I love the game but...
I love the game but...
I've played 4 games and one of two things always happens (usually both).
1) I find (through pirates usually) boatloads of old ships that I repair and use. Many of these are large ships that allow me to dominate all other factions I fight (who never seem to have any).
2) I tech all of the other planet types and then colonize a ton of systems. These, added to the ones I take by force because of #1, and the game is over.
My only point here is that I think it would be cool to find 1, 2, or maybe 3 ships total. But many of these test sites, etc. have 5, 10, or 20 ships in them! And I always seem to find 5 or 6 of these sites (I play on 400 system galaxies, turn tech to the slowest, etc.).
I really love the game dynamics otherwise and really enjoyed playing it - but I wonder if there couldn't be a slider for frequency of free ships laying around.
Opinions? Comments? Am I missing something here?
Mozo
1) I find (through pirates usually) boatloads of old ships that I repair and use. Many of these are large ships that allow me to dominate all other factions I fight (who never seem to have any).
2) I tech all of the other planet types and then colonize a ton of systems. These, added to the ones I take by force because of #1, and the game is over.
My only point here is that I think it would be cool to find 1, 2, or maybe 3 ships total. But many of these test sites, etc. have 5, 10, or 20 ships in them! And I always seem to find 5 or 6 of these sites (I play on 400 system galaxies, turn tech to the slowest, etc.).
I really love the game dynamics otherwise and really enjoyed playing it - but I wonder if there couldn't be a slider for frequency of free ships laying around.
Opinions? Comments? Am I missing something here?
Mozo
RE: I love the game but...
I just play with the "plotlines" or whatever turned off. Instead of finding huge graveyards of ships, you typically stumble upon abandoned starbases, and infrequently find solitary capital ships.
RE: I love the game but...
If you are finding the difficulty too easy, give the AI players more advantage by adding them manually and boosting them there.
Also increase the cost of tech to max, then you won't be flying through the tech tree.
Also increase the cost of tech to max, then you won't be flying through the tech tree.
RE: I love the game but...
ORIGINAL: lordxorn
If you are finding the difficulty too easy, give the AI players more advantage by adding them manually and boosting them there.
I have only contemplated it, but you could do this. With the manual configuration you have the option to create well established race, technologically superior races, or both, putting you at an extreme disadvantage straight out of the gate. Give yourself a poor homeworld, use only good/evil races and choose the opposite for yourself. There are plenty of ways to increase the difficulty.
K
RE: I love the game but...
and be prepare for a really slow start, let us know how much time passes until you get your first tech from the tree [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
RE: I love the game but...
ORIGINAL: lordxorn
If you are finding the difficulty too easy, give the AI players more advantage by adding them manually and boosting them there.
Also increase the cost of tech to max, then you won't be flying through the tech tree.
Play with the tech cost at 999k, and make the AI at least 2 tech levels higher than you. Vastly increases the difficulty of the game.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: I love the game but...
So playing with plotlines off actually removes the wreck sites, not just the story from them? Thats handy to know, are you sure this is the case?
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
- Howard Mitchell
- Posts: 449
- Joined: Mon Jun 03, 2002 11:41 am
- Location: Blighty
RE: I love the game but...
SPOILERS!!
I fully agree about the debris fields and was going to raise a separate post about them as it is one of the few aspects of the game I don't like. There are too many, too powerful ships. This usually means that my fleets are packed out with 'alien' cruisers and capital ships well before my own technology can build anything like them. This robs me of some of the enjoyment of the technology tree as I can build a powerful battle fleet quite easily and quickly.
@ WoodMan - I started my most recent game with the DW storyline box unticked but the RotS one ticked. I am only a few day's play into the game but I have found no big debris fields, only scattered individual ships. Even these are, in my opinion, too much and I would likle to see fewer.
I fully agree about the debris fields and was going to raise a separate post about them as it is one of the few aspects of the game I don't like. There are too many, too powerful ships. This usually means that my fleets are packed out with 'alien' cruisers and capital ships well before my own technology can build anything like them. This robs me of some of the enjoyment of the technology tree as I can build a powerful battle fleet quite easily and quickly.
@ WoodMan - I started my most recent game with the DW storyline box unticked but the RotS one ticked. I am only a few day's play into the game but I have found no big debris fields, only scattered individual ships. Even these are, in my opinion, too much and I would likle to see fewer.
While the battles the British fight may differ in the widest possible ways, they invariably have two common characteristics – they are always fought uphill and always at the junction of two or more map sheets.
General Sir William Slim
General Sir William Slim
-
- Posts: 140
- Joined: Wed Dec 29, 2010 1:05 am
RE: I love the game but...
Personally, I think that improving the AI so that it more effectively handles debris fields would be an better alternative.
RE: I love the game but...
Yes, this is wad.....i think even Elliot or Erik mentioned this once
not entirely sure but i think it's in the pedia also
not entirely sure but i think it's in the pedia also
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
RE: I love the game but...
I have seen enemy constructor ships streaming out to, and taking, the advanced ships. So I know the AI tries to get them too.

Image courtesy of Divepac
- Fishers of Men
- Posts: 329
- Joined: Sat Mar 27, 2010 2:05 pm
- Location: Fishers, IN USA
RE: I love the game but...
I just explored a weapons test site that had a blue circle around it. This is part of the story line where I was directed to go. When I arrived, there was nothing to find in the hyperspace reduced field. I believe this was one of the advanced ship graveyards, and I believe that the other empires had found it before me and repaired all the ships.
The story line seems stuck at this point because I continue to be directed there, even though there is nothing left for me to find there. What is my next step to advance the story? It also seems that the alien empires are using these advanced ships.
FoM
The story line seems stuck at this point because I continue to be directed there, even though there is nothing left for me to find there. What is my next step to advance the story? It also seems that the alien empires are using these advanced ships.
FoM
Old............but very fast
RE: I love the game but...
I've seen other empire's constructors repairing in debris fields. I didn't know that turning off the storylines gets rid of them - good to know as I agree it can result in overpowered fleets early on. A single ship here and there is okay, but a whole whack (technical term, I know) of ships is too unbalancing.
RE: I love the game but...
Wow - that would be great if turning off the plot(s) removes them (or greatly reduced them). Can we get confirmation on that from someone official?
I have seen the AI taking some ships - but never encountered them in battle - and I'm usually there first and they are getting just the scraps. The point made here is that researching my combat techs makes so little difference when the majority of my fleets are alien created.
I would rather be on an even keel with the AI rather than making them artificially tougher. But I'll try some combination and see how it goes.
Thanks all for suggestions.
Mozo
I have seen the AI taking some ships - but never encountered them in battle - and I'm usually there first and they are getting just the scraps. The point made here is that researching my combat techs makes so little difference when the majority of my fleets are alien created.
I would rather be on an even keel with the AI rather than making them artificially tougher. But I'll try some combination and see how it goes.
Thanks all for suggestions.
Mozo
- ehsumrell1
- Posts: 2529
- Joined: Tue Aug 17, 2010 7:53 am
- Location: The Briar Patch Nebula
- Contact:
RE: I love the game but...
Hello Fishers Of Men;ORIGINAL: Fishers of Men
I just explored a weapons test site that had a blue circle around it. This is part of the story line where I was directed to go. When I arrived, there was nothing to find in the hyperspace reduced field. I believe this was one of the advanced ship graveyards, and I believe that the other empires had found it before me and repaired all the ships.
The story line seems stuck at this point because I continue to be directed there, even though there is nothing left for me to find there. What is my next step to advance the story? It also seems that the alien empires are using these advanced ships.
FoM
That is a bug that will be fixed in the upcoming next patch. Elliot is
aware of this.
Shields are useless in "The Briar Patch"...
- ehsumrell1
- Posts: 2529
- Joined: Tue Aug 17, 2010 7:53 am
- Location: The Briar Patch Nebula
- Contact:
RE: I love the game but...
Hello Mozo;ORIGINAL: Mozo
Wow - that would be great if turning off the plot(s) removes them (or greatly reduced them). Can we get confirmation on that from someone official?
I have seen the AI taking some ships - but never encountered them in battle - and I'm usually there first and they are getting just the scraps. The point made here is that researching my combat techs makes so little difference when the majority of my fleets are alien created.
I would rather be on an even keel with the AI rather than making them artificially tougher. But I'll try some combination and see how it goes.
Thanks all for suggestions.
Mozo
Yes, turning off the storyline plot when starting a new game eliminates
all the ship debris fields AND the 1 to 3 (depending on galaxy size) World
Destroyer/Desolation Moon Vessels. [:)]
Shields are useless in "The Briar Patch"...
RE: I love the game but...
I never use the plot lines. No overpowered ships waiting to get fixed.
Makes for a much more balanced game.
Makes for a much more balanced game.
RE: I love the game but...
ORIGINAL: ehsumrell1
Hello Mozo;
Yes, turning off the storyline plot when starting a new game eliminates
all the ship debris fields AND the 1 to 3 (depending on galaxy size) World
Destroyer/Desolation Moon Vessels. [:)]
Awesome news! I'm starting up a new game right now! Thanks again!
RE: I love the game but...
The derelict fleets could use some toning down in general. I like to have them, but it can become serious overkill if you manage to salvage a whole fleet of Shakturis, their allies or the old alliance ships. Less ships on debris fields should be a good fix.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
"And they hurled themselves into the void of space with no fear."
RE: I love the game but...
since they are already derelicts another idea would be to put a countdown until a reactor breach that will destroy the damaged ship (taking your own ships in the process)
this countdown would be activated by our active sensors triggering a self destruct....i guess even then we could rush a fleet of constructors to workaround this, have to think more on this
anyway, i always found it strange that a derelict ship survives in a gas cloud with storms that destroy my not so well protected constructor ship - the derelict should already be badly damaged, not counting the ones that are in perfect operational shape
this countdown would be activated by our active sensors triggering a self destruct....i guess even then we could rush a fleet of constructors to workaround this, have to think more on this
anyway, i always found it strange that a derelict ship survives in a gas cloud with storms that destroy my not so well protected constructor ship - the derelict should already be badly damaged, not counting the ones that are in perfect operational shape
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....