New Return of the Shakturi v1.5.0.2 Public Beta

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Carewolf
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Joined: Mon Sep 20, 2010 3:53 pm

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Carewolf »

Has the exploit for remotely scanning for habitable planets using colony ships been fixed yet?

If not, here is how it works.
Select colony ship on manual. Right click on unexplored star, if you get the option to colonize a planet there, then that star has a colonizable planet, if you don't get the option, then the unexplored star does not have inhabitable planets.
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Data
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Data »

interesting one altough not sure how important could it be given the huge number of colonizable planets in this awesome game
maybe more relevant on smaller maps.....anyway, still a bug and an exploit
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
kenata
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by kenata »

I honestly would like to see a slider for resource cost of components. I always find myself with thousands of most resources, and I can't do anything with that much. It would be more interesting if I could turn up a multiplier for these costs so that it was more of a struggle.
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Data
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Data »

that is also a good idea
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
tornnight
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by tornnight »

Thats not true if you turn down the number of colonizable planets. They get to be fairly rare.
kenata
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by kenata »

Even with a decrease in colonizable planets, most resources can be so easily mined across the galaxy on even the most inhospitable worlds. By the time you get to have 30+ colonies, you will have such a massive stockpile of resources that your empire can easily create hundreds of ships at a time. In a recent game, I was capable of creating 300 escorts with 80 fire power in about 3 months without even denting my resource reserves.
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BigWolfChris
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by BigWolfChris »

Resources have always been plentiful
The exception tends to be Caslon since, in the beginning, everything uses it
And you can usually offset this by changing reactor types for your military once you're tech is high enough
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Hetulik
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Hetulik »

What is the estimate for when the next beta patch comes out? Any hints on what new features it might contain?
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Data
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Data »

check the tech support section for the latest threads where Elliot responded, that should give us an idea about what will be fixed next...no idea about new features though, we'll just have to wait and see what Santa brings this time
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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