Play-aid suggestion

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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robarrieta
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Play-aid suggestion

Post by robarrieta »

Do you know what would be really, really helpful?

A play aid including tables with such things as terrain movement and combat modifiers, supply rules, support rules (maximum support units, distance to combat units, etc., summary descriptions of modes(refit, reserve,ready), etc. I think this could be distilled in 3-4 pages and would make the game significantly easier to play.
Rob Arrieta
elmo3
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RE: Play-aid suggestion

Post by elmo3 »

Looking forward to seeing what you come up with.  [;)]
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Cheeks
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RE: Play-aid suggestion

Post by Cheeks »

I've been expanding the Sequence of Play in section 4.x to include a greater descriptive text (with refrences) and hard-game calculations. My mind easily draws a blank when I try to recall anything.

I've had the game now nearly two weeks now and have read & re-read & re-re-read sections of the manual with the hopes of something sticking in my brain-pan. Apparently somewhere along my 40-some years I have reached a maximum capacity [8|]
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robarrieta
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RE: Play-aid suggestion

Post by robarrieta »

ORIGINAL: Cheeks

I've been expanding the Sequence of Play in section 4.x to include a greater descriptive text (with refrences) and hard-game calculations. My mind easily draws a blank when I try to recall anything.

I've had the game now nearly two weeks now and have read & re-read & re-re-read sections of the manual with the hopes of something sticking in my brain-pan. Apparently somewhere along my 40-some years I have reached a maximum capacity [8|]

Exactly. It is impossible to remember all the details needed to maximize your odds of success.
Rob Arrieta
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madgamer2
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RE: Play-aid suggestion

Post by madgamer2 »

ORIGINAL: Cheeks

I've been expanding the Sequence of Play in section 4.x to include a greater descriptive text (with refrences) and hard-game calculations. My mind easily draws a blank when I try to recall anything.

I've had the game now nearly two weeks now and have read & re-read & re-re-read sections of the manual with the hopes of something sticking in my brain-pan. Apparently somewhere along my 40-some years I have reached a maximum capacity [8|]

Wait til you reach 70 like me heck you can walk into the john and forget why I am there...its cleaning up the mess that's the worst part LOL. I plan on getting this game soon now that it has been patched twice. Just keep at it. Pick a short battle and play it over and over and over in different ways, push different buttons try different attacks, throw caution to the wind. Something will stick eventually.

Madgamer2
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madgamer2
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RE: Play-aid suggestion

Post by madgamer2 »

kind of like the real war....?

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2ndACR
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RE: Play-aid suggestion

Post by 2ndACR »

Your missing out, this was extremely playable right out the gate. A few quirks, but no game stoppers. That I have found anyway. Generals dying is a pain, but already in the next fix. 
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bcgames
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RE: Play-aid suggestion

Post by bcgames »

ORIGINAL: madgamer2

kind of like the real war....?

WitE is a game. As such, its reflection of real war is as 5% is to 100%. If this is so and if game-play is the thing, then The Player should be provided with information sufficient for him to make meaningful decisions. More importantly, at some point, he should be able to see the ramifications/results of the decisions he made while playing the game. That's not "real war" but providing an understanding of what happened to the player is grounds for "come back play".
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Muzrub
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RE: Play-aid suggestion

Post by Muzrub »

I would love to have a map overlay showing the 'actual campaign in the east' for easy comparison to my own feeble attempts. 
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Topo
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RE: Play-aid suggestion

Post by Topo »

+1
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henri51
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RE: Play-aid suggestion

Post by henri51 »

ORIGINAL: elmo3

Looking forward to seeing what you come up with.  [;)]

Wow this response is the equivalent or returning a serve in Tennis right on the opposite corner before the opponent even has time to blink...[:D]

Henri
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