Patch 06 - Public Beta - Build 1108c (build02)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Pascal_slith
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RE: Patch 06 - Public Beta - Build 1108c (build02)
I'm getting some other strange reaction. I click on a base, then open the window for a squadron, change something like add aircraft or get new pilots through the "request veteran" button, then close the squadron window I fall on the window with all the land-based aircraft for the whole game, not just the base. Never happened before...
And I'm getting the target-switching bug elsewhere now. Kathrine to Dili (my base also) ground attack on Japanese units; units switched to bombing a Japanese base (Ambon).
And I'm getting the target-switching bug elsewhere now. Kathrine to Dili (my base also) ground attack on Japanese units; units switched to bombing a Japanese base (Ambon).
So much WitP and so little time to play.... 


- michaelm75au
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RE: Patch 06 - Public Beta - Build 1108c (build02)
The complexity of possible combinations of 'window on top of window' is stretching the game engine.
For example the group screen can be called from about 6 different list screens, so I have to try to keep a marker on who called the group screen.
This is not always successful.
Although, I did find a bug in one of the markers (can remember which but it might have been the base group list) that resulted in 'back' from the group going to the wrong list screen.
For example the group screen can be called from about 6 different list screens, so I have to try to keep a marker on who called the group screen.
This is not always successful.
Although, I did find a bug in one of the markers (can remember which but it might have been the base group list) that resulted in 'back' from the group going to the wrong list screen.
Michael
- michaelm75au
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RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: Pascal
And I'm getting the target-switching bug elsewhere now. Kathrine to Dili (my base also) ground attack on Japanese units; units switched to bombing a Japanese base (Ambon).
[1108d]
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
It is one of the fixes in the next build (1108g)
Michael
- Pascal_slith
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RE: Patch 06 - Public Beta - Build 1108c (build02)
Great posts, michealm. Do you ever sleep? [:D]
So much WitP and so little time to play.... 


RE: Patch 06 - Public Beta - Build 1108c (build02)
Any idea when this will be an official patch?
Ryan Opel
RE: Patch 06 - Public Beta - Build 1108c (build02)
I have a group of trop bombers that will not fly at all, it seems like weeks. The base is Aukland with an air HQ and good supply. All other groups at the base fly. My Jap opp. invaded NZ so there help would be great. Do I send a save to some to get this figured out.
"Ours was the first revolution in the history of mankind that truly reversed the course of government, and with three little words: 'We the people.' 'We the people' tell the government what to do, it doesn't tell us." -Ronald Reagan
- castor troy
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RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: rjopel
Any idea when this will be an official patch?
there have never been any comments when exactly patches will be released.
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: castor troy
ORIGINAL: rjopel
Any idea when this will be an official patch?
there have never been any comments when exactly patches will be released.
I don't need to know exactly when, but a rough estimate would be nice.
Examples:
"in a couple of hours" (unrealistic, but nice),
"in a couple of weeks" (more probable),
"in the gamer's lifetime" (I can be patient) or
"in the lifetime of the gamer's grandson" (oh no!)
I have a week-long vacation coming up in three weeks. If it comes out by then, I'll give my first born child to Matrix to show my gratitude.
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: rjopel
Any idea when this will be an official patch?
I can answer this, it will be done when it is done
- Pascal_slith
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RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: Nomad
ORIGINAL: rjopel
Any idea when this will be an official patch?
I can answer this, it will be done when it is done
Best answer yet!
In other words to all those wanting an ETA: it's useless to ask.
So much WitP and so little time to play.... 


- michaelm75au
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RE: Patch 06 - Public Beta - Build 1108c (build02)
You can attach a zipped save here for looking at.ORIGINAL: Zeta16
I have a group of trop bombers that will not fly at all, it seems like weeks. The base is Aukland with an air HQ and good supply. All other groups at the base fly. My Jap opp. invaded NZ so there help would be great. Do I send a save to some to get this figured out.
Michael
- Hanzberger
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RE: Patch 06 - Public Beta - Build 1108c (build02)
Not sure what this is, maybe I see something wrong but hex 52,78 is shown as CLR(Clear) but looks like a jungle hex.
- castor troy
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RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: BigDuke66
Not sure what this is, maybe I see something wrong but hex 52,78 is shown as CLR(Clear) but looks like a jungle hex.
the map doesn´t always look as what it actually is. Use hotkey for terrain to make sure.
RE: Patch 06 - Public Beta - Build 1108c (build02)
You mean "1" or with what do I get terrain info?
As said it shows Clr(Clear) on map but it defiantly looks like a Jungle Hex so something doesn't match and I guess its the terrain type that is set.
As said it shows Clr(Clear) on map but it defiantly looks like a Jungle Hex so something doesn't match and I guess its the terrain type that is set.
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: Omat
Hello
Ive got a reproducible ctd:
1.) load as allie
2.)go to bombay
3.) go to the list of docked ships in the harbour and take the CV Indomitable
4.)klick on the tb Sqn 831
Hope somebody can confirm this![]()
Hello Michel
If you are interested I`ve go got a save file from the same game. The air sqn from the CV Indomitable are now accessible. The CV is on the way to Great Britain.
I am not sure if it helps. But maybe you can see what has changed.
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- wpae011.zip
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Bertrand Russell
- michaelm75au
- Posts: 12466
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- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108c (build02)
Thanks, it has been addressed from your original save.ORIGINAL: Omat
ORIGINAL: Omat
Hello
Ive got a reproducible ctd:
1.) load as allie
2.)go to bombay
3.) go to the list of docked ships in the harbour and take the CV Indomitable
4.)klick on the tb Sqn 831
Hope somebody can confirm this![]()
Hello Michel
If you are interested I`ve go got a save file from the same game. The air sqn from the CV Indomitable are now accessible. The CV is on the way to Great Britain.
I am not sure if it helps. But maybe you can see what has changed.
Fixed CTD when checking groups on withdrawing ships - build 3 1108
There was a problem with viewing groups on a withdrawing ship in a base. It got confused on where it was located and if it returned resulting in a bad index pointer.
Michael
RE: Patch 06 - Public Beta - Build 1108c (build02)
Has anyone else noticed the following behavior?
When viewing a list of airgroups in a base and selecting a group to view, after 0.2-0.3 seconds the next group is automatically selected.
When viewing a list of airgroups in a base and selecting a group to view, after 0.2-0.3 seconds the next group is automatically selected.
- USSAmerica
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RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: Olorin
Has anyone else noticed the following behavior?
When viewing a list of airgroups in a base and selecting a group to view, after 0.2-0.3 seconds the next group is automatically selected.
I see this sometimes without any beta patch applied.
Mike
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"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
RE: Patch 06 - Public Beta - Build 1108c (build02)
Yes. Frequently. I assumed the click handler was generating two events.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com








