 1, Torpedo hits 1, and is sunk
DD Encounter
Night Time Surface Combat, near Donggala at 68,98, Range 8,000 Yards
Japanese Ships
CV Kaga
CV Soryu
CV Shokaku
CV Zuikaku
CV Akagi
BB Hiei
BB Kirishima, Shell hits 1
CA Maya
CA Ashigara
CL Naka
CL Abukuma
DD Akigumo
DD Kagero
DD Isokaze
DD Shiranui
DD Urakaze
DD Hamakaze
DD Tanikaze
DD Natsugumo
DD Minegumo
DD Asagumo
Allied Ships
CL Marblehead, Shell hits 2, on fire
DD Barker
DD Bulmer
DD Stewart, Shell hits 2, heavy fires
DD Paul Jones
DD Parrott
Day Time Surface Combat, near Donggala at 68,98, Range 15,000 Yards
Japanese Ships
CL Natori, Shell hits 2
CL Kuma
DD Satsuki
DD Minazuki
DD Fumizuki, Shell hits 1
DD Nagatsuki
DD Asakaze, Shell hits 1
DD Harukaze
DD Matsukaze
DD Hatakaze
Allied Ships
CL De Ruyter, Shell hits 2
DD Piet Hein
DD Witte de With, Shell hits 2, Torpedo hits 1, and is sunk
DD Banckert
DD Van Ghent
Day Time Surface Combat, near Donggala at 68,98, Range 15,000 Yards
Japanese Ships
CL Natori
CL Kuma, Shell hits 1
DD Satsuki
DD Minazuki
DD Fumizuki
DD Nagatsuki
DD Asakaze
DD Harukaze
DD Matsukaze, Shell hits 1, on fire
DD Hatakaze, Shell hits 1, on fire
Allied Ships
CL Java, Shell hits 3
CL Tromp
DD Evertsen, Shell hits 2, on fire
DD Van Nes, Shell hits 1
Day Time Surface Combat, near Donggala at 68,98, Range 18,000 Yards
Japanese Ships
CVL Ryujo, Shell hits 1
CVL Zuiho, Shell hits 2
DD Hayashio
DD Amatsukaze, Shell hits 1
DD Nenohi, Shell hits 1
DD Hatsushima
Allied Ships
CL Java, Shell hits 1
CL Tromp
DD Evertsen, Shell hits 2, heavy fires
DD Van Nes, on fire
Day Time Surface Combat, near Donggala at 68,98, Range 19,000 Yards
Japanese Ships
CVL Ryujo
CVL Zuiho
DD Hayashio
DD Amatsukaze
DD Nenohi
DD Hatsushima
Allied Ships
CL De Ruyter
DD Piet Hein, Shell hits 2
DD Banckert, Shell hits 3, heavy fires, heavy damage
DD Van Ghent, Shell hits 2, on fire
Day Time Surface Combat, near Donggala at 67,98, Range 20,000 Yards
Allied aircraft
no flights
Allied aircraft losses
No Allied losses
Japanese Ships
BB Nagato, Shell hits 5
BB Mutsu, Shell hits 1
BB Fuso, Shell hits 1
BB Yamashiro, Shell hits 2
BB Ise, Shell hits 5
BB Hyuga
DD Oboro
DD Sazanami
DD Ushio
DD Uzuki
DD Tsuta
PB Taiko Maru, Shell hits 1, on fire
PB Suyozai Maru, Shell hits 1, on fire
PB Toko Maru #4
xAK Tenryu Maru
xAK Ishikari Maru
xAK Taifuku Maru
xAK Atago Maru, Shell hits 1
xAK Meiyo Maru
xAK Nanrei Maru
xAK Konan Maru
xAK Macassar Maru
xAK Nansin Maru
xAK Nittai Maru
xAK Shinsei Maru
xAK Toyu Maru
xAK Tosei Maru
xAK Zyuyo Maru
Allied Ships
CA Houston, Shell hits 14, and is sunk
CL Boise, Shell hits 12, and is sunk
DD Alden, Shell hits 3, and is sunk
DD Edsall, Shell hits 5, and is sunk
DD John D. Edwards, Shell hits 6, and is sunk
DD Whipple, Shell hits 5, and is sunk
Day Time Surface Combat, near Donggala at 67,98, Range 19,000 Yards
Japanese Ships
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Yomogi
Allied Ships
CL Marblehead, Shell hits 3, on fire
DD Bulmer, Shell hits 12, heavy fires, heavy damage
DD Stewart, Shell hits 8, and is sunk
DD Paul Jones, Shell hits 6, heavy fires, heavy damage
Day Time Surface Combat, near Donggala at 67,98, Range 21,000 Yards
Japanese Ships
CVL Ryujo
CVL Zuiho
DD Hayashio
DD Amatsukaze
DD Nenohi
DD Hatsushima
Allied Ships
CL Marblehead, on fire
DD Bulmer, heavy fires, heavy damage
DD Paul Jones, heavy fires, heavy damage
Day Time Surface Combat, near Lucena at 79,80, Range 18,000 Yards (Manila naval forces attempting to escape to Singapore in the confusion)
Japanese Ships
DD Yamagumo
DD Ikazuchi, Shell hits 1, on fire
DD Inazuma
DD Tachikaze
Allied Ships
AS Holland, Shell hits 22, and is sunk
AM Whippoorwill, Shell hits 11, and is sunk
AM Tanager, Shell hits 15, and is sunk
AM Quail, Shell hits 13, and is sunk
AO Pecos, Shell hits 31, and is sunk
AO Trinity, Torpedo hits 1, and is sunk
xAK Tantalus, Shell hits 23, and is sunk
xAK Cape Fairweather, Shell hits 41, and is sunk
xAK Capillo, Shell hits 18, and is sunk
Afternoon Air attack on TF, near Balikpapan at 66,100
Weather in hex: Light rain
Raid detected at 132 NM, estimated altitude 15,000 feet.
Estimated time to target is 49 minutes
Japanese aircraft
A6M2 Zero x 20
B5N2 Kate x 45
D3A1 Val x 42
Allied aircraft
F2A-3 Buffalo x 4
Japanese aircraft losses
A6M2 Zero: 1 destroyed
B5N2 Kate: 15 damaged
B5N2 Kate: 5 destroyed by flak
D3A1 Val: 4 damaged
Allied aircraft losses
F2A-3 Buffalo: 1 destroyed
Allied Ships
CA Chicago, Bomb hits 2, Torpedo hits 2, heavy fires, heavy damage
CV Lexington, Bomb hits 4, Torpedo hits 1, heavy fires
CA Portland, Bomb hits 1, Torpedo hits 2, on fire, heavy damage
CA Astoria, Torpedo hits 1
DD Lamson
DD Porter
DD Drayton, Bomb hits 2, heavy fires
DD Mahan
Afternoon Air attack on TF, near Balikpapan at 66,100
Weather in hex: Light rain
Raid detected at 100 NM, estimated altitude 12,000 feet.
Estimated time to target is 43 minutes
Japanese aircraft
A5M4 Claude x 10
A6M2 Zero x 6
B5N1 Kate x 15
Japanese aircraft losses
B5N1 Kate: 3 damaged
B5N1 Kate: 1 destroyed by flak
Allied Ships
CA Astoria, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
CV Lexington, Torpedo hits 2, heavy fires, heavy damage
Afternoon Air attack on TF, near Balikpapan at 65,98
Weather in hex: Severe storms
Raid spotted at 101 NM, estimated altitude 13,000 feet.
Estimated time to target is 37 minutes
Japanese aircraft
A6M2 Zero x 6
D3A1 Val x 13
Allied aircraft
B-339D x 2
F4F-3A Wildcat x 7
F4F-3 Wildcat x 3
Japanese aircraft losses
D3A1 Val: 1 destroyed, 1 damaged
Allied aircraft losses
B-339D: 1 destroyed
Allied Ships
BC Repulse, on fire
CL Glasgow
Afternoon Air attack on TF, near Balikpapan at 65,98
Weather in hex: Severe storms
Raid detected at 101 NM, estimated altitude 13,000 feet.
Estimated time to target is 43 minutes
Japanese aircraft
B5N2 Kate x 7
Allied aircraft
B-339D x 1
F4F-3A Wildcat x 2
F4F-3 Wildcat x 2
Japanese aircraft losses
B5N2 Kate: 2 destroyed
Allied Ships
BC Repulse, on fire
Morning Air attack on TF, near Balikpapan at 65,100
Weather in hex: Clear sky
Raid detected at 132 NM, estimated altitude 13,000 feet.
Estimated time to target is 49 minutes
Japanese aircraft
A6M2 Zero x 60
B5N2 Kate x 72
D3A1 Val x 84
Allied aircraft
F2A-3 Buffalo x 11
F4F-3A Wildcat x 13
F4F-3 Wildcat x 14
Japanese aircraft losses
A6M2 Zero: 3 destroyed
B5N2 Kate: 8 damaged
B5N2 Kate: 4 destroyed by flak
D3A1 Val: 1 damaged
Allied aircraft losses
F2A-3 Buffalo: 1 destroyed
F4F-3A Wildcat: 2 destroyed
F4F-3 Wildcat: 1 destroyed
Allied Ships
CA New Orleans, Bomb hits 4, heavy fires, heavy damage
DD Preston, Bomb hits 2, Torpedo hits 1, and is sunk
CV Saratoga, Bomb hits 8, Torpedo hits 2, heavy fires, heavy damage
CV Enterprise, Bomb hits 12, Torpedo hits 1, heavy fires, heavy damage
CA San Francisco, Bomb hits 7, heavy fires, heavy damage
DD Perkins, Bomb hits 1, heavy fires, heavy damage
CA Minneapolis, Bomb hits 2, Torpedo hits 1, heavy fires, heavy damage
CA Chester, Bomb hits 1, on fire
DD Craven, Bomb hits 1, on fire
DD Cushing, Bomb hits 1, heavy fires, heavy damage
DD Dunlap
DD Maury
DD Smith
CA Salt Lake City
Morning Air attack on TF, near Balikpapan at 65,100
Weather in hex: Clear sky
Raid detected at 150 NM, estimated altitude 11,000 feet.
Estimated time to target is 64 minutes
Japanese aircraft
A6M2 Zero x 7
B5N1 Kate x 6
Allied aircraft
F2A-3 Buffalo x 6
F4F-3A Wildcat x 7
F4F-3 Wildcat x 2
Japanese aircraft losses
A6M2 Zero: 1 destroyed
B5N1 Kate: 4 destroyed
Afternoon Air attack on TF, near Balikpapan at 65,100
Weather in hex: Light rain
Raid detected at 79 NM, estimated altitude 11,000 feet.
Estimated time to target is 33 minutes
Japanese aircraft
B5N2 Kate x 9
No Japanese losses
Allied Ships
CV Saratoga, Bomb hits 7, heavy fires, heavy damage
CA Minneapolis, Bomb hits 1, heavy fires, heavy damage
DD Cushing, Bomb hits 1, heavy fires, heavy damage
Morning Air attack on TF, near Balikpapan at 64,98
Weather in hex: Overcast
Raid detected at 41 NM, estimated altitude 14,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
A6M2 Zero x 30
Allied aircraft
75A-7 Hawk x 8
No Japanese losses
Allied aircraft losses
75A-7 Hawk: 4 destroyed
Morning Air attack on TF, near Balikpapan at 64,98
Weather in hex: Overcast
Raid detected at 132 NM, estimated altitude 16,000 feet.
Estimated time to target is 52 minutes
Japanese aircraft
A6M2 Zero x 29
Allied aircraft
F2A-3 Buffalo x 11
F4F-3 Wildcat x 13
SBD-2 Dauntless x 18
SBD-3 Dauntless x 54
TBD-1 Devastator x 30
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
F2A-3 Buffalo: 4 destroyed
F4F-3 Wildcat: 3 destroyed
SBD-2 Dauntless: 1 destroyed
SBD-3 Dauntless: 3 destroyed, 5 damaged
SBD-3 Dauntless: 1 destroyed by flak
TBD-1 Devastator: 2 destroyed, 4 damaged
TBD-1 Devastator: 2 destroyed by flak
Japanese Ships
CV Soryu, Bomb hits 6, heavy fires, heavy damage
CV Zuikaku, Bomb hits 4, heavy fires, heavy damage
CV Kaga, Bomb hits 2, on fire
CV Shokaku, Bomb hits 1, on fire
BB Kirishima, Bomb hits 4, on fire
CV Akagi
BB Hiei
Morning Air attack on TF, near Balikpapan at 64,98
Weather in hex: Overcast
Raid detected at 120 NM, estimated altitude 13,000 feet.
Estimated time to target is 37 minutes
Japanese aircraft
A6M2 Zero x 17
Allied aircraft
B-17E Fortress x 4
No Japanese losses
No Allied losses
Afternoon Air attack on TF, near Balikpapan at 64,98
Weather in hex: Light cloud
Raid detected at 116 NM, estimated altitude 12,000 feet.
Estimated time to target is 46 minutes
Japanese aircraft
A6M2 Zero x 12
Allied aircraft
F2A-3 Buffalo x 3
SBD-2 Dauntless x 15
SBD-3 Dauntless x 16
No Japanese losses
Allied aircraft losses
F2A-3 Buffalo: 2 destroyed
SBD-2 Dauntless: 3 destroyed, 9 damaged
SBD-3 Dauntless: 6 destroyed, 3 damaged
SBD-3 Dauntless: 1 destroyed by flak
Japanese Ships
CV Shokaku, on fire
CV Akagi
BB Kirishima
CV Kaga, Bomb hits 1, on fire, heavy damage
Afternoon Air attack on TF, near Balikpapan at 64,98
Weather in hex: Light cloud
Raid detected at 138 NM, estimated altitude 20,000 feet.
Estimated time to target is 91 minutes
Japanese aircraft
A6M2 Zero x 7
Allied aircraft
Swordfish I x 10
No Japanese losses
Allied aircraft losses
Swordfish I: 1 destroyed, 2 damaged
Swordfish I: 1 destroyed by flak
Japanese Ships
BB Hiei, Torpedo hits 1
BB Kirishima
CV Akagi
Morning Air attack on TF, near Donggala at 68,97
Weather in hex: Moderate rain
Raid detected at 29 NM, estimated altitude 14,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
A5M4 Claude x 36
A6M2 Zero x 17
Allied aircraft
TBD-1 Devastator x 15
No Japanese losses
Allied aircraft losses
TBD-1 Devastator: 6 destroyed
"A complete tactical surprise"
Saratoga sunk. Lexington badly damaged. Enterprise and Hermes undamaged. Bunch of surface ships sunk including a lot of Japanese transports. The afternoon air attacks encountered CAP from Akagi, Shokaku, Ryujo, and Zuiho, but there were hits reported on all four.
Hiryu had been previously torpedoed, so there were five CVs with the KB. The mini-KB had two CVLs. My SAGs were able to engage all the Japanese carriers. Here's the butcher's bill:
Night Time Surface Combat, near Balikpapan at 65,98, Range 8,000 Yards
Japanese Ships
CM Itsukushima, Shell hits 19, and is sunk
DD Kuretake
DD Sanae
DD Asagao
DD Fuyo, Shell hits 1
AK Hirokawa Maru
AK Sado Maru, Shell hits 1
xAK Kyusyu Maru
xAK Tamagawa Maru
xAK Toa Maru
xAK Teikoku Maru
xAK Yamakaze Maru, Shell hits 7, heavy fires
xAK Yamazato Maru
xAK Yamagiri Maru, Shell hits 2, Torpedo hits 1, heavy fires, heavy damage
xAK Santos Maru
xAP Hakone Maru, Shell hits 2
xAP Takatiho Maru
Allied Ships
CA Exeter
CL Dragon
CL Caledon
DD Express, Shell hits 2
DD Isis
DD Jupiter
Day Time Surface Combat, near Balikpapan at 65,98, Range 19,000 Yards
Allied aircraft
no flights
Allied aircraft losses
No Allied losses
Japanese Ships
BB Nagato
BB Mutsu, Shell hits 4
BB Fuso
BB Yamashiro
BB Ise
BB Hyuga, Shell hits 1
DD Oboro, Shell hits 1, on fire
DD Sazanami
DD Ushio
DD Uzuki
DD Tsuta
PB Taiko Maru, on fire
PB Suyozai Maru, heavy fires
PB Toko Maru #4
xAK Tenryu Maru
xAK Ishikari Maru
xAK Taifuku Maru
xAK Atago Maru, on fire
xAK Meiyo Maru
xAK Nanrei Maru
xAK Konan Maru
xAK Macassar Maru
xAK Nansin Maru
xAK Nittai Maru
xAK Shinsei Maru
xAK Toyu Maru
xAK Tosei Maru
xAK Zyuyo Maru
Allied Ships
CA Exeter, Shell hits 16, and is sunk
CL Dragon
CL Caledon, Shell hits 2, on fire
DD Express
DD Isis, Shell hits 2, Torpedo hits 1, and is sunk
DD Jupiter
Day Time Surface Combat, near Balikpapan at 65,98, Range 26,000 Yards
Japanese Ships
BB Nagato
BB Mutsu
BB Fuso
BB Yamashiro
BB Ise
BB Hyuga
DD Oboro, on fire
DD Sazanami
DD Ushio
DD Uzuki
DD Tsuta
PB Taiko Maru, on fire
PB Suyozai Maru, heavy fires
PB Toko Maru #4
xAK Tenryu Maru
xAK Ishikari Maru
xAK Taifuku Maru
xAK Atago Maru, on fire
xAK Meiyo Maru
xAK Nanrei Maru
xAK Konan Maru
xAK Macassar Maru
xAK Nansin Maru
xAK Nittai Maru
xAK Shinsei Maru
xAK Toyu Maru
xAK Tosei Maru
xAK Zyuyo Maru
Allied Ships
CVL Hermes
CA Cornwall
CL Enterprise
CL Colombo
DD Vampire
DD Vendetta
Day Time Surface Combat, near Balikpapan at 65,98, Range 19,000 Yards
Japanese Ships
DD Yukikaze, Shell hits 1
DD Tokitsukaze, Shell hits 6, heavy fires, heavy damage
DD Yamakaze
Allied Ships
CVL Hermes, Shell hits 2
CA Cornwall, Shell hits 2
CL Enterprise, Shell hits 2
CL Colombo, Shell hits 2
DD Vampire, Shell hits 1
DD Vendetta
Day Time Surface Combat, near Balikpapan at 65,98, Range 17,000 Yards
Japanese Ships
DD Murasame
DD Harusame
DD Yudachi, Shell hits 2
DD Samidare, Shell hits 2, heavy fires
Allied Ships
BC Repulse, Shell hits 5, on fire
CL Glasgow
DD Stronghold, Shell hits 1, on fire
DD Encounter, Shell hits 1, heavy fires
Day Time Surface Combat, near Balikpapan at 65,97, Range 20,000 Yards
Japanese Ships
DD Kuretake, Shell hits 1
DD Sanae
DD Fuyo, Shell hits 2, on fire
AK Hirokawa Maru, Shell hits 13, heavy fires, heavy damage
AK Sado Maru, Shell hits 3, on fire
xAK Kyusyu Maru, Shell hits 9, heavy fires, heavy damage
xAK Tamagawa Maru, Shell hits 3
xAK Toa Maru, Shell hits 3, heavy fires
xAK Teikoku Maru, Shell hits 11, heavy fires, heavy damage
xAK Yamazato Maru, Shell hits 5, on fire
xAK Santos Maru, Shell hits 7, on fire
xAP Hakone Maru, Shell hits 10, heavy fires, heavy damage
xAP Takatiho Maru, Shell hits 2
Allied Ships
CA Exeter
CL Dragon
CL Caledon
DD Express, Shell hits 1
DD Isis
DD Jupiter
Day Time Surface Combat, near Balikpapan at 65,97, Range 20,000 Yards
Japanese Ships
DD Yukikaze, Shell hits 2, heavy fires, heavy damage
DD Tokitsukaze, Shell hits 4, heavy fires, heavy damage
DD Yamakaze
Allied Ships
BC Repulse, Shell hits 4, on fire
CL Glasgow, Shell hits 1
DD Stronghold, on fire
Japanese Ships
DD Akebono
DD Mutsuki
DD Kisaragi
DD Yayoi
DD Mochizuki
AO Ken'yo Maru
AO Kokuyo Maru
AO Kyokuto Maru
AO Nippon Maru
AO Shinkoku Maru
AO Toei Maru
AO Toho Maru
Allied Ships
CL Marblehead, on fire
DD Bulmer, heavy fires, heavy damage
DD Paul Jones, heavy fires, heavy damage
Day Time Surface Combat, near Balikpapan at 66,98, Range 18,000 Yards
Japanese Ships
CV Kaga, Shell hits 4
CV Soryu
CV Shokaku, Shell hits 1
CV Zuikaku, Torpedo hits 1, on fire
CV Akagi, Shell hits 1
BB Hiei
BB Kirishima
CA Maya
CA Ashigara
CL Naka
CL Abukuma
DD Akigumo
DD Kagero
DD Isokaze
DD Shiranui
DD Urakaze
DD Hamakaze
DD Tanikaze
DD Natsugumo
DD Minegumo
DD Asagumo, Shell hits 2, on fire
Allied Ships
BC Repulse, Shell hits 10
CL Glasgow
DD Stronghold
DD Tenedos, Shell hits 1, Torpedo hits 1, and is sunk
DD Encounter
Night Time Surface Combat, near Donggala at 68,98, Range 8,000 Yards
Japanese Ships
CV Kaga
CV Soryu
CV Shokaku
CV Zuikaku
CV Akagi
BB Hiei
BB Kirishima, Shell hits 1
CA Maya
CA Ashigara
CL Naka
CL Abukuma
DD Akigumo
DD Kagero
DD Isokaze
DD Shiranui
DD Urakaze
DD Hamakaze
DD Tanikaze
DD Natsugumo
DD Minegumo
DD Asagumo
Allied Ships
CL Marblehead, Shell hits 2, on fire
DD Barker
DD Bulmer
DD Stewart, Shell hits 2, heavy fires
DD Paul Jones
DD Parrott
Day Time Surface Combat, near Donggala at 68,98, Range 15,000 Yards
Japanese Ships
CL Natori, Shell hits 2
CL Kuma
DD Satsuki
DD Minazuki
DD Fumizuki, Shell hits 1
DD Nagatsuki
DD Asakaze, Shell hits 1
DD Harukaze
DD Matsukaze
DD Hatakaze
Allied Ships
CL De Ruyter, Shell hits 2
DD Piet Hein
DD Witte de With, Shell hits 2, Torpedo hits 1, and is sunk
DD Banckert
DD Van Ghent
Day Time Surface Combat, near Donggala at 68,98, Range 15,000 Yards
Japanese Ships
CL Natori
CL Kuma, Shell hits 1
DD Satsuki
DD Minazuki
DD Fumizuki
DD Nagatsuki
DD Asakaze
DD Harukaze
DD Matsukaze, Shell hits 1, on fire
DD Hatakaze, Shell hits 1, on fire
Allied Ships
CL Java, Shell hits 3
CL Tromp
DD Evertsen, Shell hits 2, on fire
DD Van Nes, Shell hits 1
Day Time Surface Combat, near Donggala at 68,98, Range 18,000 Yards
Japanese Ships
CVL Ryujo, Shell hits 1
CVL Zuiho, Shell hits 2
DD Hayashio
DD Amatsukaze, Shell hits 1
DD Nenohi, Shell hits 1
DD Hatsushima
Allied Ships
CL Java, Shell hits 1
CL Tromp
DD Evertsen, Shell hits 2, heavy fires
DD Van Nes, on fire
Day Time Surface Combat, near Donggala at 68,98, Range 19,000 Yards
Japanese Ships
CVL Ryujo
CVL Zuiho
DD Hayashio
DD Amatsukaze
DD Nenohi
DD Hatsushima
Allied Ships
CL De Ruyter
DD Piet Hein, Shell hits 2
DD Banckert, Shell hits 3, heavy fires, heavy damage
DD Van Ghent, Shell hits 2, on fire
Day Time Surface Combat, near Donggala at 67,98, Range 20,000 Yards
Allied aircraft
no flights
Allied aircraft losses
No Allied losses
Japanese Ships
BB Nagato, Shell hits 5
BB Mutsu, Shell hits 1
BB Fuso, Shell hits 1
BB Yamashiro, Shell hits 2
BB Ise, Shell hits 5
BB Hyuga
DD Oboro
DD Sazanami
DD Ushio
DD Uzuki
DD Tsuta
PB Taiko Maru, Shell hits 1, on fire
PB Suyozai Maru, Shell hits 1, on fire
PB Toko Maru #4
xAK Tenryu Maru
xAK Ishikari Maru
xAK Taifuku Maru
xAK Atago Maru, Shell hits 1
xAK Meiyo Maru
xAK Nanrei Maru
xAK Konan Maru
xAK Macassar Maru
xAK Nansin Maru
xAK Nittai Maru
xAK Shinsei Maru
xAK Toyu Maru
xAK Tosei Maru
xAK Zyuyo Maru
Allied Ships
CA Houston, Shell hits 14, and is sunk
CL Boise, Shell hits 12, and is sunk
DD Alden, Shell hits 3, and is sunk
DD Edsall, Shell hits 5, and is sunk
DD John D. Edwards, Shell hits 6, and is sunk
DD Whipple, Shell hits 5, and is sunk
Day Time Surface Combat, near Donggala at 67,98, Range 19,000 Yards
Japanese Ships
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Yomogi
Allied Ships
CL Marblehead, Shell hits 3, on fire
DD Bulmer, Shell hits 12, heavy fires, heavy damage
DD Stewart, Shell hits 8, and is sunk
DD Paul Jones, Shell hits 6, heavy fires, heavy damage
Day Time Surface Combat, near Donggala at 67,98, Range 21,000 Yards
Japanese Ships
CVL Ryujo
CVL Zuiho
DD Hayashio
DD Amatsukaze
DD Nenohi
DD Hatsushima
Allied Ships
CL Marblehead, on fire
DD Bulmer, heavy fires, heavy damage
DD Paul Jones, heavy fires, heavy damage
Day Time Surface Combat, near Lucena at 79,80, Range 18,000 Yards (Manila naval forces attempting to escape to Singapore in the confusion)
Japanese Ships
DD Yamagumo
DD Ikazuchi, Shell hits 1, on fire
DD Inazuma
DD Tachikaze
Allied Ships
AS Holland, Shell hits 22, and is sunk
AM Whippoorwill, Shell hits 11, and is sunk
AM Tanager, Shell hits 15, and is sunk
AM Quail, Shell hits 13, and is sunk
AO Pecos, Shell hits 31, and is sunk
AO Trinity, Torpedo hits 1, and is sunk
xAK Tantalus, Shell hits 23, and is sunk
xAK Cape Fairweather, Shell hits 41, and is sunk
xAK Capillo, Shell hits 18, and is sunk
Afternoon Air attack on TF, near Balikpapan at 66,100
Weather in hex: Light rain
Raid detected at 132 NM, estimated altitude 15,000 feet.
Estimated time to target is 49 minutes
Japanese aircraft
A6M2 Zero x 20
B5N2 Kate x 45
D3A1 Val x 42
Allied aircraft
F2A-3 Buffalo x 4
Japanese aircraft losses
A6M2 Zero: 1 destroyed
B5N2 Kate: 15 damaged
B5N2 Kate: 5 destroyed by flak
D3A1 Val: 4 damaged
Allied aircraft losses
F2A-3 Buffalo: 1 destroyed
Allied Ships
CA Chicago, Bomb hits 2, Torpedo hits 2, heavy fires, heavy damage
CV Lexington, Bomb hits 4, Torpedo hits 1, heavy fires
CA Portland, Bomb hits 1, Torpedo hits 2, on fire, heavy damage
CA Astoria, Torpedo hits 1
DD Lamson
DD Porter
DD Drayton, Bomb hits 2, heavy fires
DD Mahan
Afternoon Air attack on TF, near Balikpapan at 66,100
Weather in hex: Light rain
Raid detected at 100 NM, estimated altitude 12,000 feet.
Estimated time to target is 43 minutes
Japanese aircraft
A5M4 Claude x 10
A6M2 Zero x 6
B5N1 Kate x 15
Japanese aircraft losses
B5N1 Kate: 3 damaged
B5N1 Kate: 1 destroyed by flak
Allied Ships
CA Astoria, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
CV Lexington, Torpedo hits 2, heavy fires, heavy damage
Afternoon Air attack on TF, near Balikpapan at 65,98
Weather in hex: Severe storms
Raid spotted at 101 NM, estimated altitude 13,000 feet.
Estimated time to target is 37 minutes
Japanese aircraft
A6M2 Zero x 6
D3A1 Val x 13
Allied aircraft
B-339D x 2
F4F-3A Wildcat x 7
F4F-3 Wildcat x 3
Japanese aircraft losses
D3A1 Val: 1 destroyed, 1 damaged
Allied aircraft losses
B-339D: 1 destroyed
Allied Ships
BC Repulse, on fire
CL Glasgow
Afternoon Air attack on TF, near Balikpapan at 65,98
Weather in hex: Severe storms
Raid detected at 101 NM, estimated altitude 13,000 feet.
Estimated time to target is 43 minutes
Japanese aircraft
B5N2 Kate x 7
Allied aircraft
B-339D x 1
F4F-3A Wildcat x 2
F4F-3 Wildcat x 2
Japanese aircraft losses
B5N2 Kate: 2 destroyed
Allied Ships
BC Repulse, on fire
Morning Air attack on TF, near Balikpapan at 65,100
Weather in hex: Clear sky
Raid detected at 132 NM, estimated altitude 13,000 feet.
Estimated time to target is 49 minutes
Japanese aircraft
A6M2 Zero x 60
B5N2 Kate x 72
D3A1 Val x 84
Allied aircraft
F2A-3 Buffalo x 11
F4F-3A Wildcat x 13
F4F-3 Wildcat x 14
Japanese aircraft losses
A6M2 Zero: 3 destroyed
B5N2 Kate: 8 damaged
B5N2 Kate: 4 destroyed by flak
D3A1 Val: 1 damaged
Allied aircraft losses
F2A-3 Buffalo: 1 destroyed
F4F-3A Wildcat: 2 destroyed
F4F-3 Wildcat: 1 destroyed
Allied Ships
CA New Orleans, Bomb hits 4, heavy fires, heavy damage
DD Preston, Bomb hits 2, Torpedo hits 1, and is sunk
CV Saratoga, Bomb hits 8, Torpedo hits 2, heavy fires, heavy damage
CV Enterprise, Bomb hits 12, Torpedo hits 1, heavy fires, heavy damage
CA San Francisco, Bomb hits 7, heavy fires, heavy damage
DD Perkins, Bomb hits 1, heavy fires, heavy damage
CA Minneapolis, Bomb hits 2, Torpedo hits 1, heavy fires, heavy damage
CA Chester, Bomb hits 1, on fire
DD Craven, Bomb hits 1, on fire
DD Cushing, Bomb hits 1, heavy fires, heavy damage
DD Dunlap
DD Maury
DD Smith
CA Salt Lake City
Morning Air attack on TF, near Balikpapan at 65,100
Weather in hex: Clear sky
Raid detected at 150 NM, estimated altitude 11,000 feet.
Estimated time to target is 64 minutes
Japanese aircraft
A6M2 Zero x 7
B5N1 Kate x 6
Allied aircraft
F2A-3 Buffalo x 6
F4F-3A Wildcat x 7
F4F-3 Wildcat x 2
Japanese aircraft losses
A6M2 Zero: 1 destroyed
B5N1 Kate: 4 destroyed
Afternoon Air attack on TF, near Balikpapan at 65,100
Weather in hex: Light rain
Raid detected at 79 NM, estimated altitude 11,000 feet.
Estimated time to target is 33 minutes
Japanese aircraft
B5N2 Kate x 9
No Japanese losses
Allied Ships
CV Saratoga, Bomb hits 7, heavy fires, heavy damage
CA Minneapolis, Bomb hits 1, heavy fires, heavy damage
DD Cushing, Bomb hits 1, heavy fires, heavy damage
Morning Air attack on TF, near Balikpapan at 64,98
Weather in hex: Overcast
Raid detected at 41 NM, estimated altitude 14,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
A6M2 Zero x 30
Allied aircraft
75A-7 Hawk x 8
No Japanese losses
Allied aircraft losses
75A-7 Hawk: 4 destroyed
Morning Air attack on TF, near Balikpapan at 64,98
Weather in hex: Overcast
Raid detected at 132 NM, estimated altitude 16,000 feet.
Estimated time to target is 52 minutes
Japanese aircraft
A6M2 Zero x 29
Allied aircraft
F2A-3 Buffalo x 11
F4F-3 Wildcat x 13
SBD-2 Dauntless x 18
SBD-3 Dauntless x 54
TBD-1 Devastator x 30
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
F2A-3 Buffalo: 4 destroyed
F4F-3 Wildcat: 3 destroyed
SBD-2 Dauntless: 1 destroyed
SBD-3 Dauntless: 3 destroyed, 5 damaged
SBD-3 Dauntless: 1 destroyed by flak
TBD-1 Devastator: 2 destroyed, 4 damaged
TBD-1 Devastator: 2 destroyed by flak
Japanese Ships
CV Soryu, Bomb hits 6, heavy fires, heavy damage
CV Zuikaku, Bomb hits 4, heavy fires, heavy damage
CV Kaga, Bomb hits 2, on fire
CV Shokaku, Bomb hits 1, on fire
BB Kirishima, Bomb hits 4, on fire
CV Akagi
BB Hiei
Morning Air attack on TF, near Balikpapan at 64,98
Weather in hex: Overcast
Raid detected at 120 NM, estimated altitude 13,000 feet.
Estimated time to target is 37 minutes
Japanese aircraft
A6M2 Zero x 17
Allied aircraft
B-17E Fortress x 4
No Japanese losses
No Allied losses
Afternoon Air attack on TF, near Balikpapan at 64,98
Weather in hex: Light cloud
Raid detected at 116 NM, estimated altitude 12,000 feet.
Estimated time to target is 46 minutes
Japanese aircraft
A6M2 Zero x 12
Allied aircraft
F2A-3 Buffalo x 3
SBD-2 Dauntless x 15
SBD-3 Dauntless x 16
No Japanese losses
Allied aircraft losses
F2A-3 Buffalo: 2 destroyed
SBD-2 Dauntless: 3 destroyed, 9 damaged
SBD-3 Dauntless: 6 destroyed, 3 damaged
SBD-3 Dauntless: 1 destroyed by flak
Japanese Ships
CV Shokaku, on fire
CV Akagi
BB Kirishima
CV Kaga, Bomb hits 1, on fire, heavy damage
Afternoon Air attack on TF, near Balikpapan at 64,98
Weather in hex: Light cloud
Raid detected at 138 NM, estimated altitude 20,000 feet.
Estimated time to target is 91 minutes
Japanese aircraft
A6M2 Zero x 7
Allied aircraft
Swordfish I x 10
No Japanese losses
Allied aircraft losses
Swordfish I: 1 destroyed, 2 damaged
Swordfish I: 1 destroyed by flak
Japanese Ships
BB Hiei, Torpedo hits 1
BB Kirishima
CV Akagi
Morning Air attack on TF, near Donggala at 68,97
Weather in hex: Moderate rain
Raid detected at 29 NM, estimated altitude 14,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
A5M4 Claude x 36
A6M2 Zero x 17
Allied aircraft
TBD-1 Devastator x 15
No Japanese losses
Allied aircraft losses
TBD-1 Devastator: 6 destroyed
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 10/11
January 10/11 1942
The entirety of the Japanese fleet had shown up for the party, and I had to depart quickly. I lost the Repulse, Lexington, and Saratoga, but I think I did enough damage, especially to the carriers, to slow down the Japanese plan.
Samarinda falls.
The entirety of the Japanese fleet had shown up for the party, and I had to depart quickly. I lost the Repulse, Lexington, and Saratoga, but I think I did enough damage, especially to the carriers, to slow down the Japanese plan.
Samarinda falls.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
- SoliInvictus202
- Posts: 367
- Joined: Fri Aug 27, 2010 7:24 pm
- Location: Austria
RE: Jan 10/11
EDIT: lol - overlooked the first sentence, where it said: DaBigBabes.....thought it was a normal scenario....
Jan 11/12
January 11/12 1942
The Japanese Fleet mops up. The KB chased the Hermes and not the Enterprise, and it looks like they'll catch it in Batavia. Allied losses about what happened historically, but I have at least two Japanese CVs (Hiryu and Kaga) in drydock and several others with damage. I'm also encouraging my opponent to be cautious.
The Japanese forces in Luzon are trying to take Bataan. They'll probably succeed fairly quickly, but it also shows that the ground combat model is broken in multiple ways (casualty model, battle resolution, tempo). Historically, the force occupying Bataan held out until May 7, 1942. The game is playable despite this, but only because ground combat was the least important of the three types of combat in the war against Japan.
Ground combat at Bataan (78,77)
Japanese Deliberate attack
Attacking force 84498 troops, 636 guns, 433 vehicles, Assault Value = 2620
Defending force 26080 troops, 577 guns, 213 vehicles, Assault Value = 633
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 1272
Allied adjusted defense: 1327
Japanese assault odds: 1 to 2 (fort level 1)
Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:
Japanese ground losses:
2174 casualties reported
Squads: 13 destroyed, 207 disabled
Non Combat: 14 destroyed, 96 disabled
Engineers: 1 destroyed, 49 disabled
Vehicles lost 41 (9 destroyed, 32 disabled)
Allied ground losses:
2222 casualties reported
Squads: 18 destroyed, 101 disabled
Non Combat: 5 destroyed, 164 disabled
Engineers: 2 destroyed, 27 disabled
Guns lost 5 (3 destroyed, 2 disabled)
Vehicles lost 36 (12 destroyed, 24 disabled)
Units destroyed 1
The Japanese Fleet mops up. The KB chased the Hermes and not the Enterprise, and it looks like they'll catch it in Batavia. Allied losses about what happened historically, but I have at least two Japanese CVs (Hiryu and Kaga) in drydock and several others with damage. I'm also encouraging my opponent to be cautious.
The Japanese forces in Luzon are trying to take Bataan. They'll probably succeed fairly quickly, but it also shows that the ground combat model is broken in multiple ways (casualty model, battle resolution, tempo). Historically, the force occupying Bataan held out until May 7, 1942. The game is playable despite this, but only because ground combat was the least important of the three types of combat in the war against Japan.
Ground combat at Bataan (78,77)
Japanese Deliberate attack
Attacking force 84498 troops, 636 guns, 433 vehicles, Assault Value = 2620
Defending force 26080 troops, 577 guns, 213 vehicles, Assault Value = 633
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 1272
Allied adjusted defense: 1327
Japanese assault odds: 1 to 2 (fort level 1)
Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:
Japanese ground losses:
2174 casualties reported
Squads: 13 destroyed, 207 disabled
Non Combat: 14 destroyed, 96 disabled
Engineers: 1 destroyed, 49 disabled
Vehicles lost 41 (9 destroyed, 32 disabled)
Allied ground losses:
2222 casualties reported
Squads: 18 destroyed, 101 disabled
Non Combat: 5 destroyed, 164 disabled
Engineers: 2 destroyed, 27 disabled
Guns lost 5 (3 destroyed, 2 disabled)
Vehicles lost 36 (12 destroyed, 24 disabled)
Units destroyed 1
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 12/13
January 12/13 1942
More mop-up. A Japanese CVTF hits tanker convoy headed towards Torres Strait.
Kaga fighters are flying out of Samarinda, so she's out of action for a while.
Kates hit Batavia and nearby fields and ran into my fighters. Lost 6.
Defending fighter squadrons with CVTF off Batavia include Akagi, Zuikaku, Ryujo, and Zuiho. That suggests the carrier chasing the Enterprise is the Shokaku, and the others have taken some damage. Unfortunately, the replenishment group for the Enterprise is about two days off.
More mop-up. A Japanese CVTF hits tanker convoy headed towards Torres Strait.
Kaga fighters are flying out of Samarinda, so she's out of action for a while.
Kates hit Batavia and nearby fields and ran into my fighters. Lost 6.
Defending fighter squadrons with CVTF off Batavia include Akagi, Zuikaku, Ryujo, and Zuiho. That suggests the carrier chasing the Enterprise is the Shokaku, and the others have taken some damage. Unfortunately, the replenishment group for the Enterprise is about two days off.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 13/14
January 13/14 1942
Submarine attack on the Queen Elizabeth--no hits. She steamed so fast that the chance of an Axis submarine getting into a firing position was on the order of 1%, but I suppose that's a bit hard to model.
The TF escorting the Kaga (and perhaps some other carriers) is making five hexes a turn. Every Allied submarine in that part of the Pacific is headed in that direction.
Hermes sunk in the dock at Batavia.
Invasion of Balikpapan. Holding Samarinda means that an over-the-beach invasion was both unwise and unnecessary, but we shall see...
This is so absurd I can hardly believe it--Bataan falls four months early.
Japanese Deliberate attack
Attacking force 82246 troops, 636 guns, 421 vehicles, Assault Value = 2536
Defending force 24236 troops, 573 guns, 204 vehicles, Assault Value = 540
Japanese adjusted assault: 1375
Allied adjusted defense: 405
Japanese assault odds: 3 to 1 (fort level 1)
Japanese forces CAPTURE Bataan !!!
Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker:
Japanese ground losses:
2240 casualties reported
Squads: 3 destroyed, 168 disabled
Non Combat: 13 destroyed, 128 disabled
Engineers: 1 destroyed, 39 disabled
Vehicles lost 55 (8 destroyed, 47 disabled)
Allied ground losses:
30953 casualties reported
Squads: 852 destroyed, 0 disabled
Non Combat: 1447 destroyed, 0 disabled
Engineers: 164 destroyed, 0 disabled
Guns lost 704 (704 destroyed, 0 disabled)
Vehicles lost 244 (244 destroyed, 0 disabled)
Units destroyed 25
There's something strange about my supply usage at Bataan. I'll investigate and report back.
Submarine attack on the Queen Elizabeth--no hits. She steamed so fast that the chance of an Axis submarine getting into a firing position was on the order of 1%, but I suppose that's a bit hard to model.
The TF escorting the Kaga (and perhaps some other carriers) is making five hexes a turn. Every Allied submarine in that part of the Pacific is headed in that direction.
Hermes sunk in the dock at Batavia.
Invasion of Balikpapan. Holding Samarinda means that an over-the-beach invasion was both unwise and unnecessary, but we shall see...
This is so absurd I can hardly believe it--Bataan falls four months early.
Japanese Deliberate attack
Attacking force 82246 troops, 636 guns, 421 vehicles, Assault Value = 2536
Defending force 24236 troops, 573 guns, 204 vehicles, Assault Value = 540
Japanese adjusted assault: 1375
Allied adjusted defense: 405
Japanese assault odds: 3 to 1 (fort level 1)
Japanese forces CAPTURE Bataan !!!
Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker:
Japanese ground losses:
2240 casualties reported
Squads: 3 destroyed, 168 disabled
Non Combat: 13 destroyed, 128 disabled
Engineers: 1 destroyed, 39 disabled
Vehicles lost 55 (8 destroyed, 47 disabled)
Allied ground losses:
30953 casualties reported
Squads: 852 destroyed, 0 disabled
Non Combat: 1447 destroyed, 0 disabled
Engineers: 164 destroyed, 0 disabled
Guns lost 704 (704 destroyed, 0 disabled)
Vehicles lost 244 (244 destroyed, 0 disabled)
Units destroyed 25
There's something strange about my supply usage at Bataan. I'll investigate and report back.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Supply Usage at Bataan
The Allied force in the Bataan position was approximately an American division-slice (27,000 troops), both historically and in this game. I used US Army planning factors for my Bataan stocks. Historically, a division slice on the defence used about 200 tons of supplies a day during heavy defensive operations (Staff Officer's Manual).
In the game, this force used 6500 tons of supply plus that already with the units in 15 days. Something is really, really excessive about supply usage in the game.

In the game, this force used 6500 tons of supply plus that already with the units in 15 days. Something is really, really excessive about supply usage in the game.

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Supply Usage at Bataan
Moving on...
The game still is playable, but the ground operations bear no resemblence to reality.
The game still is playable, but the ground operations bear no resemblence to reality.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Supply Usage at Bataan
I feel better now.
My opponent has a slow-moving TF currently creeping along off Mindanao. I know the Kaga's in there, but my recon keeps suggesting there are four other carriers present. I have every long-range sub in the Pacific moving to investigate it.
My opponent has a slow-moving TF currently creeping along off Mindanao. I know the Kaga's in there, but my recon keeps suggesting there are four other carriers present. I have every long-range sub in the Pacific moving to investigate it.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 14/15
January 14/15 1942
Shokaku (and possibly Soryu) continue to chase the Enterprise CVTF near Horn Island. It's probably a bit risky, given that the Enterprise CVTF will be meeting a replenishment convoy shortly. If they insist on closing, we'll see. If they retreat, I may chase them.
Balikpapan falls.
Shokaku (and possibly Soryu) continue to chase the Enterprise CVTF near Horn Island. It's probably a bit risky, given that the Enterprise CVTF will be meeting a replenishment convoy shortly. If they insist on closing, we'll see. If they retreat, I may chase them.
Balikpapan falls.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 15/16
January 15/16 1942
By the way, I was aware Luzon was doomed from the beginning. I just didn't expect it to get blitzkrieged quite that quickly.
The Soryu and Shokaku continue chasing me. I'm seriously thinking about reversing course. However, if I wait a couple of days, the Yorktown will be joining me.
By the way, I was aware Luzon was doomed from the beginning. I just didn't expect it to get blitzkrieged quite that quickly.
The Soryu and Shokaku continue chasing me. I'm seriously thinking about reversing course. However, if I wait a couple of days, the Yorktown will be joining me.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 16/17
January 16/17 1942
The Soryu and Shokaku decide to escape to Truk. Every sub in the area is moving to their predicted track.
Moulmein occupied. I suspect a netty base will start operating there next turn.
Japan deploys an armoured division in China. My experience is that these kind of forces are unstoppable there. In actuality, they would have been very expensive to maintain, but I doubt the game models the vehicle maintenance costs that would have made their deployment infeasible in reality.
Japanese Shock attack
Attacking force 3354 troops, 0 guns, 632 vehicles, Assault Value = 355
Defending force 2094 troops, 2 guns, 0 vehicles, Assault Value = 73
Japanese adjusted assault: 398
Allied adjusted defense: 1
Japanese assault odds: 398 to 1
Combat modifiers
Defender: op mode(-), disruption(-), experience(-), supply(-)
Attacker: shock(+)
Allied ground losses:
1571 casualties reported
Squads: 116 destroyed, 0 disabled
Non Combat: 79 destroyed, 0 disabled
Engineers: 3 destroyed, 0 disabled
Units retreated 1
Units destroyed 1
Defeated Allied Units Retreating!
Assaulting units:
15th Tank Regiment
5th Tank Regiment
3rd Tank Regiment
10th Tank Regiment
12th Tank Regiment
5th Armored Car Co
8th Armored Car Co
23rd Tank Regiment
9th Tank Regiment
11th Tank Regiment
Defending units:
15th Chinese Corps
8th New Chinese/B Corps
The Soryu and Shokaku decide to escape to Truk. Every sub in the area is moving to their predicted track.
Moulmein occupied. I suspect a netty base will start operating there next turn.
Japan deploys an armoured division in China. My experience is that these kind of forces are unstoppable there. In actuality, they would have been very expensive to maintain, but I doubt the game models the vehicle maintenance costs that would have made their deployment infeasible in reality.
Japanese Shock attack
Attacking force 3354 troops, 0 guns, 632 vehicles, Assault Value = 355
Defending force 2094 troops, 2 guns, 0 vehicles, Assault Value = 73
Japanese adjusted assault: 398
Allied adjusted defense: 1
Japanese assault odds: 398 to 1
Combat modifiers
Defender: op mode(-), disruption(-), experience(-), supply(-)
Attacker: shock(+)
Allied ground losses:
1571 casualties reported
Squads: 116 destroyed, 0 disabled
Non Combat: 79 destroyed, 0 disabled
Engineers: 3 destroyed, 0 disabled
Units retreated 1
Units destroyed 1
Defeated Allied Units Retreating!
Assaulting units:
15th Tank Regiment
5th Tank Regiment
3rd Tank Regiment
10th Tank Regiment
12th Tank Regiment
5th Armored Car Co
8th Armored Car Co
23rd Tank Regiment
9th Tank Regiment
11th Tank Regiment
Defending units:
15th Chinese Corps
8th New Chinese/B Corps
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 17/18
January 17/18 1942
Nothing happening.
Forthright exchange of views:
H: Good game though. You sure danced on my head on Luzon. We'll see about Singapore.
B: One of the reasons that I diverged the convoy from their original target (Mersing) was that you were running away from two Infantry RGTs at Malaya.
I have several more a few days behind, but I took the risk of guessing (rightly) that you were going to run away to Singapore when I reached Kuala Lumpur.
The assault on Singapore will be done when I move the reinforcements to Mersing :=)
B: Before I have to cover the Rabaul Invasion. It was 50% chase and 50% covering operation. I had delayed the Rabaul assault until I have spotted your carriers or after I had finished Borneo.
I thought that you were bound for Darwin, THEN I had returned with Shok and Soryu arriving east AND KB moving west.
I fished a CA plus Rabaul, so I`m happy with the result/risk taken.
H: In this game, no garrison can hold any position unless the owning side has air/sea superiority. If it does, the garrison can be nominal. Generally, my garrisons are base forces for that reason, and I’m not throwing good money after bad. As soon as you could demonstrate air/sea superiority at Rabaul, you would have the base.
B: Yes, but the last time that I spotted your carriers (before the strike at Balikpapan) were going to Noumea, so I had to assume that they were in striking distance of Rabaul, instead crossing the Torres Strait and gong north.
H: It looks like you may have a very short window of opportunity...
The Yorktown has nearly joined up with the Enterprise at Noumea and they both have full airgroups. My losses so far are accelerated but not out of line with WWII to April 1942. In return, I've damaged four CVs, two seriously, and two CVLs. My opponent likes to use the KB to support his ground operations, and I think they're slowed--despite Luzon falling quickly. I still hold Singapore, the south coast of Borneo, and most of the Philippines other than Davao. The Eastern Fleet is a fleet in being with a CVTF and four SAGs, while the force in the Coral Sea is in a position to deter operations in the Solomons and Eastern New Guinea.
Nothing happening.
Forthright exchange of views:
H: Good game though. You sure danced on my head on Luzon. We'll see about Singapore.
B: One of the reasons that I diverged the convoy from their original target (Mersing) was that you were running away from two Infantry RGTs at Malaya.
I have several more a few days behind, but I took the risk of guessing (rightly) that you were going to run away to Singapore when I reached Kuala Lumpur.
The assault on Singapore will be done when I move the reinforcements to Mersing :=)
B: Before I have to cover the Rabaul Invasion. It was 50% chase and 50% covering operation. I had delayed the Rabaul assault until I have spotted your carriers or after I had finished Borneo.
I thought that you were bound for Darwin, THEN I had returned with Shok and Soryu arriving east AND KB moving west.
I fished a CA plus Rabaul, so I`m happy with the result/risk taken.
H: In this game, no garrison can hold any position unless the owning side has air/sea superiority. If it does, the garrison can be nominal. Generally, my garrisons are base forces for that reason, and I’m not throwing good money after bad. As soon as you could demonstrate air/sea superiority at Rabaul, you would have the base.
B: Yes, but the last time that I spotted your carriers (before the strike at Balikpapan) were going to Noumea, so I had to assume that they were in striking distance of Rabaul, instead crossing the Torres Strait and gong north.
H: It looks like you may have a very short window of opportunity...
The Yorktown has nearly joined up with the Enterprise at Noumea and they both have full airgroups. My losses so far are accelerated but not out of line with WWII to April 1942. In return, I've damaged four CVs, two seriously, and two CVLs. My opponent likes to use the KB to support his ground operations, and I think they're slowed--despite Luzon falling quickly. I still hold Singapore, the south coast of Borneo, and most of the Philippines other than Davao. The Eastern Fleet is a fleet in being with a CVTF and four SAGs, while the force in the Coral Sea is in a position to deter operations in the Solomons and Eastern New Guinea.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 18/19
January 18/19 1942
Not a great happened except for the usual battles in China which were resolved in a way that strains my credulity. (I recently found my 30-year-old notes on battle termination statistics and ground combat casualty statistics. I'll reread them and post comments here.)
The rump KB (Soryu and Shokaku) is hanging out at Rabaul. The Enterprise and Yorktown CVTFs are headed in that direction, supported by an Australian SAG. The Japanese screen consists of just destroyers and the Kirishima, so a surface engagement is likely to be unpleasant for the Japanese. I have Banshees at Rabaul and Port Moresby.
Not a great happened except for the usual battles in China which were resolved in a way that strains my credulity. (I recently found my 30-year-old notes on battle termination statistics and ground combat casualty statistics. I'll reread them and post comments here.)
The rump KB (Soryu and Shokaku) is hanging out at Rabaul. The Enterprise and Yorktown CVTFs are headed in that direction, supported by an Australian SAG. The Japanese screen consists of just destroyers and the Kirishima, so a surface engagement is likely to be unpleasant for the Japanese. I have Banshees at Rabaul and Port Moresby.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 19/20
January 19/20 1942
Rabaul captured.
Rabaul captured.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 20/21
January 20/21 1942
Now we see how quickly he can get torpedo workshops operational on Rabaul.
The fictive ground combat model awards Loyang and Tsiaotso to the Japanese. It doesn't make the game unplayable, but it does contribute an element of unreality.
Now we see how quickly he can get torpedo workshops operational on Rabaul.
The fictive ground combat model awards Loyang and Tsiaotso to the Japanese. It doesn't make the game unplayable, but it does contribute an element of unreality.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 21/22
January 21/22 1942
Carrier aircraft now operating near Truk.
Carrier aircraft now operating near Truk.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 22/23
January 22/23 1942
Japanese armoured division overruns a Chinese corps.
Ground combat at 86,47 (near Sinyang)
Japanese Shock attack
Attacking force 15839 troops, 104 guns, 636 vehicles, Assault Value = 751
Defending force 24760 troops, 131 guns, 0 vehicles, Assault Value = 556
Japanese adjusted assault: 1240
Allied adjusted defense: 70
Japanese assault odds: 17 to 1
Combat modifiers
Defender: experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
40 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 9 destroyed, 96 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 119 (6 destroyed, 113 disabled)
Allied ground losses:
15115 casualties reported
Squads: 382 destroyed, 134 disabled
Non Combat: 362 destroyed, 140 disabled
Engineers: 25 destroyed, 34 disabled
Guns lost 4 (4 destroyed, 0 disabled)
Units retreated 6
Defeated Allied Units Retreating!
Let me be explicit about my criticism of ground combat in WitP-AE. The casualty results being reported about 85-90% of the time are in a region not seen in the pre-1970 historical data. A plausible explanation is that the game engine models LCU casualty causation as mostly a firepower exchange, much like it models naval surface engagements, so producing Lanchester Square Law dynamics. That runs up against papers in the OR literature showing that WWII ground combat casualty dynamics were a compromise between area fire (exponent=1) and aimed fire (exponent=2) and also against other data showing that actual casualty causation was a small fraction of that predicted by proving ground data.
During the period 1970-1990, there was a sea-change in ground combat with the rate limiting step in the application of firepower shifting from target acquisition to target engagement--proving ground data suddenly became more valid. This caught a lot of older analysts and officers by surprise during the first Iraqi war. A friend working in intelligence described it as hard reset of everyone's calibrations, particularly in the Warsaw Pact. It certainly came as a surprise to me, despite my playing a role in the developments that led to the change. The game engine appears to reflect a post -1970 perspective on ground combat (and other some areas) that produces results out of line with WWII history. I accept that the mechanisms in the game engine might be plausible for serving officers, but it produces implausible results for WWII. The proof of the pudding is in the eating.
There's a serious issue here that has nothing to do with the game. If the rate-limiting step returns to target acquisition--I can envision a number of ways that could happen--current tactics will immediately become obsolete. Military technology evolves on a time-scale of 20-40 years, so we're about due for the next revolution in military affairs.
Japanese armoured division overruns a Chinese corps.
Ground combat at 86,47 (near Sinyang)
Japanese Shock attack
Attacking force 15839 troops, 104 guns, 636 vehicles, Assault Value = 751
Defending force 24760 troops, 131 guns, 0 vehicles, Assault Value = 556
Japanese adjusted assault: 1240
Allied adjusted defense: 70
Japanese assault odds: 17 to 1
Combat modifiers
Defender: experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
40 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 9 destroyed, 96 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 119 (6 destroyed, 113 disabled)
Allied ground losses:
15115 casualties reported
Squads: 382 destroyed, 134 disabled
Non Combat: 362 destroyed, 140 disabled
Engineers: 25 destroyed, 34 disabled
Guns lost 4 (4 destroyed, 0 disabled)
Units retreated 6
Defeated Allied Units Retreating!
Let me be explicit about my criticism of ground combat in WitP-AE. The casualty results being reported about 85-90% of the time are in a region not seen in the pre-1970 historical data. A plausible explanation is that the game engine models LCU casualty causation as mostly a firepower exchange, much like it models naval surface engagements, so producing Lanchester Square Law dynamics. That runs up against papers in the OR literature showing that WWII ground combat casualty dynamics were a compromise between area fire (exponent=1) and aimed fire (exponent=2) and also against other data showing that actual casualty causation was a small fraction of that predicted by proving ground data.
During the period 1970-1990, there was a sea-change in ground combat with the rate limiting step in the application of firepower shifting from target acquisition to target engagement--proving ground data suddenly became more valid. This caught a lot of older analysts and officers by surprise during the first Iraqi war. A friend working in intelligence described it as hard reset of everyone's calibrations, particularly in the Warsaw Pact. It certainly came as a surprise to me, despite my playing a role in the developments that led to the change. The game engine appears to reflect a post -1970 perspective on ground combat (and other some areas) that produces results out of line with WWII history. I accept that the mechanisms in the game engine might be plausible for serving officers, but it produces implausible results for WWII. The proof of the pudding is in the eating.
There's a serious issue here that has nothing to do with the game. If the rate-limiting step returns to target acquisition--I can envision a number of ways that could happen--current tactics will immediately become obsolete. Military technology evolves on a time-scale of 20-40 years, so we're about due for the next revolution in military affairs.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 23/24
January 23/24 1942
The usual fictive battles in China. A Japanese corps hit a half-strength Chinese corps and ended up with assault odds of 445-1. Casualties were seriously out of line with reality, too. I beg your pardon???
I probed the Japanese force at Johore Bahru and discovered an army present. Since I have two divisions in Singapore, I expect the campaign to take the city to be a one-day shock attack with the Japanese taking perhaps 1000 casualties.
There's absolutely nothing you can do to extend it longer than that if the attacker decides to bring enough to the party. Historically, of course, the British surrendered because their water supplies had been captured, but if they had fought in Singapore, the Japanese would have lost about a corps taking the place based on experience in Europe. It wouldn't have made much difference for the civilians as the Japanese then massacred about 100,000 ethnic Chinese after the surrender.
The usual fictive battles in China. A Japanese corps hit a half-strength Chinese corps and ended up with assault odds of 445-1. Casualties were seriously out of line with reality, too. I beg your pardon???
I probed the Japanese force at Johore Bahru and discovered an army present. Since I have two divisions in Singapore, I expect the campaign to take the city to be a one-day shock attack with the Japanese taking perhaps 1000 casualties.
There's absolutely nothing you can do to extend it longer than that if the attacker decides to bring enough to the party. Historically, of course, the British surrendered because their water supplies had been captured, but if they had fought in Singapore, the Japanese would have lost about a corps taking the place based on experience in Europe. It wouldn't have made much difference for the civilians as the Japanese then massacred about 100,000 ethnic Chinese after the surrender.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 24/25
January 24/25 1942
Not a great deal happened.
Not a great deal happened.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
