Movement Question

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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morganbj
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Movement Question

Post by morganbj »

Many times I find that I am unable to move land units from one hex to another. This one baffles me. I made this screenshot from the Japanese player view, so that you can see all Japanese units. (Oddly, all the Allies in this area relevant to the situation can be seen, too.) I am the allied player trying to move into a Japanese occupied hex.

No matter what I do, I get a "no destination hex set," or some such as I try to set any unit in the first hex to move. This is also true for any unit in the hex to the north, too. What's the cause, or likely causes?

I've tried them in combat formation, move formation. I've tried armored units, infantry. Essentially, I've tried every combination I can think of. I'm stumped.
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morganbj
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RE: Movement Question

Post by morganbj »

Sorry, forgot to show the pic.

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YankeeAirRat
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RE: Movement Question

Post by YankeeAirRat »

How long are you waiting for a unit to move? I don't have a copy of the game infront of me, but I think the manual said that each of the hexes are 20nm across. That is a bunch of milage to cover in just a day turn. So you have to plot a move and give them at least a two or more turns to move from one hex to another.
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erstad
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RE: Movement Question

Post by erstad »

Occasionally I've noticed that ground movement depends on where in the destination hex you click. I've never studied this well enough to tell you exactly where will work but you might try clicking the center, a couple different corners, etc. and see if that works.

Of course, I might be hallucinating.
Alfred
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RE: Movement Question

Post by Alfred »

Try giving an enemy base as the destination. Hopefully the travel path will start due west, crossing into the hex you really want to move.

In AE movement from one non base hex to another non base hex often creates the problem you have encountered. However movement to a base hex never seems to be so affected.

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SuluSea
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RE: Movement Question

Post by SuluSea »

ORIGINAL: erstad

Occasionally I've noticed that ground movement depends on where in the destination hex you click. I've never studied this well enough to tell you exactly where will work but you might try clicking the center, a couple different corners, etc. and see if that works.

Of course, I might be hallucinating.

This is what I see as well, seems like if a friendly unit is in the hex you intend to move more units , the mouse needs to be towards the edge of the hex, if clicking the destination hex the nearer the friendly unit you get the no destination set or whatever the game states.
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morganbj
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RE: Movement Question

Post by morganbj »

The units in the base to the north I have tried to move every turn for six months or so. I assumed that there was another unit adjacent to Japanese unit in the hex I'm truing to move into that is preventing me to move. I see that all the time in CHina; my units just won't move into a hex when they are adjacent to any other Japanese unit. The units indicated I've tried to move for about two weeks. I moved them there to clear away the Japanese unit I thought must be there, but there wasn't.

I also know how to see how much progress they've made, and it's none, because "no destination hex" can be set.

SuluSea, I've tried that, but it doesn't work either.

Clearly, there is something that is preventing my units from moving merely by the presence of the enemy unit. So, what is it?
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RE: Movement Question

Post by Sardaukar »

Have you checked with W-key that hex-side you try to move through is actually under your control and thus you are eligible to move through it?
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morganbj
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RE: Movement Question

Post by morganbj »

ORIGINAL: Sardaukar

Have you checked with W-key that hex-side you try to move through is actually under your control and thus you are eligible to move through it?
No, I haven't and I'm at work and can't.

But, what if it's not under my control? What could I do do get it under my control?
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RE: Movement Question

Post by Sardaukar »

ORIGINAL: bjmorgan
ORIGINAL: Sardaukar

Have you checked with W-key that hex-side you try to move through is actually under your control and thus you are eligible to move through it?
No, I haven't and I'm at work and can't.

But, what if it's not under my control? What could I do do get it under my control?

Since you should be (based on screenshot) be only occupant of the hex, your hex-side should be green for you. There has been some glitches where this has not happened though. Using W-key might reveal if that's the case, it'd be bug. In previous versions, there has also been hexes (usually when there was previous combat) where I just could not select the hex as destination, no matter what I did. I haven't encountered that in last couple betas, though.
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morganbj
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RE: Movement Question

Post by morganbj »

ORIGINAL: Sardaukar
ORIGINAL: bjmorgan
ORIGINAL: Sardaukar

Have you checked with W-key that hex-side you try to move through is actually under your control and thus you are eligible to move through it?
No, I haven't and I'm at work and can't.

But, what if it's not under my control? What could I do do get it under my control?

Since you should be (based on screenshot) be only occupant of the hex, your hex-side should be green for you. There has been some glitches where this has not happened though. Using W-key might reveal if that's the case, it'd be bug. In previous versions, there has also been hexes (usually when there was previous combat) where I just could not select the hex as destination, no matter what I did. I haven't encountered that in last couple betas, though.
Hmmm ... That could be it, then. There was combat in the hex at one time. But, I have installed the last non-beta update that came out about a month (?) ago. I wonder if that bug still is still there.

Well, I get off work in an hour or so, so I'll do a little investigating.

And I was really getting into this game as I was finally kicking some Japanese patootie. Now, I may have to march several hundred miles to try another avenue of approach. Sounds like something Col Nicholson (Alec Guinness) would do. To show how resilitent his troops were.

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RE: Movement Question

Post by Bullwinkle58 »

ORIGINAL: bjmorgan

ORIGINAL: Sardaukar
ORIGINAL: bjmorgan


No, I haven't and I'm at work and can't.

But, what if it's not under my control? What could I do do get it under my control?

Since you should be (based on screenshot) be only occupant of the hex, your hex-side should be green for you. There has been some glitches where this has not happened though. Using W-key might reveal if that's the case, it'd be bug. In previous versions, there has also been hexes (usually when there was previous combat) where I just could not select the hex as destination, no matter what I did. I haven't encountered that in last couple betas, though.
Hmmm ... That could be it, then. There was combat in the hex at one time. But, I have installed the last non-beta update that came out about a month (?) ago. I wonder if that bug still is still there.

Well, I get off work in an hour or so, so I'll do a little investigating.

And I was really getting into this game as I was finally kicking some Japanese patootie. Now, I may have to march several hundred miles to try another avenue of approach. Sounds like something Col Nicholson (Alec Guinness) would do. To show how resilitent his troops were.


I think the other responses you got are better, but my first thought when I saw your screenie was (I think) you're trying to ford a river into an occupied hex, and the river might be part of the problem, depending on your OpMode. It shouldn't be, but I'm just suggesting.
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morganbj
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RE: Movement Question

Post by morganbj »

Well, that might be possible except that NONE of the adjacent units can enter the hex. I think there's a bug here. As suggested, I pushed w to see the hexside status. If nobody can give me a reason, I'll post this to tech support.

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Mistmatz
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RE: Movement Question

Post by Mistmatz »

What's the OP mode of the unit? If it's strategic movement you'd get the message you mentioned.
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RE: Movement Question

Post by blueduck »

I have also had this problem when trying to enter a hex with an enemy LCU. Had to click several times in different parts of the hex before it finally registered the move. The problem has only been happening lately after I installed the latest beta patch.
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RE: Movement Question

Post by sprior »

Had to click several times in different parts of the hex before it finally registered the move

I've seen that too.
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RE: Movement Question

Post by stuman »

ORIGINAL: erstad

Occasionally I've noticed that ground movement depends on where in the destination hex you click. I've never studied this well enough to tell you exactly where will work but you might try clicking the center, a couple different corners, etc. and see if that works.

Of course, I might be hallucinating.


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RE: Movement Question

Post by crsutton »

I have seen the problem in China and it seem like a slight bug since one of the latest patches. Sometimes if I try to move a unit in "move" setting into a contested hex (yes the hexsides are all green) I will get that message and cannot move the unit. Usually, I can change it to "combat" mode and then it will allow me to set the move to the adjacient hex. Once the move is set, I can then change the unit back to "move" mode and it will still start moving.

Occasionly, this will not work either and I can get about it by setting the unit to move to a destination beyond the adjacent hex. Once that is accepted, usually I can then come back and target the hex that I want to move it into. A bit of a pain but some messing around will usually get it to work.

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RE: Movement Question

Post by HansBolter »

ORIGINAL: crsutton

I have seen the problem in China and it seem like a slight bug since one of the latest patches. Sometimes if I try to move a unit in "move" setting into a contested hex (yes the hexsides are all green) I will get that message and cannot move the unit. Usually, I can change it to "combat" mode and then it will allow me to set the move to the adjacient hex. Once the move is set, I can then change the unit back to "move" mode and it will still start moving.

Occasionly, this will not work either and I can get about it by setting the unit to move to a destination beyond the adjacent hex. Once that is accepted, usually I can then come back and target the hex that I want to move it into. A bit of a pain but some messing around will usually get it to work.


I have had the same experience in China and used the same techniques to overcome it.
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RE: Movement Question

Post by foliveti »

If it is not letting you move into a contested hex in move mode, that could be WAD.  Not that I know, but it would make sense that you can't move into a hex with an enemy LCU in move mode.
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